I think the way how ammunition and reloading of weapons is handled could be improved.
Let’s say someone picks up a box of 100 rounds of 5.56mm ammunition and stores it in his backpack. During next combat situation he is reloading his gun in seconds with these rounds. Isn’t there something missing?
Right! These rounds were never put into a magazine. Magazines? Right… they don’t really exist in Fallout 3.
My idea would be the following:
- Implementation of magazines, for every caliber one type. You should be able to load an Assault Rifle with the same clips than a Chinese Assault Rifle.
- After pressing R (reload) the character drops the current magazine and loads a full one. If there were some rounds left in the old magazine: they get dropped, too. After a combat the player can walk around and collect the empty and half-empty magazines.
- If there are no enemies around (like repair or fast travel) it should be possible to load all empty magazines with loose rounds.
- With the WMK it shouldn’t be possible to double the magazine size of a specific weapon; instead it should be used to create larger magazines, e.g. a Chinese Assault Rifle with a 100 rounds box (Beta C-Mag)
- Optional: Creation of a perk which allows the character to put the empty magazine back to backpack during reload. No running and collecting of the own, dropped magazines will be necessary.
What do you think? Wouldn’t that be a great improvement in order to get a more realistic game experience?
As I don’t have any idea how to mod it, I let it open to you...