....You can't be serious.
....You can't be serious.
Yeah, lets just hope the game gets better. Because its been 3 months and its still just as bad as it was, they'll definitely improve it soon. Probably. Maybe.
You're missing the point. Do you not see how screwed up that is? Release a game that is expected to be done. Its a full release, AAA title released at $60 in the US, with so many issues. But we're supposed to just smile and say "oh its okay, it will be fixed soon. I'll just continue to support the developers because I'm fine with these practices." Its absolute garbage. Its not okay to release a broken game. I don't care if they fix it, they still released a broken game and have done nothing for 3 months about it.
BREAKING NEWS: Developer releases half finished product and finishes it with Day One DLC.
Exactly. EA trying to squeeze out as much as possible from DICE, as they don't want to get left behind COD (even more). That's why they had to release a new, numbered episode only 2 years after BF3. Currently DICE has stopped every other project and focusing 100% on repairing Battlefield, so don't worry. Obviously this moved the release date of the Mantle implementation to January, and considering that AMD has a strong initiative (namely, the introduction of Kaveri to the market) to push it even further, we really can't tell what's going to happen.
I've been upset with EA since they destroyed Westwood Studios, circa: 2001. Among many other things they have done. An independent company makes a great game, EA buys them out (by their willing sellers mind you), the franchises turn upside-down. It's as much fault of Westwood as it was EA for the sale of the IP's. I don't particularly hate EA to the point where I won't buy anything. I'm just more sceptical. Alice: Madness Returns was my last EA purchase and it was a fun and complete game.
This is three or four games now with terrible netcode implementation. I'm assuming this is what is the key problem to a lot of BF4's problems. I often find once you put the netcode in and then layer every over top of it it's too late to fix. Hypothetically you can fix these issues, but they are so time consuming the average person would never have the patience to wait for them. Not to mention the amount of money to fix it. And with all the time and money spent fixing it could just be used to not make the same mistakes next time. Which is why I'm a little disappointed to not see them admin their mistake, and just do better next time without EA's interference. After punishment has been lain upon them by their investors for lying of course.
MechWarrior Online being some of the worst netcoding I've ever had to experience. It's only gotten worse as they've tried to fix it. This has happened a few times. Usually following a similar pattern. Just put BF4 out of its misery EA and do over.
I prefer my military FPS shooters to be or at least have a single player campaign, I really don't care that much for the mutiplayer case going at it alone---really svcks. I prefer to have a team but most of the time those teammates get board of playing and pretty much head for greener pastures. The one thing I love about Call of Duty: Ghost is that I can play my own mutiplayer (bots mostly) and I don't have some ungrateful or annoying players on the other end either screaming at me or hassling me.
It wouldn't be so bad if they worked out some of the bugs before aggressively cashing in on DLC. But that's not how EA rolls, it would seem.
EA canned their last CEO after the fiasco with the last Sim City release. Nice to see the new CEO is working hard to keep EA's reputation the same as it's always been.
They've fixed most of it, but the game wasn't unplayable before the latest patch as other people seem to want to think. It had issues but I could still play for hours at a time with very little to no problems.
You got an entirely different tech support than I did. My trip through tech support purgatory inspired me to not touch anything EA tainted for more than ten years.
I bought Bioware games; preordered, in fact, as soon as I heard one was going to be released. I had a few problems over the years. *One* of their devs, Jason Barlow, helped fix the problems. Took a couple of days, but he was one person. I had no problems with that. Then EA bought Bioware. I watched the train wreck that was the EA phone home every 10 days or your legally purchased game stops working limited activation securom drm fiasco with MEpc. I watched as people who legally bought their games started running into problems when they changed a hard drive, or followed EA TECH SUPPORT instructions to try to get their game running, and burned an activation. I watched the posts from people who cut and pasted the back and forth useless instructions from Tech Support to do what they had already done, every two days, for a week, with no resolution except burning an activation. I watched people post their experiences calling Tech Support, begging for another activation, and being told they had attempted to activate the game too many times, so they must be a pirate. I watched some of the posters get banned because they posted the emails they got from Tech Support asking them to do the same things over and over.
I had watched and waited for the "un-named Bioware project" for years on their forums. EA was going to publish it. The only reason I bought it and Awakening was because, due to the securom drm EA phone home fiasco they had to back off on the drm. And they sold it through Steam instead of the pos EAdownloader now called Origin. I knew that if anything major happened with my game, I wouldn't be going to EA tech support for help. I haven't run into any major issues, thank the Maker.
EA had no trust to lose from me. They had none to start with.