I read that if someone breaks CC using stamina, the player is immune to CC for 8 seconds. Does this mean all CC or just the same type of CC they broke out of? Originally, I planned on using Rune Prison (disorient aka sleep) a lot in PvP, but if it will lead to someone being immune to knockback, stuns, immobilize, and snares for 8 seconds, then I might rethink my build.