Amount of FollowersCompanions? [Speculation]

Post » Tue Dec 01, 2015 11:41 pm

One of my favorite things in any Bethesda game is the followers you can get in their newer open world games to follow you on your adventure, they can be very useful from carrying all your junk to helping you in combat or just simply adding some dialogue while you spend hours walking around in circles. I'm sure many like playing solo but I am not one of those people. In Skyrim there were plenty of followers. It hasn't been said or hinted to how many people you can have as potential followers in Fallout 4 (Or maybe it has? If it has I have not seen anything for it) but I'm hoping it is a lot more than we got in Fallout 3 or NV, there was a very limited amount (compared to Skyrim anyways) which was kind of disappointing.

Obviously you'll get Dogmeat but I'm talking actual human followers. As you build a settlement you will attract people to live there, traders, etc. I'm wondering if you can attract people that could become followers or if everybody that comes to your settlement to live can become a potential follower (Sort of like the State of Decay System). It already has been shown you can assign guards, etc to protect your settlement. Just some more speculation until I can get my hands on it to find out for myself.

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Wayland Neace
 
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Post » Tue Dec 01, 2015 5:51 pm

There's twelve followers, we know of Codsworth, Dogmeat, Preston Garvey, and Piper.....

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Sista Sila
 
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Post » Wed Dec 02, 2015 12:03 am

Yes, this information was released at GamesCom, and apparently you can actually see Piper in the E3 trailer or maybe the announce trailer standing in front of Diamond City's gate.

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Britta Gronkowski
 
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Post » Tue Dec 01, 2015 6:37 pm

that's a......"disappointing" number but I guess I have to deal with it lol

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sam
 
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Post » Wed Dec 02, 2015 5:36 am

To me that's almost too much. It makes me worry that they'll be nothing more than "followers" with little to no personality to speak of. Just look at Skyrim with it's several hundred followers and how much personality they had. people tended to gravitate towards whatever followers had actual shreds of personality, like Lydia or Farkas. New Vegas had 8 companions, and that's what they were; actual companions, not just people that follow you around, so With Bethesda's track record of "meh" characterization and even more followers than NV I don't have much hope they'll be very fleshed out. Maybe they will, I'd love to be wrong.

Also you can romance all of the human ones, no matter what gender. I'm wondering if they're trying to be Bioware now...

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Frank Firefly
 
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Post » Tue Dec 01, 2015 11:15 pm

Twelve is a pretty healthy number in my opinion. Enough to be spoiled for choice. I would have been settled with five.
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W E I R D
 
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Post » Wed Dec 02, 2015 3:51 am

As long as Piper isn't a Diana Allers I'll be fine.

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jennie xhx
 
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Post » Tue Dec 01, 2015 11:08 pm

Better a handful of well written and intriguing followers, than the cannon fodder followers of skyrim.

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kyle pinchen
 
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Post » Tue Dec 01, 2015 1:27 pm

yeah that feels a lot like ME & DA with the Romance system......and true many of Skyrim's followers didn't have the greatest and varied personalities I just like seeing many followers coming in many shapes and races lol. TBH many of the New Vegas followers felt very meh to me (Only ones I liked were Raul & ED-E), the Fallout 3 ones were better though (Jericho and Fawkes were my personal favs).

I'm thinking I'm really gonna like Preston, he's got that Lucas Simms feel to him (Only he'll actually live lol)

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Danny Warner
 
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Post » Wed Dec 02, 2015 2:41 am

Now it is just a matter of if you can recruit all of them and have interesting stories like New Vegas. Personally, I am hoping for a Sentient Deathclaw companion. I assume that only human companions are romanceable and Ghouls, Super Mutants, and Deathclaws companions won't be. After all, this game is not Mass Effect with the ability to romance almost any non-human companion. Although, a Synth companion could be romanceable since we already have the Fully Integrated Security Technotronic Officer.

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Samantha Mitchell
 
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Post » Tue Dec 01, 2015 1:20 pm

It's a good thing he's a follower because I think otherwise a lot of people would probably kill him for his hat. "Nice hat, Calamity Jane."

And you can save Lucas Sims, you know. Just shoot Burke as soon as he goes hostile.

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Francesca
 
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Post » Tue Dec 01, 2015 10:46 pm

yeah I've never done that, first time I ever played F3 which was like a year or 2 after it came out, I was an evil SOB and I nuked Megaton (Not proud of it, maybe a little) then second play through I reported him to Simms. So you shoot him when he goes to leave with Simms?

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Ross Thomas
 
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Post » Tue Dec 01, 2015 3:50 pm

While I admit that I'm a little tempted to take his coat and hat, I feel more obligated to kill him because of his stupid name.

I'm hoping that they don't have the arbitrary companion limit. Not that I'm expecting to be able to take everyone with me, but I want to be able to mix and match. Let me take Codsworth and Dogmeat, or Garvey and Piper.

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Ebony Lawson
 
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Post » Tue Dec 01, 2015 11:37 pm

yeah I'm really hoping you can just take at least 2 of any companion instead of being limited to one human and non human.

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SEXY QUEEN
 
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Post » Tue Dec 01, 2015 8:23 pm

I just hope most followers are tied to your karma. . I definitely don't want to have to deal with 12 side quests. Granted, dogs and robots probably won't have side quests but I'd much rather have different interesting companions for good/bad runs.

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John N
 
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Post » Wed Dec 02, 2015 5:31 am

It's already been stated that we can only have one companion at a time. I'm surprised some of you didn't already know that. This goes hand in hand (hopefully) with BGS attempt to tell a better story and along with that, create interesting characters. How I see it, this gives them the opportunity to really flesh out these companions by limiting 1 at a time and making the experience that much better. Let's be honest, in previous games followers were fodder and a nuisance. Only good for "Carrying our burdens" IMO at least. FNV is the exception, it had some great companions with unique personalities, interesting backstories and their own quests. I'm hopeful FO4 will follow FNV and not Skyrim.

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!beef
 
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Post » Tue Dec 01, 2015 1:40 pm

Much prefer fewer followers with more depth to them as characters (have their own quest, unique personalities, have their own beliefs outside of "Grrr! You have this kind of karma!") and are actually efficient companions who are specialized in their own way like in NV than just the dozens of copy and paste ones from Skyrim who only differentiate between being a mage or a warrior. So I applaud Bethesda's choice in having only a few of them this time around.

Even still though, I'm usually someone who doesn't use companions all that often, if at all. I'll likely be rolling alone anyway unless one of the companions catch my attention.

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Nina Mccormick
 
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Post » Wed Dec 02, 2015 12:18 am

That's disappointing to hear. For one, I would like my main character to travel around with Codsworth and Dogmeat together. For another thing, I think companions could be more interesting if they could actually play off one another, possibly even falling for one another or flat out refusing to work with you as long as you were traveling with that person in particular. I think it's much harder to make characters interesting when they exist in a vacuum than it is when you have them play off one another.

I tend to shy away from companions myself, mostly because their lackluster AI, especially when it came to sneaking. I did end up using Fawkes in Fallout 3 to deal with the bullet sponge enemies, Veronica/Cass and ED-E in New Vegas, and Serana very late in Skyrim, the last two games being more for story purposes than anything else.

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RObert loVes MOmmy
 
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Post » Tue Dec 01, 2015 6:41 pm

But there will be mods that will allow you to bring as many followers as you want. I saw a couple of videos showcasing such a mod and the poster had trouble with losing some of their companions. I believe that Fallout 4 will follow the one humanoid companion and one pet companion rule. I am not sure if Codsworth will be a pet companion since he is a lot bigger than ED-E. It seems like Codsworth and Dogmeat will be the first two companions that most people encounter. If Codsworth and Dogmeat are both pet companions, then one of them will have to stay home instead of bringing both of them along until a human companion shows up.

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Roanne Bardsley
 
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Post » Wed Dec 02, 2015 12:28 am

It's hard to balance a game for people who go solo, and people who bring in like five other NPCs to help them fight; hence why Bethesda keeps a headcount limit, and party-based RPGs like Mass Effect don't let you go it alone. If anything I'd want a high-level perk that let me take on extra companion along.

From all accounts at Quakecon and Gamescom, we've got twelve companion that can all be romanced regardless of gender, and Bethesda says they tried to make the companions much deeper and interesting. So, more like twelve New Vegas level companions instead of Skyrim level companions. And honestly, I still see value in Skyrim's dozens of simpler companions over having fewer, more interesting companions, but I think this works better for Fallout.

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Marcia Renton
 
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Post » Wed Dec 02, 2015 1:28 am

Normaly i build my own companion in CAS, but collect all other companions aswell, but send them to my base. Running around with more as one companion is rarely by me, even when this later is possible with mods.

In Fallout 4, it will most likely end up aswell with my custom companion and the Dinki-Di. Ok, wrong game. With the Dog(meat) ;)

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Kate Norris
 
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Post » Tue Dec 01, 2015 9:20 pm


Name a few games with only 10 memorable follower characters
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Damian Parsons
 
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Post » Wed Dec 02, 2015 5:41 am

Mass effect and the Dragon Age series come to mind. Not all the characters were likeable or all that great, but they all had a thing that made them memorable.

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phillip crookes
 
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Post » Wed Dec 02, 2015 5:11 am

Yeah, like that one dude. What was his name? He was black and his dad was missing... hmmm... Oh, and he abandons you if you romance him... hmmm... what was his name? What was his name?

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Elle H
 
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Post » Wed Dec 02, 2015 2:05 am

Like others have said Dragon Age and Mass Effect come to mind, there's never really been a game out there where the quality of the followers impressed me really....although there's been plenty of great followers to come from games. Which is why checking out the new followers in these games is something I love to do.

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Tiffany Castillo
 
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