A response tends to be more than one line of dialogue.
Mass Effect 3 had 40,000 lines of dialogue, about the same as Fallout 3.
Let me put it like this. They have been recording for 2 years now and they are not done. I read an interview with the Mass Effect creators yesterday and they haven't even done cast for ME:A yet and that game is 18 months off. And Bioware usually has alot of voicing. So the talking protagonist has been a part of FO4 along time, which makes me believe alot more in it. It isn't tacked on, it is part of the vision. I get why people are turned off by it, but i am not.
That 13000+ is also for the protagonists alone. It does not count recorded lines from NPCs.
I'd prefer if we got some response in how many dialog interactions there are. How many dialog options does the player character have? From an article in gameinformer posted in another post here on the forums:
http://www.gameinformer.com/games/fallout_4/b/playstation4/archive/2015/06/17/19-new-details-fans-need-to-know-about-fallout-4.aspx?PageIndex=2
Of course they try to hype their game as much as possible, but I do believe that the amount of interaction has to be at least on par with FO3. If those number of interactions have more branching, the game will have more possible outcomes, and every single playthrough will have a bigger potential of being unique.
I don't believe Bethesda are stupid. If they let a voiced protagonist cause the game to be smaller (than for instance Skyrim), then they are killing their edge in the gaming market. Good, voiced stories have more competition, where as a big, branching type story have been more restricted to text based games (?). The quality and style of FO3, FONV and Skyrim are in my oppinion unique, and what makes me hyped for FO4. If they reduce the amount of interactions compared to those games, they will start to compete with other games, like Dying Light.
This is the reason why I'm not too worried. I genuinely believe that Bethesda set out to make a Fallout game, not use the Fallout name to keep customers and all those new features to recruit new players, while making an entirely new game. I think interactions will be on par or exceed that of previous Fallout/TES games, because that is what has made these games what they are. The main story has, at least for me, played a supporting role on driving my character to new interesting places, where the true edge of the game lies in the uniqueness of each of the adventures I take on, every time a new character is made.
Sales for a Fallout game will not be affected by the voiced protagonist. Sales of the base game will be high. But what made me buy all expansions for Skyrim, was for reasons stated above. I think that both for the game experience, and for profits for Bethesda, the ideal style of play is similar to those previous installments. Therefore, I am not worried that the number of interactions will be to low.
That said, I'm still a little worried that every interaction will be restricted to up to four dialog options.
I just skimmed through the topic but wondering how many of the 13000 lines are like:
"Sugar bombs. 100% of the recommended allowance for sugar."
"Ice cold Nuka cola."
If this is an example of the brilliant writing/voice acting that is supposed to engage me in the story ...
This is most likely just in the turotial, because you can't take the items.
It may be part of the tutorial (or the game demo) but are these kind of lines counted among the 13000 lines of voiced dialogue? Meaning for every item seen in the wasteland, is the PC going to say something like, "Oh look, a garden gnome."
And if "are you ready to go [censored] some sh!t up?" is another example, I am not impressed.
What would impress you? This is Bethesda so a Shakespearean soliloquy on the futility of life might be aiming a bit high.
I'm fine with the four button system, the only thing that concerns me is not knowing precisely what my character will say. In Fallout 3 and Skyrim you could usually avoid saying the badly written lines but now it's russian roulette.
Oh, I don't know, maybe show me some conversation that has to do with the story?
On the definition of a line:
I think we can agree that one "line" might constitute what the subtitles say on screen at any given moment, which is typically one to two sentences. From what I've seen of the voice acting, this is how gamesas has been breaking down their dialogue:
Player says something.
NPC Initial response.
NPC Continued response.
NPC Finished responding.
Player says something else, or leaves.
It seems to me that the NPC has been granted three lines of dialogue in the above example, not one or however many sentences it takes to go through those three sections. For those who can see the slight pause as the game loads up the next peice of dialogue, or who play with the subtitles on, the above format should look familiar. Based on what I saw, they're using the same dialogue system, but just significantly altered how the interface works.
We can assume that the 13000 player lines are MOSTLY going to be one-to-two sentence responses within the dialogue tree, likely as the questions or resposnes to dialogue in-game. Yes, I'm pretty sure the whole "Sugar bombs. 100% of the recommended allowance for sugar" counts to that number, but I'd be surprised and disappointed if gamesas made most of the 13000 random one-off commentaries like that, instead of, you know, dialogue. Because that shows such a level of misunderstanding of how to use Voice Acting that we should be questioning who gamesas outsourced their VA to, as they clearly weren't the same guys who created the VA for Oblivion, FO3, and Skyrim.
Yeah. In the Witcher 3 there's been a few times Geralt said something in a way in which I didn't intend.
Aslong as the conversation options appear every time you are about to say something, then it is good. Mass Effect 1 had this, every time Shepard would speak, you got a bunch of options. And it got dumbed down as the series went on. No auto-dialogue in conversation is a must. Comments on the envoirment for immersion, that is something else.
I suggest you play the games before commenting on them. From the top of my head I remember 4 dialogues already seen in that E3 footage. Not one. Did you even watch it?
Nice cherry-picking. And wow, speech skill being used, how terrible. And no, the Courier didn't ask him about it. He/she asked about "any other services". Your argumentation is lacking.
You think they make choices randomly, hm? Or maybe they have a manatee tank for it.
Funny you say that, the quality has already http://puu.sh/iuZaD/01084654f2.jpg to be utter rubbish.