This council takes place in 2298, roughly 17 years after NV.
The Empire of the Pitt (Lt. Andronicus)
Faction name: The Empire of the Pitt
Flag: http://i.imgur.com/msMrEks.png
Description/History: Before the Great War, the City of Pittsburg was a thriving metropolis of industry, and its great steel mills helped to fuel the production and raw industrial might of the United States.
When the war began, the city of Pittsburg was hit hard. A direct attack on the city did not occur, but the rivers surrounding the city became incredibly irradiated, creating an area of death around Pittsburg and causing it to become an irradiated hell hole. Aside from the radiation, individuals living in the city began to become infected with the disease known as the “Troglodyte Degeneration Contagion,” which caused the breakdown of a victims humanity and eventually left the human victims as husks of their former selves. Transformed into the creatures known as “trogs” which roamed the pipes and steel walkways of Pittsburg industrial yards.
In the post-war years then, Pittsburg came to be known as “the Pitt” and hell on earth for the inhabitants of the wasteland. It became a haven for raiders, and [censored] gangs and all manner of deviants roamed the city. Killing and murdering at will. The Trog Contagion furthermore caused sterility, and the city itself had a low birth rate, further compounding the problems of the city.
This terrible existence continued, until in 2255 when Owen Lyons of the Brotherhood of Steel, en route to their mission operations on the East Coast, conducted the “Scourge” of the Pitt. Sweeping down from Mount Wash, the Brotherhood forces poured into the Pitt and massacred all those they could find: disgusted with the state of the city. Several children from the Pitt were taken by Lyons, and eventually recruited into the Brotherhood.
In the aftermath of the scourge, survivors picked through the ruins. Eventually, a raider gang came upon a pile of wreckage. Upon approaching, a Brotherhood Paladin in Power armor emerged, having been trapped and abandoned by his comrades. Immediately, the raiders dropped to their knees in reverence, believing the Paladin to be some sort of God. Paladin Ismael Ashur, enraged by both the actions of his comrades and the fact that they abandoned him, stayed in the Pitt. In short time, he took control of all the raider gangs, and styled himself as “Lord of the Pitt.” Marveling at the industrial capacity of the Pitt, He set to work on resurrecting what he believed could one day become a great city.
In order to achieve this however, he would need to adopt a dubious practice. Due to the low birth rates in the Pitt, Ashur needed to bring in slaves in order to continue to grow the cities population and ensure he had a constant supply of workers. Slaves were bought from all over the east coast: many from the “Capital Wasteland” itself. These “workers” slaved away in the hot steel mills of the Pitt, and worked tirelessly in the Pitt’s surrounding plantations, feeding the growing city and army of Lord Ashur.
At this point, Lord Ashur married and had a child with Sandra Kundanika, whom they named Marie. Quickly, to the joy of Ashur and Sandra, it was discovered that Marie was unaffected by the Trog Degeneration Contagion and indeed seemed to be resistant to radiation itself. Deeming her a “miracle,” Sandra set to work attempting to create a cure for the Contagion using her beloved Marie. She worked slowly, in order to ensure no harm would come to the child.
However, one of Ashur’s former lieutenants, Wehrner, caught wind of this. And he prepared to launch a coup against Lord Ashur, claiming that he was working for the freedom of the slaves of the Pitt. Using his contacts in the slave’s ranks and carrying his message of freedom, Wehrner launched an all-out assault on Haven, the sanctum of Lord Ashur, and caused a massive uprising in the Pitt. Ashur however, led the raider forces of the Pitt to quickly crush the rebellion, and Wehrner and the lead slaves of the rebellion were tortured and thrown off the Pitt Bridge. Plummeting into the highly irradiated water. With the end of the coup, Ashur cracked down on the slaves, intended to ensure that never again would a rebellion occur.
In the years following Wehrner’s Rebellion, the Pitt continued to utilize its massive steel mills, forging weapons, armor, buildings materials, and all manner of industrial raw materials to continue to build the city up. The armies of the Pitt were fully armed, with a ready supply of ammunition from the mill. Rail lines were forged to ensure transportation of slaves, goods, and materials, and conditions in the city gradually began to improve ever so slightly.
With its military might secured, Ashur began to expand the borders of his Empire, taking control of pre-war Michigan and the city of Detroit. Expanding eastwards as well, the Pitt took control of coastland from Baltimore until they reached the borders of New York City, where their expansion stopped.
As of now, the Empire of the Pitt is a powerful presence on the East Coast, and its raider armies march for the glory of Lord Ashur, while its massive industrial power fuels the economy of a growing nation.
Government Type:
The Pitt is essentially a dictatorship, controlled by Lord Ashur who is overall commander of the armies of the Pitt, and revered as a sort of God-King by the raider denizens. In the formation of the Empire of the Pitt however, Lord Ashur wishes to begin the creation of a dynasty and imperial system.
As the years have passed, Lord Ashur has, of course, grown older, as has his daughter, Marie Ashur. Marie is now a young woman, and is currently being groomed to be Ashur’s successor, and will take over as Lady of the Pitt upon her father’s death. As of now, she is often called “Princess Marie” amongst the citizens of the Pitt. She has become renowned amongst the raider population for her beauty and intelligence, as well as her status as having been the “miracle” to have cured the Trog Degeneration Contagion. With Marie as his successor, Lord Ashur has no doubt that his nation will endure and continue to prosper.
Economy: The core of the economy of the Pitt lies in its massive steel yards and sheer industrial might. Raw materials, weapons, armor, and all manner of industrial products are forged in the fires of its mills. As Ashur intended, the mills have been the cornerstone from which the Empire of the Pitt has been built.
As such, its resources will largely lie in the trade of all manner of industrial products, especially raw materials. Which come from both the Pitt itself, and to a lesser extent, the city of Detroit as well.
Outside of the industrial centers however, the Pitt also has been expanding its agriculture. Irrigation systems have been built, and great plantations worked by slaves feed the armies and peoples of the Pitt. Allowing the nation a steady supply of agriculture products for domestic consumption and export as well.
Culture: The Pitt’s formation lay in great bloodshed, as it was the scourge of the Pitt which led to Ashur’s ascendancy. Its raider past and its continued use of slavery, has also lent credence to the Pitt’s violent reputation.
The Pitt itself remains a hellish industrial location. Not all that much improved from what it was during the time of Wehrner’s rebellion. While the organization and “civilization” of the raiders has improved, they are still in essence raiders through and through. Vicious executions of rebellious slaves are commonplace, and within the Pitt itself the gladiatorial style games of slaves against slaves continues to abound as a mainstay of entertainment for the non-slave residents. The games have been moved to Heinz Stadium in Pittsburg, and have been expanded.
The culture of the Pitt thus remains violent and its people seem to be living in a sort of industrial/steam punk civilization. Lord Ashur however, keeps his raiders in check, and they are far more organized than their cousins in say, the Capital Wasteland. All in all however, it is not a place for the weak of heart or those with overly moral sentiments.
Military:
Army:
The armies of the Pitt are made up entirely of the raider population. They are organized along the lines of traditional military units however, their training and arming having been overseen by Lord Ashur himself. Most of the raiders are armored in more reinforced versions of raider armors, and are armed with a variety of weapons. The most common military ordinance is assault rifles.
The armies of the Pitt do not lack for either weapons or ammunition, having been readily supplied by the steel mills.
The Pitt also uses artillery: namely large caliber howitzer pieces which have been forged in the mills. They are used as stationary artillery support and can be used to bombard locations with surprising accuracy.
Army size: 195,000.
Navy: The navy of the Pitt is only a recent formation, having been formed when its borders reached the Atlantic ocean. The naval vessels are mostly thrown-together ships consisting of largepre-war cargo vessels outfitted with large artillery pieces, machine guns, and other large caliber weaponry for armaments. They are crewed by raider forces, and served to protect the interests of the Pitt at sea.
Total navy size- 50 ships
Airforce:
The pitt maintains a relatively small airforce, given that their raiders are not experienced pilots by any means. Jet fighters have been taken from Wright Patterson airforce base along with a number of pre-war attack helicopters.
Air force size: 25 jets, 45 Helicopters. And a number of cargo planes and transport aircraft.
Special Forces: "Haven Guards"
The personal bodyguards of Lord Ashur and his family, the Haven Guards patrol and keep watch over the sanctuary of Haven, Lord Ashur's palace in the center of the city. They are armed in modified "raider Iconoclast armor" and helmets and wear dark black shoulder capes. They carry forged halberds as ceremonial/melee weapons and 12.7mm submachine guns as a side-arm.
As military forces. They are the elite of the Pitt's raider armies.
Total Size: 2,000
Technology: Mid-tier (Level 3 on the technology scale, largely due to its manufacturing capablity).
Religion: A variety of wasteland religions make up the Pitts religious demographic. However, the most widely practiced is the Cult of Ashur. Which reveres Ashur as a sort of messiah and God-King and his family in a likewise manner. This adds to the loyalty and overall power that Ashur is able to wield over his citizenry.
The Cult of Ashur however, is only widespread amongst the raider population. Slaves and recently conquered populations have other notions of religious belief. Or lack thereof.
Views on Mutation: Due to his upbringing in the Brotherhood, Ashur has inherited a general dislike and distrust of mutant populations, ghouls and super-mutants included. The Pitt’s battle against the Trog population has only compounded this belief. While mutants are not actively sought out to be killed, they are enslaved and their “talents” used to help in the work in the Pitt. Like the regular slaves however, they can eventually earn their freedom, if they prove themselves worthy.
Views on Slavery: The Pitt actively participates in the slave trade, and continues to use it as a primary source of labor. Ashur continues to promise that one day, the slaves will be free once the Empire of the Pitt is well established enough. Very few however, believe he will deliver on this promise.
Population: 2,350,000
Midwestern Brotherhood (WONDERWOMBAT)
America (The Enclave)
Faction name: America
Flag: US Flag with Seal in canton.
Government Type: Constitutional Monarchy/Stratocracy
History: In 2257, the US Army seized control of the Capital Wastelands centres of population under the rule of President Eden and his second-in-command Colonel Sutler; re-organising the wasteland into tiers of authoritarian hierarchy for the period of military government. The Enclave's resources were stretched to their breaking point however until, after a period of considerable stagnation, 2268 when a viral plague spread through-out the Enclave's empire - killing roughly 50% of the Enclave's engorged population and 85% of those operating outside of Enclave jurisdiction; this event occurred, unfortunately, during a new healthcare drive by the President which sought to inoculate the Enclave's population from the diseases of the wasteland - only those whom had the inoculations survived the plague.
However, majority instability and political turmoil within the Enclave and it's occupied regions looked in danger of boiling over until President Eden simply disappeared in 2269 after creating a colossal failure in Raven Rock's ZAX Super-Computer unit. Before any major-instability could occur however, Colonel Sutler came forward to expose the President's heinous crimes and lies; that his despotic rule had destroyed the United States of America's legitimacy, had ruled for 30 years as a despot and aimed to do so indefinitely, that he had brainwashed an entire generation to do his selfish bidding of increasing his own power-base which (significantly outnumbering the Enclave) would ultimately supplant them.
Though their "government" was dead, the nation still remained as long as they did, that slavishly following semantics was what had created Eden and destroyed the United States; they had adapted after the war and must adapt again now without clinging to now meaningless and impossible to achieve titles and organisations, the real America would survive as long as they rebuilt it.
Description: The Pentagon serves the American seat of government, recovered abandoned the facility was been repaired and greatly expanded into a colossal reinforced ziggurat. Within it resides Supreme Commander Alan Sutler, now aged 76, the lifetime head of state; though he himself has sweeping authoritarian powers he delegates much of the day-to-day operations to the American Senate comprising a dozen elected officials from the American Armed Forces, all American citizens are members of the Armed Forces.
Culture: America is divided into four genetic-castes which dictate status and potential, these classes typically reside separately from the others and inter-class fraternisation is illegal.
At the top are pure-humans, born from pure American-Citizen parentage (whether of USA or Vault lineage); they are groomed from birth as future military administrators, commanders, scientific or other specialist personnel. Many menial positions such as educators are fulfilled by retired personnel assisted by technology and most live within or around the Pentagon.
Henceforth, genetic classes are assigned at-birth following testing.
Class 2 humans serve as a "middle-class", fulfilling the role of engineers, military personnel and low/mid level administrators. Spoon-fed propaganda in a page right from Eden's own book, they are the primary enforcers of America's will and follow commands out of a due sense of loyalty to hierarchy and their eminent superiors.
Class 3 humans have been diagnosed with the myriad of genetic anomalies that have been introduced into the human genome since the war, they comprise the bulk of America's populace and serve in industrial and infrastructure roles. For them however, life is now as it was before the Americans though now with the promise of regular sustenance and safety; uneducated and simply content with their lot, they are the backbone of America and the perfect slave-race.
Sub-humans come in variety of shades, super-mutants, ghouls of varying degree and others; out-right slaves they represent someone even Class 3 humans can feel superior too.
Economy: All industry in America is state-controlled, performed by Class III's, overseen by Class II and directed by citizens. Citizens themselves lead austere but enjoyable lives,
Military: The American Armed Forces provide the function of all three traditional services; though separate "branches" exist ranks are common and all services are all controlled from a central authority rather than cooperation between separate command structures.
Army
Army size - 120,000
Roughly 1/3 of the army are equipped with power-armour, the rest suffice with varying degrees of combat armour recovered or manufactured since; energy weapon usage is ubiquitous.
Vertibrds: 80
America continues to make-use of its all-purpose aircraft the Vertibird, able to reach speeds of 400 miles/hour, armed with a nose-mounted automatic laser, air-air/surface missiles and a bombs and able to comfortably carry a dozen personnel and perform unique feats of aerial manoeuvring it remains the backbone of the Army's tactical ability
Navy
50 Ships
Religion: The President serves as the nation's pseudo-spiritual head and is in-charge of "The Enclave", his Secretaries and Speakers serving as means to spread America's messages of manifest destiny and the Supreme Commanders word to citizens and the masses.
Views on Mutation/Slavery: Mutants are enslaved, in-reality most non-citizens are effectively slaves.
Population: 860'000
NCR (Han Shoots First)
Commonwealth (Magus the Red)
East Coast Brotherhood
Khans
Sierra Madre (Dalek)
Faction name: The Sierra Collective
Flag: http://i.imgur.com/AFYjdMt.png
Description/History: In the beginning, the Sierra Collective was just a stretch of open, unsettled land, with small tribes and groups littering the landscape. There was but one large settlement, known simply as "Sierra Town" which had no involvement with the happenings of the greater states of the NCR, or New Vegas. Then came a 12 year old boy that had called himself Dionysus, who had prophesized the rise of a powerful nation, only when lights rose from the great casino of the Sierra Madre. It seemed unbelievable at first, as nothing has ever changed the frozen stasis of the Sierra Madre Casino before. Many people didn't believe Dionysus and his crazy theories, but he did gain a moderate following.
Roughly five years after Dionysus' arrival at Sierra Town, his prophecy had come true, as lights had indeed risen from the casino, and music blared in the streets. The people of Sierra Town could hear it from miles away. It was at that moment that people turned wide-eyed to Dionysus and he had come to power.
The Sierra Collective itself was founded in the early years after the Sierra Madre Casino's infiltration by one known only as "The Courier" from New Vegas. To the local people of the Sierra Mountain Range, namely Sierra Town, the Sierra Madre Casino sat on a holy mountain, just above poison clouds, guarded by the ghosts of everyone who tried to plunder their Olympus. Outside of its golden gates people left annual tributes to what they called the "Gods of Light" who were believed to live in the Casino, as a way appeasing them.
Dionysus' prophecy was true in many ways. A great nation did indeed rise, with himself at the head. When the gates of the Sierra Madre Villa had opened for the first time, the local people had approached with caution. They had seen what had happened to everyone who tried to plunder the great Villa. Under the care of Dionysus, the people of Sierra Town salvaged much of the technology from the Villa as well as from the casino. Among these technologies was the Sierra Madre vending machine, which worked only with Sierra Madre chips, to engineer any item inscribed. This had plunged Sierra Town into economic riches, as they soon found they could add items at their will. Soon, Sierra Town had become self-sufficient. Dionysus' prophecy was coming true.
As years went by, Dionysus had earned god-status among his people, and Sierra Town had grown into a thriving metropolis, with its technologies still unknown to the Wasteland. Dionysus taught the local people about the ways of the pre-war elite, which had come to him in a dream. Sierra Town's new found economic power and ideologies had earned it a name change. Dionysus had decided on calling this city, the city of "Compra", which soon becomes the capital of the Sierra Collective.
The Sierra Collective has most of its current architecture inspired by the Sierra Madre Villa itself. Much of the Greater Collective has districts very reminiscent of a Spanish art deco era, utilizing many aspects of old world culture, such as the high ceilings, tall windows, and airily-spaced public dwellings. All of these are created in respect for Dionysus and his gifts to the people of the Sierra Mountain Range.
--Government Type: Fascist Auto-Aristocratic Consumerist State; nearly a corporate government
This type of government is headed by one person, Dionysus, -- who is referred to as "The Dirigente of the Collective" in political matters -- also propagandizes his narcissistic self-image in order to maintain his status as a god among his followers. There are two social classes in this state, those of the aristocrats, and those of the proletarians. Aristocrats gladly worship Dionysus within the Sierra Collective, as they owe him every good thing that has happened to the Sierra Mountain Range. Dionysus encourages spending and buying as he has successfully salvaged the Sierra Madre vending machines and currency, which allows consumers to construct any available item they desire. This high technology found at the resort has allowed for the Sierra Collective to become an economic superpower, as they need little from the outside Wastes.
However, there is the threat of rebellion from the proletariat class within the Collective, as the poor are often overlooked by Dionysus. Many of the poorer districts of the Sierra Collective have access to only one or two Sierra Madre vending machines per square mile. This leaves the proletariat class living in squalor, as their economy cracks under the pressure of little supply and heavy demand. In the lesser districts of the Collective, the poor are forced to work mines and refineries, unlike their aristocratic brethren. It is theorized by the proletariat that they are the backbone of the Sierra Collective's economic structure, as they supply the precious alloy in Sierra Madre coins used to work the vending machines.
--Economy: Consumerist
Dionysus encourages heavy spending, as the Sierra Madre chips allow for the consumer to engineer many different commodities at the coveted Sierra Madre vending machines. Sierra Madre chips are the cornerstone of the Sierra Collective's economy, being mass-mined through slave labor in the Lesser Collective region. The Collective's "national bank" (of sorts) sees over 85% of all chips produced, with a massive stockpile of federal reserve being kept deep beneath the city of Gran Talegas.
--Culture: The people of the Greater Collective are high class and refined, practicing proper etiquette and bearing. As well as being quite Dionysian in nature, the people of the greater Sierra Madre districts aim to follow in the footsteps of their predecessors in gambling, drinking, and partying. It has become a major part of their culture and history, as Dionysus has taught them the ways of the "pre-war elite". Due to the excess provided by the Sierra Madre vending machines, people have very little to worry about within the Greater Collective, as all of their needs are met in the way of food and entertainment. Many people spend their days in the Greater Collective hung over by day, and partying by night.
The Lesser Collective districts are quite the opposite, being like the rest of the Wasteland peoples, working for their keep and living in squalor. They have much bitterness toward the people of the Greater Collective and particularly dislike Dionysus, saying he is the reason for their poverty. The people of the Lesser Collective are not as proper or courteous, being rather brutish in nature. They are however, much more in contact with their religious roots, making regular tithes to the Gods of Light -- a practice that the Greater Collective aristocrats have abandoned.
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Military
--Technology: High
--Army: The salvaged Sierra Madre technology not only supplied entertainment and sustenance, but also provided safety. Because of the hologram security system protecting the Sierra Madre Villa and the Casino, Dionysus and his teams were able to salvage and reverse-engineer hologram emitters, which now defend the borders of the Sierra Madre Collective. It is seen as an invincible force, only capable of being taken out from it's source, the hologram emitters. This removes the need for human lives in the Collective's army, as their holographic guardians protect them. These holograms are strategically placed at certain checkpoints around the Collective's borders in pairs. However, these emitters only reach across certain distances before becoming useless. The rest of the army is kept in cold storage underneath the Las Armas military base in the Central Collective.
Border Patrol: 90 emitters (1% of the total Sierra Collective's holographic army)
Maximum: 9,000 emitters (equal to 2% of the total Sierra Collective's human population)
5 anti-aircraft turrets defending the city of Compra.
10 anti-aircraft turrets defending the Las Armas military base.
10 anti-aircraft turrents defending the Gran Talegas federal reserve base.
--Navy: The Sierra Collective has a small fleet of patrol boats, mostly used for reconnaissance along the Gulf of California and the rivers bordering the Collective. Nothing big, as much of the freight ships have been scrapped for use in alloy mines.
Patrol: 5 (10% of the total Sierra Collective's "navy")
Maximum: 50
-- Air Force:
15 Helicopters
10 Jets
5 Bombers
5 Zeppelins
-- Special Forces: "Ghosts": Specially trained army men who wear hologram emitters in order to make them more mobile. They control the hologram to increase rate of fire, as well as accuracy.
"Crawlers": Automated mobile hologram emitters, fitted with remote devices in order to be more mobile without risking human life.
Ghosts: 4500 men (1% of the Sierra Collective's total population)
Crawlers: 180 emitters (2% of the Sierra Collective's total holographic army)
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--Religion:
Greater Collective: Hedonism, more commonly referred to as Dionyst.
Lesser Collective: Sierrist, worshiping the Gods of Light and the fundamental values of the Sierra Madre Casino belief system.
--Views on Mutation: Repulsed, but accepting. They bolster the economy as a means of entertainment for the Greater Collective, and as a means of cheap labor for the Lesser Collective.
--Views on Slavery: Renounced in the Greater Collective for humane reasons, but is heavily practiced in the Lesser Collective. Dionysian propaganda keeps people of the Greater Collective from realizing the true issue of slavery within the Sierra Collective.
--Population: 150,000 in the Greater Collective
300,000 in the Lesser Collective
450,000 total
Vegas (Securitron)
Faction name: The Free Economic Zone of New Vegas
Description/History:
Post Hoover Dam
After the Victory over the NCR & The Legion Mr. House set about the eradication of all internal threats. Fiends, Powder Gangers, Vault 19 Powder Gangers, Jackals, Vipers were all hunted down and destroyed. As revenge for damage the Legion caused during their retreat Legionnaires were also targeted, both by Securitrons & by the Boomer’s Bomber.
During the process of wiping out the various gangs that inhabited the Mojave Mr. House, with the Courier’s help started to strengthen the power of the state, bringing the various tribes and towns of the Mojave under his control, Securitrons were sent to every town & village in the Mojave as both security and as a show of strength. Elected representatives of each area were also sent to Vegas to affirm the loyalty of each faction.
Mr. House also started to bring the Three families – whose exploits Mr. House has previous ignored – to heel, jailing all who had been part of plans to break the rules of Vegas, House also disarmed the families, outsourcing casino security to third parties in Mr. House’s pay.
Education plans were also put in place as Mr. House needed an educated workforce to keep HELIOS and Hoover Dam in working condition. The uneducated workforce was employed in improving infrastructure allowing for faster movement by caravans & securitrons. Mr. House also stepped up rearmament, building more securitrons, planes, recovering powered armour from hoover Dam & the Brotherhood’s bunkers. Mr. House also created non robotic divisions for the army. Plans were made for a Liberty Prime robot but were deemed too expensive & impractical.
Government Type: Technocratic-Autocracy
Economy: A Diverse economy, New Vegas makes money through several different methods; The Export of clean water, the Export of electricity, the export of new technological innovations, The export of cement and a large tourist sector based on gambling.
Government economic policy is State Capitalism, all natural resources are nationalised but private enterprise is allowed.
Military: The military is mainly robotic, with non-robots mainly concentrated on the airforce
Army: 25,000 Mk II Securitrons
500 Elite Powered armoured Boomers
4000 Regular Boomers
7500 Militia from All towns in the Mojave including Black Mt. & Jacobstown
Navy: An elite force of 100,000 Securitron Scuba Soldiers is the backbone of the New Vegas Navy, these warriors are absolutely unbeatable. Nah, just kidding, No Navy whatsoever, you should of seen the look on your face though.
Airforce: 25 B-29 Bombers. Air defence is guaranteed by Mr. House’s laser defence systems & AA guns at hoover dam
Religion: The State is secularized, but people from many different religions frequent Vegas
Views on Mutation: All are equal so long as they pay their taxes
Views on Slavery: Firmly against
Population: 1,000,000
The Principality of Solus (Aldin Kris)
Faction name: Principality of Solus
Flag (optional): http://i580.photobucket.com/albums/ss241/Aldin_Kiris/PrincipalityofSolusFlag_zps66aa41ad.jpg
Description/History: In 2221, the Brotherhood of Steel officially packed up shop and moved out of California due to the elders becoming increasingly wary of a growing NCR. Rather to risk all out war with the NCR, they decided to head down south, into the land that was formally known as Baja California.
After what seemed to be an eternity of traveling, the Brotherhood of Steel had finally found it's new home: a major old-world port know as Ensenada. It was here the Brotherhood settled down, regrouping their forces and beginning again. Various vagabonds, ruffians, and tribals were ruthlessly assimilated into the rapidly strengthening Brotherhood. They rebuilt Ensenada, thrived off it's land, and spread throughout the land.
13 years had passed, and the Brotherhood grew into a powerful people. A revolution of sorts occurred. With the casting off of the Codex of the Brotherhood, many felt that they were more than just merely the Brotherhood of Steel. Feelings of nationalism overtook the masses, reaching up to even the highest of the Brotherhood's ranks, even unto the High Elder of the Brotherhood at the time, Geoffrey Harlond. High Elder Harlond decided to rally the people to this cause of independence from the old ways, and by way of striking down those who opposes him, a new people were born, a people known as the Principality of Solus, with High Elder Harlond being crowned as their ultimate leader, and the first Chancellor.
Years past and the Principality grew. Using it's navy and martial might, it expanded across the Gulf of California into the land there, and established a rather large presence, while increasing fortifications up North, where the NCR lie.
It was during this time Harlond passed away mysteriously, leaving only his apprentice and a vacuum of power in his absence. The nation mourned, and built many statues of Harlond as a way of showing reverence to the first Chancellor of the Principality.
However, all was not well. With the Chancellor, the de facto ruler, dead, the generals of the army clambered to get the most coveted position in the Principality. On the brink of a civil war, a man by the name of Aiden Griff, the late Harlond's apprentice. stepped up, and ceremoniously claimed the title of Chancellor due to the revelation that Harlond had groomed the man from a small child especially for this task, and left a holotape detailing his wishes. The people rallied behind their leader's apprentice, and Griff officially took he mantle of Chancellor.
Many years passed after that. Various chapters of former Brotherhood of Steel members made their way to the Principality, ranging from various sizes. One of note is the Mojave Brotherhood of Steel chapter, who shortly after the 2nd battle of Hoover Dam, ventured toward Solus in order to seek refuge under the new regime. But Solus was not Brotherhood. And though they were welcomed with open arms into the fold, they had to summarily renounce their ties to the Brotherhood of Steel and swear fealty unto the Principality and the Chancellor. They accepted.
17 more years came and went. The Chancellor was not longer a young man, but not quite old either. McNamara, the former elder of the Mojave Brotherhood of Steel, is now Chancellor Griff's right-hand man, and follows him unerringly. The Chancellor himself has taken up an heir of his own as well, the lead operator of PSICOM, a faceless man known only as Scorch.
It was then the Chancellor, on a whim more than anything, decided to call the nations of the reemerging world together in order to find out what happened to the remnants of the Brotherhood since Solus split, and to possibly gain some new allies, or enemies, along the way.
overnment Type: A monarchy of sorts. The Chancellor is considered the most high, and his word is law. There is however a democratically chosen council of elders that act as advisers to the Chancellor, though in reality, that is all they are: advice givers.
Under the Chancellor are his hand picked viceroys, who serve as his governors of the different sections of the Principality. Viceroys are generally picked from generals in the military, though at times have come from the civilian/political sector.
Local government officials are chosen via democratic vote with a majority ruling.
Economy: The economy is relatively capitalist, however, the government of the Principality does not allow for big corporations whatsoever. Any business that large is under the direct control by the government or, as in the case of the arms market, the military.
As far as economic strengths, some of the major things the Principality relies on are it's fishing and agriculture industries, though, being a seafaring people, fishing would be considered the strongest.
The Principality also takes great pride in it's arms market, where they mass produce various kinds of weapons for different sorts of reasons.
Culture: The culture of the Principality is almost like one would find in a feudal era, with many different things resembling the serf system of things. The main thing to know is the caste system of the Principality, which include the slaves, lower class, middle class, military, upper class, and finally, Chancellor.
However, there is one difference from a feudal era. As much as possible the lower, middle, and upper class are to be treated equally, and the old "We are all brothers" mentality from the Principality's days as the Brotherhood of Steele remains just as strong now as it did back then, with it being almost a focal point in society.
Military:
The Military of the Principality is a major part of the nation itself, and as such, pride themselves on being as strong as possible. Like in the Brotherhood days, the ranks of knights, Paladins, scribes, etc. have remained the same. There are three branches of the military, and a fourth special forces branch.
Solus Army: This is the land branch of the military, and the biggest. Consists of recruits, knights, Paladins, and Star Paladins. Armor usually is a T-51b suit painted in either desert or urban camouflage. Weaponry includes, but is not limited to, pulse rifles, different types of Gauss weaponry, Plasma defenders, Tesla canons, and the occasional higher-tier conventional military-grade firearms. Vehicles in use by the military are a Post-War variant of the Humvee.
Also serving with the various squads of the army is a single Mr. Gutsy or Sentry bot.
Solus Navy: On par with the Air Force, the Navy consists of old Pre-War US vessels such as destroyers and the like. In times past, the Navy was used to defeat various pirate gangs that plagued the land before Solus arrived.
Solus Air Force: The Air Force consists of Pre-War and Post-War Huey designs for the helicopters, and a few Pre-War Cessna A-37 Dragonfly model jets.
Special Operations: PSICOM
PSICOM operatives are the best of the best the Principality have to offer. They only serve the Chancellor, taking orders from no one but him. They are commonly used as assassins and infiltrators for the most dangerous of missions. Armor is a U.S variant of the Chinese Stealth Armor, reinforced with ballistic mesh and ceramic plating. Weaponry varies from mission to mission, but the most commonly used weapons are Gauss weaponry, and pulse-based rifles. Operatives do not have a personal life, and are training for combat almost constantly.
The thing that stands out most about them is the fact that they rarely take their helmets off, only doing so when absolutely necessary, such as eating in the field (and even then, only with fellow PSICOM around) and hygiene activities. In any event, they will never do any of these things publicly, always opting to do them either secluded from other soldiers/civilians or with fellow PSICOM units. They also have the habit of being rather emotionless, which has led to a sort of urban legend that they are some sort of machine or apparition.
Views on Mutation: Mutants are not considered people, far from it in fact. When they are not being publicly executed for sport, they serve as mere slaves. At times, specialized groups of them are used in the military as shock trooper/suicide units, though these mutants are highly "reeducated" for this use in order to make sure they are more complacent.
Views on Slavery: Human slavery is not used in the Principality, but no one truly cares about it, so as long as one of their own is not subjected to it. As such, nations that utilize slavery are looked upon the same by the Principality as those nations who choose not to do so. The servitude of mutants however is totally accepted and is considered the norm for people in the Principality.
Population: 750,000
Legion (Loneranger)
North American Canadian Alliance (Bosmight)
American Empire (vandy)
Japan (Mouseking)
Inquisitory of Whitetower (Yes Man FTW)
Name: The Inquisitory of Whitetower
Flag: http://flag-designer.appspot.com/gwtflags/SvgFileService?d=5&c1=3&c2=1&c3=0&o=7&c4=3&s=2&c5=1
Location: The Inquisitory spans from the southern city of Toronto to the Northeast of Quebec and stretches to the West to Moosonee (now known as Istarius).http://geology.com/world/the-united-states-of-america-map.gif
Capital: Whitetower, previously known as Quebec. It is a highly fortified city thanks to Vault 99’s Tech supply. It is also the home of the Ordo Imperius
Major Cities: Toronto, Ottawa, and Istarius
Toronto: Their southern city, it has become a fortress of solitude that serves as their border with any surrounding nations to the south. It is also the home of the Ordo Pecuniam.
Ottawa: The city just south of the Capital, it is the home of the Ordo Sensus.
Istarius: The city in the west, it is the home of the Ordo Novae
Tier: 2
Religion: The Inquisitory of Whitetower was formed by the inhabitants of Vault 99, a Vault which was placed in Canada that contained only energy weapons and religious propaganda. They believe that their Elder was a prophet sent by god to spread his teaching and rule. They were left with only massive quantities of weaponry and tech and religious propaganda. The Inquisitory is the result.
View on Mutation: Believe mutations to be a plague on humanity worthy of elimination, as demanded by the Ordo Sensus.
View on Slavery: If used on the inferior “plagued children” or mutants they do not mind. They could be persuaded to use Slavery on human kind as they have it as a regional decision in the Council. It is legal in Ottawa
Technology: The Inquisitory commands an arsenal of mid to high tech weaponry allowing for its troops to be heavily armed, though they are few in number. The Inquisitory was formed by the occupants of Vault 99 which contained numerous amounts of energy weapons and religious propaganda.
Government: Dictatorial Stratocracy
Ordo Imperius: The militant governing arm, they are the primary order in the Inquisitory.
Ordo Sensus: The Religious Arm of the Inquisitory, their headquarters is in Ottawa.
Ordo Novae: The Technological Arm of the Inquisitory their headquarters is in Istarius.
Ordo Pecuniam: The Economic Branch of the Inquisitory, they are headquartered in Toronto.
Economy:
Free Housing as long as a member of your family is serving in any of the Orders in the Inquisitory. Otherwise they are capitalist and deploy "Dragoons" a coin with the words "Justice and Order at Any Cost" printed its silver front.
Military:
Praesul: The Inquisitory’s Royale Guard, they guard the Grand Inquisitor with an arsenal of Energy Weapons and T-45d Power Armor.
(10,000)
Praefectus: The Inquisitory’s Heavy Assault Troops, they lead the Lupus into combat they are equipped with winter-combat armor and close range ballistic weaponry. They also serve as the military police during the times of peace.
(50,000)
Lupus: The grunts of the Inquisitory they are armed with either mid range ballistic weaponry or laser rifles, they are also equipped in a winterized light armor similar to http://db2.stb.s-msn.com/i/C0/BEDDF3BC4FA87346C9C0968DD4308A.jpg
(65,000)
Population: 1,150,000
Military Population: 125,000
History: Before the Great War, Vault-Tec began various experiments in Vaults that became safe havens for the Nuclear Holocaust that followed. The experiment was to test if the population would become divided between the Religious and Scientists, half of the population was grouped into the Scientific Branch and half of it was grouped into the Religious Branch. However the result was unique, rather than divide as intended the two became one. They began to advance technologies for their god, the Elder Alexander Whitetower who had passed in a surprise fire in the Scientific Branch. The various religious books were declared as heresy as Whitetower became the one true deity. He had a journal in which he had described various science experiments, similar to mutations in the modern wasteland. The denizens of Vault 99 emerged around 25 years ago, and began to control Quebec. Cassamir Velan, Drake’s Father, had lead them out of Vault 99. However Cassamir Velan became too peaceful and benevolent, which while initially allowed for their nation to grow caused their military to become weaker. A coup d’état ensued lead by Drake, Cassamir’s son. Drake began to lead a militaristic regime, forming the Inquisitory of Whitetower.
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Name: Grand Inquisitor Drake Velan
Age: 46
Race: White
Appearance: http://ia.media-imdb.com/images/M/MV5BMTkzMzc4MDk5OF5BMl5BanBnXkFtZTcwODg3MjUxNw@@._V1._SY314_CR7,0,214,314_.jpg
Armor/Clothing: He wears a Winterized Version of T-45d power armor with trophies of the fallen attached at the shoulders and chest.
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