Anchorage Intel

Post » Sat Jul 09, 2011 11:36 pm

The wiki says where it all is, but as I have already done Anchorage twice this week I don't feel like doing it again just to find out what it does.

So would anyone be able to tell me what the intel does?
Thanks.
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Tina Tupou
 
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Post » Sun Jul 10, 2011 12:22 am

It gives you a nice warm fuzzy feeling and a perk which does nothing, plus an additional line of dialogue and... apparently at least 10 hours of gameplay trying to find them, amirite?
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Kelvin
 
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Post » Sun Jul 10, 2011 2:03 pm

At least...

So that sounds like fun.
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Channing
 
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Post » Sun Jul 10, 2011 6:56 am

At least...

So that sounds like fun.


Extra 10 hours? Not sure that's accurate, I found them all during the first (and only) time I've run through Anchorage simply by being the meticulous bastard that I am. It was hard not to find them, they glow bright red, after all.
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OJY
 
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Post » Sun Jul 10, 2011 11:34 am

Extra 10 hours? Not sure that's accurate, I found them all during the first (and only) time I've run through Anchorage simply by being the meticulous bastard that I am. It was hard not to find them, they glow bright red, after all.


Yes, but apparently some of them are in rooms, nooks, craneys, etc. that one doesn't necessarily go to. I got 7 in my second go-through a week or two ago.
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Zosia Cetnar
 
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Post » Sun Jul 10, 2011 4:52 am

Yes, but apparently some of them are in rooms, nooks, craneys, etc. that one doesn't necessarily go to. I got 7 in my second go-through a week or two ago.


That's what I'm saying, I am a svcker for clearing out entire areas (going into every room/closet/non-empty box...) and in Anchorage it's particularly easy because the majority of the objects aren't even available to interact with.

I will say that with Anchorage, I found it ironic that the furniture/general areas looked post-war trashed, when they should have looked at least well maintained. It was pre-war, after all.
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Jennifer May
 
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Post » Sun Jul 10, 2011 1:43 am

I think you get a perk after collecting them all no achievement though.
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Bitter End
 
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Post » Sun Jul 10, 2011 11:54 am

You get the "covert ops" perk after getting all 10 and talking to the general at the end of the sim. The covert ops perk gives you +3 science +3 lockpick and +3small guns, it just doesn't say it in the perk.
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Sarah Edmunds
 
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