F:NV and SkyrimOblivion have different vibe.

Post » Wed May 09, 2012 5:00 am

So maybe I am wierd, but the mojave makes me happy.

When I first started playing I loved the mojave. When I had done basically every quest, I kind of got bored with the game (at least after the 4th replay) but just being in the mojave made me feel warm and nostalgic and other happy stuff.

now I love oblivion and skyrim.

the games start out all pretty and the world seems so big and interesting.

but after I have talked to every single NPC and there are not many quests left, there is a certain hollow feeling I get.

when I walk around, the people seem so lifeless like robots.

and even though the world is gorgeous, it feels sad and dark (maybe just too many daedric quests on that)

anyway, I wondered how other people "Felt" when interacting with the different game worlds.

because walking around a FNV that I have hit level 50 on feels like walking around your old home town.
but walking around skyrim/cyrodiil when you have done MQ/civil war/all guilds....feels empty
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Damian Parsons
 
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Post » Wed May 09, 2012 9:03 pm

Well, Skyrim is sort of the beginning of the end of the Empire, and thus has a dark, somber feeling. Oblivion is just a hollow and empty game all around...
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M!KkI
 
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Post » Wed May 09, 2012 7:12 am

Just for the record, you know Bethesda didn't make NV, right? Just checkin'...
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N3T4
 
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Post » Wed May 09, 2012 9:06 pm

Yes. They did make fallout 3 and it was more the vibe of skyrim after game quests.

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Steve Bates
 
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Post » Wed May 09, 2012 7:00 pm

With FONV Obsidian Entertainment focused on a tighter world, branching main quest, and more detailed (but fewer) NPCs.

With Morrowind, Oblivion, and Skyrim Bethesda Game Studios focused on a larger, more freeform world which has independent factions, more quests, and puts more emphasis on exploration. In FONV you can't pursue more than one major faction very far, in the Elder Scrolls you can join several.

Fallout 3, also developed by Bethesda Game Studios, fits somewhere in between.
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Lauren Graves
 
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Post » Wed May 09, 2012 9:10 pm

I get your points the tighter game world might speak to the how one feels about the game.

It is strange that a post apocalyptic setting inspires such warmth. I did not want to live in the setting of FO 1 2. Or 3. But good springs feels like a good place to retire


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Alisia Lisha
 
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Post » Wed May 09, 2012 1:49 pm

I particularly enjoy Oblivion, for the reason you speak of. With the title in question, the NPCs each have a speech mini-game that allows for pvssyr, even once any speech prompt options are exhausted.
Oblivion, is also abundant with flora and fauna to hunt and harvest.
(also, an aspect I am strangely found of is the fact that, TES4: Oblivions', geography was mostly computer generated).

This is an area Skyrim, fell down badly for me... even at the beginning I felt the scenario you describe. It felt 'robotic'.
I dont think Skyrim, has really that much dialogue in comparison to the world record holder, FO:NV.
The NPCs in Skyrim, were a significant disappointment!
As are many other aspects IMO.

I often joke how 'they' add 'Sprint' and 'pop-up XP' to sequels... I recalled jesting such towards Skyrim, prior to release ....
Bethesda, should always add a hardcoe Mode; no fast travel, eat/drink, heavy penalties on fatigue - even when jogging... etc
If COD n00bs don't like it and or they can't handle it, they are welcome to then switch to easy peasy mode.

I agree with you OP, that FO:NV is a wonderful world!
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Alexandra Louise Taylor
 
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Post » Wed May 09, 2012 2:29 pm

I think with Skyrim and other ES games, they apply the concepts of socialism to character design. Everyone gets X amount of personality, with just a little bit more for key characters who are 'more equal.'

FNV does the opposite - Why even bother naming most of the inhabitants of a town when they're little more than moving scenery? Add in the occasional 'named bit character' who's like the 'standard' or 'more equal' bethesda npc - maybe they have a single associated quest, a few handfuls of well-developed characters who flesh out the world, who have some moderate or greater relevance to at least one questline, and a single serving of truly major NPC's, who are fully realized in the universe and can play a major part in the various plotlines of the game. Any possible followers or spouses should be in the last two categories.

I really hope the people at bethesda are reading this stuff and taking it to heart.
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lillian luna
 
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Post » Wed May 09, 2012 4:06 pm

Bethesda isn't going to change. They're very good at making good looking open world exploration/fighting/magic sims and not so good at making story-driven RPGs. Judging by the sales figure for Skyrim, straying from their core competency doesn't seem terribly justified.
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Jason Rice
 
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Post » Wed May 09, 2012 2:31 pm

Bethesda isn't going to change. They're very good at making good looking open world exploration/fighting/magic sims and not so good at making story-driven RPGs. Judging by the sales figure for Skyrim, straying from their core competency doesn't seem terribly justified.

If Bethesda doesn't change, then it's fanbase must. And so must what they are willing to accept in a game. Obsidian has shown us what can actually be achieved in a Bethesda game, and I won't settle for less anymore.
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Samantha Wood
 
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Post » Wed May 09, 2012 2:50 pm

If Bethesda doesn't change, then it's fanbase must. And so must what they are willing to accept in a game. Obsidian has shown us what can actually be achieved in a Bethesda game, and I won't settle for less anymore.

It is pretty obvious what could be accomplished. Make a content rich game, like the originals, and then put it on a 3D map. I really do not see why the addition of a 3rd dimension translates into the inability to put content into a game. Well, besides the fact that the hardware can not handle rendering the content.

Maybe games should go back to 2D until hardware can handle the same material with an extra dimension.
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Jason White
 
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Post » Wed May 09, 2012 9:15 pm

Yeah, I always kinda felt this way. Just being in the Fallout Universe made me happy. But there are certain places in skyrim that always make me feel calm and at-ease. These are usually taverns because they have a down to earth homey feel to them. There is just something to it when your trudging through the middle of nowhere in a snow storm, your horse just died after a jump off a cliff, you heard some wolves in the background, and your sense of direction is lost; but then a small warm radiant beacon of hope appears and all is good.
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Adrian Powers
 
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Post » Wed May 09, 2012 5:43 pm

I was dissapointed by how a lot of the depth in FNV was missing in Skyrim. There should have been stuff like drinking games in the bars and a drunken prizefghting circuit. All sorts of crazy little things - the devil in the details. The FNV map is significantly smaller than the F3 map. It's still huge. That's why I hope if they continue with the province model for elder scrolls they choose a smaller province next game, and focus on more content and detail. That's what bethesda is lacking.
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Ernesto Salinas
 
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Post » Wed May 09, 2012 2:37 pm

well you feel like your walking aorund in your backyard because the culture portrayed in New vegas and fallout 3 is based on 1950's american culture. its all american and gives u that nostalgic feeling of the old days when everything was good. thtas the feeling only fallout can give you to be honest. i mean fallout links real life locations and things and makes them work for the game like las vegas, Dc, the entire USA. Nuka -cola, baseball caps, and music. However skyrim has no radio playing old school songs that give u a feeling of nostalgia and the people of skyrim for the most part are going around doing things that frankly we've never seen anyone do before. nobody smiths anymore. nobody has a job of being an alchemist and there are no fighters guilds around other then mma and boxing gyms but not freelance work. mages dont convene in giant buildings in real life. the music is that of this era but is simply a background soundtrack. same for ooblivion. so when you walk around you dont feel home. its just...some other place. i love the feeling fallout gives me but the elder scrolls is my fav. fallout a very close second.
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Marie Maillos
 
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Post » Wed May 09, 2012 5:24 pm

well you feel like your walking aorund in your backyard because the culture portrayed in New vegas and fallout 3 is based on 1950's american culture. its all american and gives u that nostalgic feeling of the old days when everything was good. thtas the feeling only fallout can give you to be honest.
I'm canadian, it doesn't make me feel nostalgic. In the game you bastards annexed us! :wink:
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Iain Lamb
 
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Post » Wed May 09, 2012 7:08 am

I'm canadian, it doesn't make me feel nostalgic. In the game you bastards annexed us! :wink:
I thought canadians were just very welcoming?
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Richard Dixon
 
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Post » Wed May 09, 2012 10:02 am

TES:Oblivion, Fallout 3 (and presumably Skyrim) seem designed with the tourist in mind; Like its your first day in Paris and you wander around seeing all the sights, speaking to people you don't know very well, and trying out the food. It supports this kind of adventuring well. The game has a lot more flash, but it doesn't hold up to close scrutiny well.

FO:New Vegas seems (somewhat) designed more with the local in mind. Like its your third year in Paris and you avoid the 'Arc de Triomphe' like traffic nightmare that it is, knowing that your auto insurance exempts any traffic collisions that happen there. The people you talk to become known, and hold some sense of history for you. It supports a more indepth character & NPC centric adventuring that seems to hold up (relatively) better to close scrutiny over time. Minor locations are closer to what one would expect, rather than being epic sites to write sagas about.

Spoiler
The original Fallout had mostly empty shelves and containers, because after 80 years, most of it was long since looted. I've played RPGs where I could look at an area for the first time and know where little trinkets for the player to find would be stashed ~with no logical reason (in context) why they would have been put there, or why they would still be there when my PC shows up. I liked that Fallout did not have barrels and crates all over the land with a few caps or ammo in each of them.

It is pretty obvious what could be accomplished. Make a content rich game, like the originals, and then put it on a 3D map. I really do not see why the addition of a 3rd dimension translates into the inability to put content into a game. Well, besides the fact that the hardware can not handle rendering the content.

Maybe games should go back to 2D until hardware can handle the same material with an extra dimension.
In the very least, have support for 2D impostering; That could allow for Braveheart style battles in FPP; (or even TPP ~but to switch between views at will, would require double the RAM ~and might cause a delay between shifts :(). *(Carefully constructed of course... It would not lend itself well to the kind of scenes in 'Rome Total War' or the like, if the player has freedom to switch views.)
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Cayal
 
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Post » Wed May 09, 2012 1:51 pm

TES:Oblivion, Fallout 3 (and presumably Skyrim) seem designed with the tourist in mind; Like its your first day in Paris and you wander around seeing all the sights, speaking to people you don't know very well, and trying out the food. It supports this kind of adventuring well. The game has a lot more flash, but it doesn't hold up to close scrutiny well.

FO:New Vegas seems (somewhat) designed more with the local in mind. Like its your third year in Paris and you avoid the 'Arc de Triomphe' like traffic nightmare that it is, knowing that your auto insurance exempts any traffic collisions that happen there. The people you talk to become known, and hold some sense of history for you. It supports a more indepth character & NPC centric adventuring that seems to hold up (relatively) better to close scrutiny over time. Minor locations are closer to what one would expect, rather than being epic sites to write sagas about.

Spoiler
The original Fallout had mostly empty shelves and containers, because after 80 years, most of it was long since looted. I've played RPGs where I could look at an area for the first time and know where little trinkets for the player to find would be stashed ~with no logical reason (in context) why they would have been put there, or why they would still be there when my PC shows up. I liked that Fallout did not have barrels and crates all over the land with a few caps or ammo in each of them.

In the very least, have support for 2D impostering; That could allow for Braveheart style battles in FPP; (or even TPP ~but to switch between views at will, would require double the RAM ~and might cause a delay between shifts :(). *(Carefully constructed of course... It would not lend itself well to the kind of scenes in 'Rome Total War' or the like, if the player has freedom to switch views.)

My thoughts exactly. I'm glad I'm not the only one who after 2 months of Skyrim was dissappointed in the overall game. Popped in New Vegas and was like "Holy Hand Grenades Batman I have followers with real thoughts and opinions who aren't obidient slaves!"
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gandalf
 
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