PC UI and map...

Post » Mon Oct 18, 2010 7:21 pm

Thats just the thing...
Even the skills are separate < [Skill] [Skill] [Skill] [Skill] [Skill] [Skill] >
Its the same reason as to why you dont write your "to buy" list that way... or why data is not shown that way (when they compile it) or when... Well you get the point.


That actually kind of makes me kind of opportunistic, I mean, if a skill has it's own sheet, that means a lot of info is required for that skill, I'm thinking it's because the perks that one can pick a tied into the skills, so you need a whole page for a single skill to see what perks you've picked for that skill.

Tbh not even consoles should want [SKILL] with flashy picture and then the requirement to scroll to the side to get to the next skill. Its pointless. I mean... You could apply the same logic to a book... On each page you have huge letters and like 3 sentences... But do it make it any less annoying? In the end it will take more time, be more annoying and yeah...


I can get what you're saying, if it's just a skill with a picture, nobody will like it, but I don't think it is, they say you get a perk every level. When I look at the picture in the magazine, you see destruction with some stars lighting, now I'm betting those stars are perks of some kind. And it's not as if you can't see the other skills, you can see some of the other skills, and the progress bar for each of them, so it's not as if it will only ever show you a single skill at a time. If I was using this system, and when I opened it, it would be standing on destruction, even though I was interested in my level and progress at restoration. Then I wouldn't need to slide over to restoration, because I can already see the level of restoration and the progress bar of it.
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Josh Lozier
 
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Post » Mon Oct 18, 2010 10:44 pm

Just to take another example...

The devs (Bethesda) are now in a room and they are thinking about what features they want to add. There is a guy standing there and writing them up on the whiteboard or whatever. He starts to write them down... But not in columns and rows instead he just write it on one huge line.

But do you see all 18 skills on that screen? And even if you did. Reading <-> is still worse. I just asked my friend that work with LOTS of data at the same time (from servers, statics and so on) if one of the people he worked with would show him a huge list of data on one row how would he react? He said something like "i would think he had gone mad". So the question is still... When there are better ways to show data and information. Why should we be happy with the worse way?
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luke trodden
 
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Post » Mon Oct 18, 2010 7:46 pm

Just to take another example...

The devs (Bethesda) are now in a room and they are thinking about what features they want to add. There is a guy standing there and writing them up on the whiteboard or whatever. He starts to write them down... But not in columns and rows instead he just write it on one huge line.

But do you see all 18 skills on that screen? And even if you did. Reading <-> is still worse. I just asked my friend that work with LOTS of data at the same time (from servers, statics and so on) if one of the people he worked with would show him a huge list of data on one row how would he react? He said something like "i would think he had gone mad". So the question is still... When there are better ways to show data and information. Why should we be happy with the worse way?


I'm not sure that's an entirely fair anology, the skills aren't just data, it's lists of data, so basically it's like flipping through organized columns of organized data, you don't have to open anything to look at the data inside each skill, it is already presented as you scroll passed it. If the skills were just single data points or randomly organized, I would have a bigger problem with it, but as it stands now it looks like the skills that similar or relevant to each other are organized in sections. Magic skills are besides each other and so on.

I get that http://img338.imageshack.us/img338/8504/skills24thjulypz4.png is what you would rather see.
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Ells
 
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Post » Mon Oct 18, 2010 6:23 pm

I'm not sure that's an entirely fair anology, the skills aren't just data, it's lists of data, so basically it's like flipping through organized columns of organized data, you don't have to open anything to look at the data inside each skill, it is already presented as you scroll passed it. If the skills were just single data points or randomly organized, I would have a bigger problem with it, but as it stands now it looks like the skills that similar or relevant to each other are organized in sections. Magic skills are besides each other and so on.

I get that http://img338.imageshack.us/img338/8504/skills24thjulypz4.png is what you would rather see.


Honestly as cruelly as you put it (lulz btw), this is kind of what I want. How often did you go back and look at your perks in Fallout? For me it was never. Even though I used a vast assortment of them, I knew what they were and never had to go back and see what the "Puppies" perk did because I took time and actually read them through to choose the best one for me. Why can't it be a simple vertical list that shows the skill name and skill level and then you can check out the perks specific to a skill by clicking on it? Heck some perks might not even relate to skills so doing it how they have it currently is just wrong.

As for Mr. Howard's comment on it being like iTunes: There is a reason iTunes takes a few seconds longer to load than VLC media player or whatever the Windows default is. It has to load up its own UI and library and all the other useless features only used by 10% of the people who use it.
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Miss Hayley
 
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Post » Mon Oct 18, 2010 5:57 pm

What annoyed da crap out of me in OB, was the fact you'd constantly had to switch back and forth between your inventory and your map, because there was only one display window with tabs. And even in your inventory you'd ahve to scroll to actually find stuff, blarh, annoying.
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Project
 
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Post » Tue Oct 19, 2010 2:22 am

oh then no thats kinda stupid, it would just seem like a waste of time to me and a moder is bound to do it, so why have a PC specific one

lol
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X(S.a.R.a.H)X
 
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Post » Tue Oct 19, 2010 2:22 am

Ya know, they should make the PC Ui standard.

Reason:

All of the networks seem to think that TV's are getting bigger and have already made their fonts smaller. Trying to see the game clock on a football game or a ticker is rediculous nowdays. Also, with the growing popularity of HD TV's can't one fit more junk in that space as well?
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Elisha KIng
 
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Post » Tue Oct 19, 2010 1:52 am

I just don't understand why Bethesda is so resistant to making the UI on the PC more suited to this platform rather than just reusing the UI from the console. For both Oblivion/FO3/FNV people have made this their main complaint (tied with the auto leveling), yet they refuse to listen to customer feedback.

Other companies like Bioware have a tweaked UI for games like Mass Effect and Dragon Age on the PC, so why won't Bethesda?
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Nick Pryce
 
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