PC UI and map...

Post » Mon Oct 18, 2010 12:45 pm

I really hope that this time they'll at least give the PC version its own UI with smaller font and more items/dialogue on the inventory/dialogue screen. As well as a larger map in colour.

Yes modders can do this too, but seeing how they did this in just a few days after the game was released, there really is no excuse why the devs can't do it themselves.
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Emmi Coolahan
 
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Post » Mon Oct 18, 2010 2:05 pm

I support this.
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Jason Wolf
 
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Post » Mon Oct 18, 2010 11:15 am

I hope to god they do this but I doubt it.
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matt oneil
 
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Post » Mon Oct 18, 2010 12:02 pm

can someone explain UI to me?
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mimi_lys
 
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Post » Mon Oct 18, 2010 3:57 pm

Meh i will just post my other topic in here seeing as its soon gone :'(


I just looked at the pictures and noticed something that should never be in any game. What is that you might ask. The first thing the UI did for me when i looked at it was "Console UI + stupid design".
When you create a UI you want it to be easy to use then after that you want it to show the data the players want to know, it should show as much as possible on as little space as possible and THEN you can add the "bling bling". Sadly it look like the first thing you were thinking about was "How can we make the UI look cool?" instead of "How can we make the UI easy to use?"

So my suggestion is. Scrap the entire UI right at this moment when there is still time. Make it show them in tables with columns and rows.

[Skill] [#]
[Skill] [#]
[Skill] [#]

(you get the point)

Not:

[Skill] [Skill] [Skill] [Skill] [Skill]

Comments?
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Monique Cameron
 
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Post » Mon Oct 18, 2010 2:06 pm

can someone explain UI to me?

User Interface. Like the inventory, character sheet etc.
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Melis Hristina
 
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Post » Mon Oct 18, 2010 5:55 am

User Interface. Like the inventory, character sheet etc.

oh then no thats kinda stupid, it would just seem like a waste of time to me and a moder is bound to do it, so why have a PC specific one
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Jamie Lee
 
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Post » Mon Oct 18, 2010 3:56 pm

So my suggestion is. Scrap the entire UI right at this moment when there is still time. Make it show them in tables with columns and rows.

[Skill] [#]
[Skill] [#]
[Skill] [#]

(you get the point)

Not:

[Skill] [Skill] [Skill] [Skill] [Skill]

Comments?

I did think something along the same lines... but I don't know if the user interface needs to be scrapped as a whole. We've not seen anything but the skills.
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TIhIsmc L Griot
 
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Post » Mon Oct 18, 2010 10:17 am

Meh i will just post my other topic in here seeing as its soon gone :'(


I just looked at the pictures and noticed something that should never be in any game. What is that you might ask. The first thing the UI did for me when i looked at it was "Console UI + stupid design".
When you create a UI you want it to be easy to use then after that you want it to show the data the players want to know, it should show as much as possible on as little space as possible and THEN you can add the "bling bling". Sadly it look like the first thing you were thinking about was "How can we make the UI look cool?" instead of "How can we make the UI easy to use?"

So my suggestion is. Scrap the entire UI right at this moment when there is still time. Make it show them in tables with columns and rows.

[Skill] [#]
[Skill] [#]
[Skill] [#]

(you get the point)

Not:

[Skill] [Skill] [Skill] [Skill] [Skill]

Comments?


Todd Howard (slight paraphrase): 'We decided it would help with immersion if we made it look like iTunes"

Comments? I am honestly lost for, polite, words.
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Ebony Lawson
 
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Post » Mon Oct 18, 2010 1:28 pm

Todd Howard: 'We wanted to make it look like iTunes"

Comments? I am honestly lost for, polite, words.

Yeah, what the hell was that comment. If Apple made fantasy RPGs...

Having to sidescroll through your skills with only 4-5 visible at the same time would be incredibly stupid.
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Chloé
 
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Post » Mon Oct 18, 2010 8:16 am

oh then no thats kinda stupid, it would just seem like a waste of time to me and a moder is bound to do it, so why have a PC specific one


Have you ever played Oblivion or Fallout 3 on the PC? The letters were huge and the inventory showed perhaps 5 items before you had to scroll down. And opening the map was practically the same as having a small mini map in a corner of the screen.

We need a UI specifically tailored to the PC, it takes up so little time and effort that it's a slap in the face if they don't include it!
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Jynx Anthropic
 
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Post » Mon Oct 18, 2010 2:32 am

Personally I'd like to see this on consoles as well, honestly my TV isn't tiny and I'm not blind so I'm relatively certain I can read small text Bethesda! They should implement a system where you choose the text size for the game; small, medium, large etc. within a certain discretion. Large text and the like for Skyrim should basically be how it appeared in Oblivion, medium scales it down nicely and then a much smaller option for you PC players. No real reason why not everyone can have something like this.

Edit: Fixed some [censored] ups on my part on grammar, my brain just doesn't like working on weekends it seems.
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Kirsty Wood
 
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Post » Mon Oct 18, 2010 12:23 pm

If DarN or any of the other UI gurus can make them all appear at the top of the screen then I'm happy :)

The problem I see is that it seems to be much more than XMLs but actual animations (more similar to FO3/NV rather than OB/MW) it might limit the UI modding possibilities a bit (in Ob they modded in item grids, and in the FO games we're still stuck with item lists).
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Milad Hajipour
 
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Post » Mon Oct 18, 2010 12:17 pm

Have you ever played Oblivion or Fallout 3 on the PC? The letters were huge and the inventory showed perhaps 5 items before you had to scroll down. And opening the map was practically the same as having a small mini map in a corner of the screen.

We need a UI specifically tailored to the PC, it takes up so little time and effort that it's a slap in the face if they don't include it!

oh you mean like that, resolution takes care of the text font, I thought you just meant an entirely new one for PC
maybe this would be good, but some people would have a hard time seeing it, I have a 21" screen so I am good, but someone playing it on a notebook would have a very difficult time
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Steph
 
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Post » Mon Oct 18, 2010 1:47 am

oh then no thats kinda stupid, it would just seem like a waste of time to me and a moder is bound to do it, so why have a PC specific one

Why should a moder do what the devs should do? The devs are being paid to bring the best experience. Not to slack around.
I did think something along the same lines... but I don't know if the user interface needs to be scrapped as a whole. We've not seen anything but the skills.

My problem is this:

If this is the UI for the skills... Then i dont even want to see the interface for the inventory. I mean they failed at some of the most important points when creating a UI. Make it easy to use, make it show the data in a good way. UI's tend to follow the same general idea. If the general idea of skills is big buttons huge pictures... No

Scrap the entire UI. I dont even need to see the inventory or the map to know its bad.
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Alex Blacke
 
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Post » Mon Oct 18, 2010 5:17 am

oh you mean like that, resolution takes care of the text font, I thought you just meant an entirely new one for PC
maybe this would be good, but some people would have a hard time seeing it, I have a 21" screen so I am good, but someone playing it on a notebook would have a very difficult time

The lovely thing with a PC... we can change settings.
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JD bernal
 
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Post » Mon Oct 18, 2010 5:39 am

The lovely thing with a PC... we can change settings.

yeh but that is limited to resolution not size of text nor how much is displayed, I never really had any fault with Oblivions and the UI that had everything in squares was pretty annoying, since it was so hard to see
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krystal sowten
 
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Post » Mon Oct 18, 2010 10:41 am

The constellation part (which I assume was for picking perks rather than related to any specific skill) was fine. You aren't going to fit 13 (or however many) perk trees onto one screen and make it easily readable.

They just need to add three rows of skills rather than one, then they can show them all at once. Which incidentally means we get a full skill list if we see a followup screenshot... not that I have ulterior motives or anything.
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Alessandra Botham
 
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Post » Mon Oct 18, 2010 3:09 am

Todd Howard (slight paraphrase): 'We decided it would help with immersion if we made it look like iTunes"


Haha, seriously? Can I bring my iPod to Skyrim then and listen to some good music while slaying dragons and mudcrabs?
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Angela Woods
 
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Post » Mon Oct 18, 2010 7:34 am

Meh i will just post my other topic in here seeing as its soon gone :'(


I just looked at the pictures and noticed something that should never be in any game. What is that you might ask. The first thing the UI did for me when i looked at it was "Console UI + stupid design".
When you create a UI you want it to be easy to use then after that you want it to show the data the players want to know, it should show as much as possible on as little space as possible and THEN you can add the "bling bling". Sadly it look like the first thing you were thinking about was "How can we make the UI look cool?" instead of "How can we make the UI easy to use?"

So my suggestion is. Scrap the entire UI right at this moment when there is still time. Make it show them in tables with columns and rows.

[Skill] [#]
[Skill] [#]
[Skill] [#]

(you get the point)

Not:

[Skill] [Skill] [Skill] [Skill] [Skill]

Comments?


I totally agree.

The only screenshot of the UI shown so far indicate that it will be utter CRAP! They need to scrap that ASAP or some UI modders will have a lot of work on their hands, again.

UI are meant to be functional, which mean display information in organized fashion. You want, with just a glance, to be able to have all the info you need to make a decision, understand what is happening and minimize manipulation (click, scroll, etc). The skill "wheel" goes against all those principles. I don't care if it look awesome with all the bling, it's not functional.
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Nims
 
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Post » Mon Oct 18, 2010 6:45 am

You want, with just a glance, to be able to have all the info you need to make a decision,


Exactly!!!
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no_excuse
 
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Post » Mon Oct 18, 2010 8:31 am

yeh but that is limited to resolution not size of text nor how much is displayed, I never really had any fault with Oblivions and the UI that had everything in squares was pretty annoying, since it was so hard to see

Okey let me ask you a question...
You are writing a list with things to buy and how many...

How to you write that list?
Do you write it:
[item1] x2 [item2] x5 [item3] x1 [item4] x9 [item5] x4

or do you write it like this:
[item1] x2 [Item50] x1
[item2] x5 [Item51] x4
[item3] x1 [item52] x2
...

What is easier to read?

Anyway the same reason apply here. Lists that are purely in <----------> directions are bad...
Tables with colums and rows are better.
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Jani Eayon
 
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Post » Mon Oct 18, 2010 12:21 pm

oh then no thats kinda stupid, it would just seem like a waste of time to me and a moder is bound to do it, so why have a PC specific one



We need a UI specifically tailored to the PC, it takes up so little time and effort that it's a slap in the face if they don't include it!



I was going to say to show us PC folks they care, but you beat me to it. I have a 24" monitor @ 1920x1200......they need to use it to it's fullest. Don't limit me because another system can't keep up. (Now with 1080p graphics/TVs even the consoles could use a more open UI.) How hard it it to make 2 options, small and large. Small UI is for a console like UI and large is PC.

As mentioned, if DarN can do it it no time, what the hell is stopping them from doing it right the first time?

I'm just glad we had people like DarN to do it for them, but don't rely on modders to fix your mistakes! TES was born on the PC, so it should, in my opinion, tailor to it first.
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Kirsty Wood
 
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Post » Mon Oct 18, 2010 9:21 am

I didn't really like the DarN mod, it was too small :(

I hope Skyrim's UI will be easy to see, easy to handle. You should be able to get what you want without too much trouble, scrolling or clicking.

Concerning HUD (not really this topic... but still) I hope it won't be intrusive. I was happy when I saw "HUD-free first person-view" in the article.
I hate HUD :(
Give me some visual and audio stuff instead. Heartbeats, panting sounds, blur, etc.
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JESSE
 
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Post » Mon Oct 18, 2010 3:40 pm

I hope for a customizable HUD, where I can place HUD items (status bars, compass etc.) where I want them, resize them, hide them etc.
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Monika
 
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