yeah, and bethesda is a triple AAA studio that makes tons of money, while Obsidian is a company that has to get a game kickstarted just to finish it. There is a REASON for that.
You are right, niche is not obsolete, but it does mean that you are not going to be making much money from it, it means that it has to be a side project, or you are a company that kind of shrugs and deals with the fact they will never be a AAA company that makes loads of money and is a household name, which, generally, is kind of the point of most companies.
Yeah, Obsidian makes AMAZING games, but you are never going to tell me that they are as successful in any way, as Bethesda, Bioware, or Square Enix are in the RPG market, and it is not just because of the types of games either, it is also because Obsidian has some serious issues, including the fact they manage to have buggier, mroe broken games then Bethesda, and heck, even Ubisoft generally more stable games then Obsidian.
Yeah, good to know. I kind of figured by now that there's something a little special going on.
So what I'm getting out of your post is that in your worldview, being the biggest most corporate entity, is the endgame for any individual or group of individuals. Voting for Trump, I take it? Anyway, let's address things in detail:
Niche is not obsolete. Again. inXile studios asked for 900,000 to make Wasteland 2 and they got just about 3,000,000 without a publisher. Torment got over 4 mil. You wanna keep flappin' them finger-gums? Because something tells me those dudes are pretty [censored] happy they get to make the EXACT game they want to make without publisher interference and without having to cater to the lowest common denominator. I think success is relative to your goals. And I think your worldview is pretty shallow.
but they are NOT different endings, not realy, even then, the next game that takes place out there IS going to wipe that "choice" away, just like EVERY fallout game.
But that's not a bad thing. I will not extend myself in this post, but you see that the end you have chosen is the """""right""""" is a very agreeable thing.
You have not been on these forums much, especially the TES forums, have you? Most here seem believe that an RPG is only an RPG when you choose what happens at every opportunity, and that any setting instone of choices is a horrible ruinous thing to a game.
of course, they ARE wrong, but that logical fallacy is very prevelant on these boards.
I agree, not everything needs to have several choices. Skyrim, for example:
http://elderscrolls.wikia.com/wiki/The_House_of_Horrors
You have to kill the priest, period. The other option is not do this quest. Fair enough, after all you are working for a daedra.
yeah....there are a couple people on this forum who are under the delusion skyrim is not an RPG either....so.........yeah.
Hell yes, it is. But not a good one.
The exploration is very amusing, however.
You know it's just as easy and meaningless to say Fallout isn't a real or good RPG too.
Errr, nope. Sorry. The game was first designed with GURPS in mind. Absolutely an RPG through and through. Keep tryin', lil slugger!
Yall can mindlessly nitpick all you want the games a great game,great modern RPG, and its selling hugely. Their not going to make the next one much differrent.
it's not nitpicking, it's actually knowing things when trying to claim something.
Is that a new genre?
Obviously, everyone knew it would. But buying the game=/=liking it.
Unless you're going to reply with ''it's the money that matters''. In that case, I have nothing else to say.
Sales matter more than badly written positive or negative reviews. And yes a good bit of it is nitpicking some people here willl hate on Bethesda no matter what they do.
For me, "real Fallout game" has nothing to do with the engine it's on (New Vegas was as much a "real Fallout game" as the originals), or whether it uses the SPECIAL system or not, or any other gameplay-related issues people may have (I'm looking at you, Voiced Protagonist...). What makes a game a "real Fallout game" is the tone, and Fallout 3 failed miserably on that point. It was like popping in a disc labeled Death to Smoochy and getting Joe Dirt instead.
If you like Joe Dirt, that's fine. Just be aware that some of us were expecting something a little different, and aren't going to accept "But it says Death to Smoochy on the cover!", no matter how much it's repeated.
If I can just poke a small hole in your straw man for a second: the OP isn't actually saying that F4 isn't Fallout, nor does he say that Bethesda lack the right to say what Fallout is.
He's saying that in his opinion, F4 shouldn't be part of the Fallout universe because (also in his opinion) it doesn't fit especially well with prior games.
You have no idea how refreshing it is to see this point, which is more than obvious to me and my closest circles, on the Bethesda board. Misery loves company, I guess?
Strip the ''Fallout'' name brand and remove the Fallout terms and this game would be a forgettable, lackluster flop. I am quite sure of it.
Might as well be RAGE 2, but I actually found more enjoyment out of that game.