1h and shield build

Post » Sat Jun 09, 2012 7:47 pm

I was wanting to askk all of the seasoned Dragon born out there,what would be a good build for a 1h and shield build
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lexy
 
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Post » Sun Jun 10, 2012 4:09 am

Uhmmmm... Put on some armor, (Light or heavy armor, your preference.) grab up a blade, find a shield shield and take to it.

Put about 60% of your levels in to health, put the other 40% in to stamina.

Pool your perks in Block/1 Handed when they come available.
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Ria dell
 
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Post » Sun Jun 10, 2012 3:30 am

And a lot of people are going to say Smithing, but stay away if you don't want to become OP.
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Jennie Skeletons
 
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Post » Sat Jun 09, 2012 3:00 pm

And a lot of people are going to say Smithing, but stay away if you don't want to become OP.

This.

You can play the game as a pure warrior if you want. There is no necessity to picking up a minor side skill. Smithing can be extremely helpful if it isn't exploited and you intend to do some type of RP rather than "OMGZORZ GOING TO GET BEST DAEDRA GEAR!!" I've exclusively used smithing to improve my weapons, that is it.

A big thing about TES: V is you must impose a lot of self-restricitions to counter the lack of balance in the game world/combat. This also makes the world for more... Living... for me. I find that this is what makes playing good old sword n' board so fun.

Daedric and Ebony ain't [censored]. Real men play the game through and through wearing Banded Iron armor on Master difficulty!

If you decide to go with a skill for RP purposes, I've always enjoyed Speech. I don't perk it up whatsoever, but I imagine that a bold Warrior like myself is suave and cunning!
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benjamin corsini
 
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Post » Sat Jun 09, 2012 7:42 pm

do some smithing, but stay away from daedric armor aka freewinset


if you wear heavy armor, don't perk too defensive in the heavy armor tree.

use enchanting only to get enough magic resistance to stand a fight, not more.


on the other hand, if you want to be a god, it's going to be very easy with 1h + shield
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Carlitos Avila
 
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Post » Sun Jun 10, 2012 5:10 am

Totally avoid smithing or you will be way overpowered eventually. With high smithing and high heavy armor skill even the lowest level armor will give you 80% damage reduction. Add a shield on top of that and you're almost at 100% which just isn't much fun once the novelty wears off. You don't need daedric armor or to exploit enchanting/alchemy to become godlike, those just make it happen faster.
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Kat Lehmann
 
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Post » Sat Jun 09, 2012 3:23 pm

You can smith the hell out of your armor and weapons without becoming overpowered. Smithing only becomes overpowered when combined and looped with enchanting and alchemy.

That said, 1h+shield is the best option for a warrior, I think. You can probably get away with light armor, but I'm using heavy armor and still get hit fairly hard by some mages. Block might well have the best perks of any skill, to be honest. Shield-bash the [censored] out of those [censored] bandits.
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Shelby Huffman
 
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Post » Sun Jun 10, 2012 2:12 am

What's so OP about Smithing? I'm leveling my Smithing. I'm only level 10 currently.

Cheers.
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Steven Nicholson
 
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Post » Sat Jun 09, 2012 7:30 pm

As I said, smithing alone isn't overpowered. I've pushed mine to 100 and I can take on several enemies at once, but I can't take on a dozen or something. And Elder Dragons can still take half my health in one single blast of flame, even with the Shield of Solitude providing 25% magic protection and +20% extra blocking and elemental protection perked in the block tree.
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Chelsea Head
 
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Post » Sat Jun 09, 2012 4:14 pm

As I said, smithing alone isn't overpowered. I've pushed mine to 100 and I can take on several enemies at once, but I can't take on a dozen or something. And Elder Dragons can still take half my health in one single blast of flame, even with the Shield of Solitude providing 25% magic protection and +20% extra blocking and elemental protection perked in the block tree.

what difficulty and what character level?
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Hope Greenhaw
 
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Post » Sat Jun 09, 2012 9:55 pm

Uhmmmm... Put on some armor, (Light or heavy armor, your preference.) grab up a blade, find a shield shield and take to it.

Put about 60% of your levels in to health, put the other 40% in to stamina.

Pool your perks in Block/1 Handed when they come available.

I put perks in Heavy Armor also. Is that right? I think so, as that's what I'm using.

Cheers.
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Stefanny Cardona
 
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Post » Sat Jun 09, 2012 11:10 pm

You can raise your smithing level to 100, no problem. Once you start adding smithing perks, though... Personally, I usually just perk steel and enchanted smithing (to improve any and all gear that I find). It's the "and improve them twice as much" part that can lead your character right into the kiddie pool.
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Nicola
 
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Post » Sat Jun 09, 2012 11:58 pm

The wind walker perk in the light armor,+50% faster stamina recovery,is great for a shield bash warrior.
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Sammygirl500
 
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Post » Sat Jun 09, 2012 8:12 pm

You can raise your smithing level to 100, no problem. Once you start adding smithing perks, though... Personally, I usually just perk steel and enchanted smithing (to improve any and all gear that I find). It's the "and improve them twice as much" part that can lead your character right into the kiddie pool.

I disagree. I did the same thing, taking only those 2 perks in smithing and limiting myself to steel armor. With 100 in heavy armor skill my armor rating with a shield is over the armor cap of 567. ie that approach ends up just as overpowered as wearing daedric and exploiting alchemy/enchanting.
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Emerald Dreams
 
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Post » Sat Jun 09, 2012 5:36 pm

I disagree. I did the same thing, taking only those 2 perks in smithing and limiting myself to steel armor. With 100 in heavy armor skill my armor rating with a shield is over the armor cap of 567. ie that approach ends up just as overpowered as wearing daedric and exploiting alchemy/enchanting.

I can certainly see how that would happen. I've only created one heavy-armor character, but he used two-handed weapons and Orcish armor, so there were no real concerns. Again... it's the "and improve them twice as much" that makes those perks so powerful.
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Ells
 
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Post » Sat Jun 09, 2012 6:56 pm

what difficulty and what character level?

Adept difficulty, a level 44 Nord warrior. One-handed and block in the high eighties, smithing and heavy armor at 100, sneak and archery somewhere in the fifties or sixties, I think. I wear steel plate gloves, boots and armor and an Ancient Nord helmet. I did use three smithing items I found, along with a blacksmith's apron I enchanted to provide only an 8% bonus to smithing, but none of them are particularly strong enchantments. one 15%, two 17% and one 8%, if I remember right. So maxed smithing combined with some minor enchanting and a maxed heavy armor skill still hasn't made me invulnerable to damage. Obviously I can go through unleveled bandits like they're grass at mowing-time, but two Thalmor soldiers and a Thalmor mage/Justiciar can make me take notice, and maybe even drink a single health potion. Yeah, I'm gonna win, but I can't do it virtually unscathed. Dragons I pound the crap out of if they do me the favor of landing, but a single blast of flame from an Elder Dragon and I'm down to 50% health.
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Erika Ellsworth
 
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Post » Sat Jun 09, 2012 6:17 pm

I play Nord with 1h and shield plus restoration and it is big fun. I perked the entire block tree and most of the 1 handed goodness as well as heavy armor. I use ebony armor, shield and mace. I am one hell of a tank.

Don't listen to all those saying not to use Blacksmithing. It is ok to use all that blacksmithing can afford you. Like a few said it only becomes really OP when you combine it with an 100 enchanting fully perked build.

I am currenlty level 45 with smithing at 90 and I have enchanted all my gear to Legendary. I play on Master level and still have challenging hard fights. I still get two shot by some of the npc casters and die often by suprise. Ancient dragons are still a challenge.

This is a very fun build as I can tank multiple mobs at a time and have some great fights.
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Jessica Colville
 
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Post » Sun Jun 10, 2012 5:50 am

Haven't had anything but a dragon hit me hard enough to take 50% health in a long time, but I can't take more than four or five shots from some mages. I still have yet to understand why their shock spells seem to do more damage than flame, for some reason.
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Kate Norris
 
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Post » Sat Jun 09, 2012 9:57 pm

Adept difficulty, a level 44 Nord warrior. One-handed and block in the high eighties, smithing and heavy armor at 100, sneak and archery somewhere in the fifties or sixties, I think. I wear steel plate gloves, boots and armor and an Ancient Nord helmet. I did use three smithing items I found, along with a blacksmith's apron I enchanted to provide only an 8% bonus to smithing, but none of them are particularly strong enchantments. one 15%, two 17% and one 8%, if I remember right. So maxed smithing combined with some minor enchanting and a maxed heavy armor skill still hasn't made me invulnerable to damage. Obviously I can go through unleveled bandits like they're grass at mowing-time, but two Thalmor soldiers and a Thalmor mage/Justiciar can make me take notice, and maybe even drink a single health potion. Yeah, I'm gonna win, but I can't do it virtually unscathed. Dragons I pound the crap out of if they do me the favor of landing, but a single blast of flame from an Elder Dragon and I'm down to 50% health.

i don't buy it. but, you've inspired me.

i wasn't going to do it, but, i'm going to play a DiD on adept. no smithing except for basic use of my current weapon.

btw, i am currently playing a normal play nord, 1-h/shield loyalist. so, it will be great for comparison: edit- whoops, expert. which, btw, i said i wasn't going to do, lol.

i state that this will be completely easy and i will have a hard time coming close to dying, unless, i'm tired, or distracted or just plain wasn't paying attention and so shouldn't really have been playing anyways.
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Jeff Tingler
 
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Post » Sat Jun 09, 2012 9:33 pm

I don't think any tradeskill is OP on it's own.. but when you combine them THATS where it becomes ridiculous. Just limit yourself to smithing and the game becomes so much more fun. I restarted my thief recently and I only use Alchemy and so far it's the best charecter I have made.

As for answering the OP: Block, 1 handed skills obviously + heavy or light armor(the dragonborn in the background of this forum uses both types ;) ) and Smithing if you feel like it. Ah and archery is not a bad choice as a back up.
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Flesh Tunnel
 
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Post » Sun Jun 10, 2012 4:20 am

i don't buy it. but, you've inspired me.

i wasn't going to do it, but, i'm going to play a DiD on adept. no smithing except for basic use of my current weapon.

btw, i am currently playing a normal play nord, 1-h/shield loyalist. so, it will be great for comparison: edit- whoops, expert. which, btw, i said i wasn't going to do, lol.

i state that this will be completely easy and i will have a hard time coming close to dying, unless, i'm tired, or distracted or just plain wasn't paying attention and so shouldn't really have been playing anyways.

I get killed from time to time. It's fairly rare, and usually could be avoided, I suppose, if I were using sneak and archery, but I tend to only use those in certain circumstances. My character's more of a toe-to-toe guy (he's in the Companions) but honestly he can fight his way through most battles without potions - but also while taking damage. In short, he's very likely to win, but he won't be unscathed.
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Emily Jeffs
 
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Post » Sat Jun 09, 2012 1:51 pm

My Nord paladin/cleric

http://cloud.steampowered.com/ugc/632989400367586830/ACABAAA99C2887C4CC5561F367C59B22D4F497DF/
http://cloud.steampowered.com/ugc/632989400367595090/B2487624D91A23CC210EE03793C9198845DD66C4/
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[Bounty][Ben]
 
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Post » Sat Jun 09, 2012 2:04 pm

I disagree. I did the same thing, taking only those 2 perks in smithing and limiting myself to steel armor. With 100 in heavy armor skill my armor rating with a shield is over the armor cap of 567. ie that approach ends up just as overpowered as wearing daedric and exploiting alchemy/enchanting.

You must have taken a hell of a lot of Heavy Armor perks then to get your armor rating so high, which, again, in a conscious decision.

I've played through several 1H+Shield and 2H characters. My latest one I have found to be the most balanced character I have so far created. With just a few simple rules to do with Smithing, and how it is combined with the other two crafting skills, I've found a great balance:

--> I've only taken the Steel Smithing and Arcane Smithing perks, and have been using Banded Iron Armor and Ancient Nord Armor (equivalent to normal Iron Armor) for my character simply because I love the looks and enjoy being forced to use the shield to defend, as opposed to having blows just bounce off me.

--> I invest a couple of perk points into the Shield Wall perk to make shields an effective tactical choice, and somewhat make up for my lackluster armor rating. Even at Level 53, in full heavy armor, my armor rating is only 200 - effectively 36% damage reduction. However, I have a maxed out block rating with an enchantment and perks, meaning when blocking I reduce damage by a further multiplicative 80%, meaning while blocking I effectively have 92.8% damage reduction! If I want to survive, I need to be prepared for the hits and actively block; if I'm surprised, I will take a heavy hit and lose a large chunk of my health.

--> I only allow myself to use Fortify Smithing enchanted apparel when I'm smithing my non-perked materials, e.g. Leather, Dwarven, Ebony, etc. I've limited myself to an upper limit of 80% fortification, which means that at 100 Smithing I can just craft non-perked materials to Legendary. I've also refrained from needlessly creating items through smithing, but have been constantly upgrading weapons etc, which allows for a more natural smithing level progression.

--> I've not used any Fortify Smithing Potions at any point - not only do I find it unrealistic trying to quickly bash in as many upgrades as possible in the 30 second window, I feel combining it would just push my equipment over the enjoyable level.

--> I've not allowed myself to take any perks in the Enchanting tree apart from the first one, but as many levels of that as I want. The reasoning behind this is twofold - firstly it means the maximum +One Handed enchantment I can put on is about 32%, and the biggest Fire Damage is about 26; which is comparable if not slightly weaker than the enchantments I've found on dungeon chest items. I find this is fine, as that slightly weaker enchantment is the price I pay for full customisation. Secondly, not taking the Dual Effect enchanting perk means that dungeon loot remains relevant throughout the entire game - I was massively excited to find Daedric Gauntlets of Extreme Wielding (+35% OH) in a chest the other day, since that is something my character could never create or outdo.
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Alada Vaginah
 
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Post » Sat Jun 09, 2012 9:18 pm

Personally, id recommend this as a baseline:
http://skyrimcalculator.com/#82006

Everything else is just gravy.
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Carys
 
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Post » Sun Jun 10, 2012 12:19 am

Do the quest for Peryite, 'The Only Cure' and get the Spellbreaker. Best shield in the entire game. Need to be level 10, and some poison resistance can help as well.
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Sheila Reyes
 
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