Or, he watched a too many episodes of http://www.discovery.com/tv-shows/alaskan-bush-people/videos/leaving-browntown/.
Or, he watched a too many episodes of http://www.discovery.com/tv-shows/alaskan-bush-people/videos/leaving-browntown/.
Hey now...Some of those radical's don't live in the back-wood's...the closest they get to hill's is Beverly Hill's!
OMG.... seriously
Getting attacked in the wild by animals/creatures is a standard rpg trope. It's there to offer the player exp, crafting materials, and make treks into the wilderness a little more exciting. Honestly you could have approached this as a discussion about how the trope is handled in Skyrim, no morality needed.
Skyrim or any place on Nirn is not a part of Earth. Clearly a lot of stuff in TES games is inspired/seem to be a part of our world (Earth)/universe but it is still not Earth. Comparing Nirn wolves' behaviors to Earth wolves' behaviors doesn't make sense - they aren't the same things, from the same world, etc. Maybe this seems like a pointless thing to say or it kills the discussion but this is the case. but I do think giving creatures in future TES games more varied behaviors would be really cool
And this can close.
Not everyone in America owns a gun. Not everyone hunts.
In the videogame worlds, animals tend to be the "go to" enemy in general. Wanna go complain about the first Tomb Raider games? 1996ish, iirc. Very few human enemies; lots of wolves and critters though. Made by a not American company even.
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