» Mon Oct 18, 2010 1:50 pm
I don't understand how some people, the devs included, can see the UI as a minor issue, not worth making a seperate version for PC than for consoles.
The UI is a crucial aspect of the game.
First of all the look and style contribute to the atmosphere of the game.
Secondly and even more important, the setup, the funcionality and scale of the inventory determine how fast and how pleasant it is to work with.
If you know how much time you spent in oblivion looking in your bags, changing gear, looking at the map, reading quests, selecting spells, selling or buy items, etc. etc., then you know what an impact a bad interface can have on your playing experience.
Surely we pc users can use the UI's that are clearly built for consoles, but the problem is that it could be so much better for us if some extra time and effort was to be spent on the devs side. A pc has alot more functionality than a console in this way. We don't sit meters away from our screen, so our fonts can be smaller, meaning we can see more in our inventory. We have a keyboard and can enter numbers to use while vendoring instead of an awkward slider. We have a mouse and can drag equipment into some nice item slots or directly on our character. This also means that you could make nice icons for each item instead of just making every item a mere name in a long list, how dull.
And we could go on like this for some time...
A good pc UI makes an RPG like TES much richer.
Sadly almost no devs/publishers still see the benefit of that.
They all go for the minimum-effort-maximum-profit way.
Well I am fed up with that.
If the devs/publishers can't be bothered to spend a little extra time and effort and choose quality over quantity, then I can't be bothered to buy their games anymore.