But this is mostly a problem from the dialogue wheel with short options... not from voiced protagonists.
But this is mostly a problem from the dialogue wheel with short options... not from voiced protagonists.
It's a direct consequence. They could still have kept complete lines of dialogue, but they chose not to.
This. It wouldn't have bothered me as much if they kept the complete dialogue. Guessing games are annoying.
Thats ridiculous to think you can just slide those 26000 lines on over to the NPC's and all of a sudden it makes for a better story.
Its an argument to make pre-production. Now that its done ... its crying over spilled milk. (and just fricken annoying anymore)
The story was written and the dialogue that it needed was done ... so why does the protag lines equal less attention to detail on that.
Cheeze and rice they sure made us wait pretty long ... so how much longer did they need to make us wait before you feel adding the protag voice didn't take away from the story writing?
There's another aspect of this that you are missing.
Every thing that worked well is still there , but they went and added another feature.
By necessity it draws time, manpower and money from elsewhere. A voiced protagonist puts constraints on how many dialogue options the developers can add.
Keep in mind that crying over spilled milk got us Broken Steel.
An add on content, not the removal of already recorded VA that took 2 years to do.... and is still on-going.
acordinf to todd it took the actors who do the protagonist 2 years to record a bit more than 13000 lines
w this voiced protagonist kill the game for many players so i call it a gigantic waste of time
catering for the lazy gamers so they get more engaged into the story without them using some effort to read or try to think or using their imagination is not a sign of a good game
I'm not asking for removal, just the option to turn it off. Unfortunately, due to the dialogue wheel and the lines of dialogue being said in between choices, this is unlikely to happen. I think it's a testament to a bad system; if your paraphrases cannot stand on their own, something is wrong with them. Regardless, voicing your opinion gets results, being complacent does not. That was my point.
EDIT: It's as simple as changing all dialogue paraphrases to be representative of what's actually stated. If this happens, then it's as simple as including an option to just turn off the voice. I don't think anyone would be against dialogue options that are actually representative of what's being said. Is that much different from people complaining about the ending of Fallout 3 and then getting a DLC retconning it?
Well, yes, the writing is pretty bad. Fallout 3 in general had pretty bad writing. It wasn't all terrible, but a lot of it was. The chat with President Eden, while cool and entertaining, was pretty atrocious. The speech check to convince him to kill himself made no sense, and wouldn't convince anyone. During an important, pivotal conversation like that they really should have asked a few intelligent people "How would you reply in this situation?" if they couldn't think of anything better than "No one voted for you!" to convince him to self-destruct.
Four options might be enough if done right, although it might be a bit cumbersome with all the branches. I wonder what happens when you have skill checks available. Or SPECIAL checks. Or perks that add unique options, like Lady Killer, Confirmed Bachelor and Terrifying Presence. New Vegas regularly had 2 options for skill/stat/perk checks alone, sometimes even 3.
Is there a branch for speech checks?
"Please, let me try to persuade you."
"Sure. Go ahead"
> Please bring back the old dialogue system. [Speech 16/100]
> Here's 60 caps for the old dialogue system. [Barter 34/35]
> I see that it's too late to change it now. [Perception 3]
> Let's talk about something else.
This... don't make much sense. That's a wrong conclusion...
Right, that somehow slipped my mind.
At least there's no need for separate dialogue options for low intelligence characters, just the line spoken is different. You choose [GET FOOD] and your character yells "GET FOOD!"
I wonder if those low intelligence options are still available, now with voice acting.