Thats just the thing...
Even the skills are separate < [Skill] [Skill] [Skill] [Skill] [Skill] [Skill] >
Its the same reason as to why you dont write your "to buy" list that way... or why data is not shown that way (when they compile it) or when... Well you get the point.
Even the skills are separate < [Skill] [Skill] [Skill] [Skill] [Skill] [Skill] >
Its the same reason as to why you dont write your "to buy" list that way... or why data is not shown that way (when they compile it) or when... Well you get the point.
That actually kind of makes me kind of opportunistic, I mean, if a skill has it's own sheet, that means a lot of info is required for that skill, I'm thinking it's because the perks that one can pick a tied into the skills, so you need a whole page for a single skill to see what perks you've picked for that skill.
Tbh not even consoles should want [SKILL] with flashy picture and then the requirement to scroll to the side to get to the next skill. Its pointless. I mean... You could apply the same logic to a book... On each page you have huge letters and like 3 sentences... But do it make it any less annoying? In the end it will take more time, be more annoying and yeah...
I can get what you're saying, if it's just a skill with a picture, nobody will like it, but I don't think it is, they say you get a perk every level. When I look at the picture in the magazine, you see destruction with some stars lighting, now I'm betting those stars are perks of some kind. And it's not as if you can't see the other skills, you can see some of the other skills, and the progress bar for each of them, so it's not as if it will only ever show you a single skill at a time. If I was using this system, and when I opened it, it would be standing on destruction, even though I was interested in my level and progress at restoration. Then I wouldn't need to slide over to restoration, because I can already see the level of restoration and the progress bar of it.