That's wrong! Just because they make the protagonist silence don't mean we would have more NPC dialogues...
That's wrong! Just because they make the protagonist silence don't mean we would have more NPC dialogues...
Not really.
if they didn't have a voiced protag planned in the first place, then their budget would have been smaller to account for that, and we would have just gotten the same number of NPC lines, but now there are no voiced PC lines.
Yeah it's majorly wonky to assume cutting dialogue from a voiced PC automatically translates into more voiced lines for NPCs. There was a similar discussion at the BSN about the inclusion of MP, people thought that that money could be utilized better for the SP but it turned out they're two completely different budgets. MP gets a budget and SP gets a budget, it's not like a lump sum the devs then can choose to utilize wherever. If MP were not included that money would not then be folded into SP. It would simply not be there. I'm thinking that's probably the same thing that's happening here yeah? Voiced protag is something new so Beth gets a higher VO budget (or an entirely separate one) to compensate for it, if there was no voiced protag you'd still wind up with more or less the same amount of lines spoken by NPCs.
But if you want too add a new quest after the recording... you need new recordings for the NPCs too. Not only for the PC.
Yes it would have.
Why on earth would they have been given an equally large budget for a game with less content in it?
That isn't how budgeting works anywhere.
When capturing audio for voice acting ... they over do the amount needed while their in the studio. Sort of like in photography how they will shoot a few rolls of film to get 5 usable pictures. And besides specific content long lines (done multiple ways) ... they do a lot of versatile usable short phrases.
Plus with the magic of editing software ... you can cut and splice all kinds of new lines together.
Of course there would be multiple voice acting sessions in stages. But the protag dialogue compared to the NPC's for time & resources is going to be fairly small.
The story gets written , then made into a screen play , then screen tested with live people sitting around with scripts.
Then added into the game when it has atleast a functional render capacity. (still text)
Then gone over a few times for flow , probably with people saying the lines live as it renders.
Then the chosen voice actors go to a sound studio ... and it goes from there.
So in essence adding the protag voice never takes away from the creativity ... it simply gives more people jobs.
You can't shoe horn art ... it simply is good or not.
That's literally not how game development works at all.
And while we may only have 4 response per option, we could have twice as many conversations as past games, meaning we gained a lot more total conversation options then in past games.
To be clear on something ... I was not in favor of a voiced PC. But its just not a logical argument to make post-production , with us having no Idea at this point on how its going to play out. So far all we can really say , is it looks to be an attempt to minimize the text box impact of dialogue to the Players immersion , which is what they are showing off . IMO ... it's a no brainer that there will be some option to read dialogue.
Having a voiced protagonist is certainly a matter of personal taste but I don't think Bethesda had that much choice in the matter.
You have to figure they are budgeting this as a AAA game and hoping to do even better than Skyrim's 20 Million sales.
Since Skyrim was released 4 years ago, there are certain new expectations/standards for a AAA game like having a voiced protagonist.
If you want a AAA budget for Fallout 4 then you have to expect that some of that budget will be going towards meeting AAA expectations.
So I don't think the voice acting budget would have been nearly as large without a voiced protagonist.
And you have to admit that a really well done voiced protagonist does a lot to enhance the story.
You certainly get more back and forth when both the protagonist and the NPCs are voiced acted.
And they have been doing the voice work for over two year now instead of cramming it all in the last six months or so like most game do.
They even talked about how the protagonist voice actors were able to get deeper in to the role as things went on.
The protagonist voice actors are still at work and they have to already be contacted to do the DLC.
All that voice work and lines of dialog really backs up the "Fallout 4's narrative has a lot more branching paths and overlapping of "if that than this" than Fallout 3." quote.
So I expect that the Voice Acting will be very well done.
This is one of the best signs I've seen that they are trying to make Fallout 4 more than just a good FPS.
No thats not exactly what I meant , but sorry ... I see how my meaning got all mixed up with the cutting/splicing being mentioned in our convo.
The point is , they had this idea to paint a picture ... And having a voiced protag is like saying they wanted to add clouds to that picture this time.
So just because they bought the various shades of white to do that ... does not mean it took away from how they utilize the colors in the pre-packaged set they had already bought. They simply said we are spending more money this time.
Of course there is limitations on mixing colors (splicing voice files) But the fact still remains , it is a possibility to do it. And with your ultimate goal in mind ... why would you not still be able to go to the paint store if need be.
Not that there would not be complex additions to dialogue later ... but I'm willing to bet its all been written and gone over long before the voice actor hits the studio. If the writer is still writing that late in the game , they probably better get a new writer. And ultimately you can keep adding , polishing forever ... but the line has to be drawn somewhere to get it packaged and out the door.
Ya Beth is not the greatest at story telling ... Like Rockstar for example. But I'm willing to bet they have done a better job than last time.
Edit: Oh ya ... weather just got cooler ... Is it raining over there ... not here yet.
Best Bank ???? LOL I can't say I heard it called that yet.
https://en.wikipedia.org/wiki/AAA_(video_game_industry)
"In the video game industry, AAA (pronounced "triple A") is a classification term used for games with the highest development budgets and levels of promotion. A title considered to be AAA is therefore expected to be a high quality game and to be among the year's bestsellers"
For a lot of AAA games that is very true.
Some how I don't think Bethesda will have to spend the majority of their budget on hyping Fallout 4.
Also the game play is usually only diluted as far as being made for the console players first and ported over to PC.
A major problem for PC players, but a fact of life if you want to play a AAA game with a AAA development budget.
And not that much of a problem if the developers properly support the modding community like Bethesda.
Fallout 3 sold 4.7 million in the first couple of months.
Skyrim sold 20 million in the first couple of months.
The Skyrim budget was 80 million and had sales of 1.2 billion.
ZeniMax Media wants to make money.
A lot of money, so they are going to put even more in to Fallout 4 hoping to get even more back.
But as I said before that means they are going to require that Fallout 4 meets certain AAA game expectations.
Bethesda wants to make an awesome Fallout game and hopefully has the track record that ZeniMax has pried open the pocket book and got the hell out of their way.
Perhaps a better way to say it, is that I want to see what Bethesda can do for Fallout with a budget that is even larger than Skyrim's (less not having to develop a new game engine).
And it sounds like Fallout 4 will have way more dialog than Skyrim or Fallout 3, be a good shooter, and have a way lot more of the wish list items that Fallout fans have been asking for than I expected to see.
Plus a well supported modding community that will now reach even the console players.
Anyway it looks good so far, and if the story telling is as good or better than Fallout NV then I'm going to be a very happy player.
I wouldn't get your hopes that high. Obsidian are some of the best writers in the business, while BGS are...not.
On the main topic, I'd be surprised if we got as many dialogue options as in 3, let alone as much as in NV.
There will probably be a noticeable amount more than 3. If the game has more than 20 quests there will probably be more than 3. New Vegas had a ton, so I doubt it will beat that.