And the most useless weapons goes to JAW

Post » Fri Dec 31, 2010 12:01 pm

I have literally never played an FPS where the rocket launcher was not only weaker than a grenade but generally useless. The radius is none existent. The reliability of it actually firing successfully is a dice throw and to make it worse the damage is annoyingly weak. Why make a one shot weapon so weak? It makes no sense. It also doesn't make sense that the rocket disappears or it fires but does NO damage. Simply amazing.
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Marina Leigh
 
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Post » Fri Dec 31, 2010 12:23 am

It's instant death if you hit within ~2m of the target.
The warhead only detonates if it's 2 metres away from you.

You just svck. Even at using an insta-kill weapon with a generous hit radius.
I find this hilarious.
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Leah
 
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Post » Thu Dec 30, 2010 8:56 pm

It's instant death if you hit within ~2m of the target.
The warhead only detonates if it's 2 metres away from you.

You just svck. Even at using an insta-kill weapon with a generous hit radius.
I find this hilarious.

Yes I svck because the rocket disappears. I svck because a rocket launcher can only kill one person even though is buddies are less than a foot away. Great logic there buddy.
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Kayla Bee
 
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Post » Fri Dec 31, 2010 7:22 am

#****
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Gemma Archer
 
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Post » Fri Dec 31, 2010 12:26 pm

I rather prefer one sure kill than throwing grenade and watch how someone sprint, armor up and survive ;) I had survive by myself tons of grenades meanwhile almost non JAW attack, so yea go ahead and call it useless if you can't use it properly. Just for the sake of shooting people a cross the map i will use it lmao
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FoReVeR_Me_N
 
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Post » Fri Dec 31, 2010 1:12 am

I rather prefer one sure kill than throwing grenade and watch how someone sprint, armor up and survive ;) I had survive by myself tons of grenades meanwhile almost non JAW attack, so yea go ahead and call it useless if you can't use it properly. Just for the sake of shooting people a cross the map i will use it lmao

Geesh. The fact of the matter is that it is unreliable and pretty weak when compared to any other FPS I have played with a rocket launcher. Assuming that I don't know how use it is grasping for straws. And what great skill is needed to use it? Let me guess point and shoot?
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Jamie Lee
 
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Post » Fri Dec 31, 2010 4:22 am

I haven't had much success with the JAW. I tend to use it on Crash Sites when the enemy has control but it's rare that I get a kill. It does seem pretty weak. As it's a 1 shot weapon I would be OK with the damage being buffed slightly.
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D LOpez
 
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Post » Fri Dec 31, 2010 11:02 am

There is very small amounts or situations where you will be able shoot more that 1 player on a time so i don't see reason why JAW should have splash damage where people 20 feet away from main target are blown into pieces. If you add more splash radius it will be just to strong on small maps and generally unbalanced. Anyway, yesterday i ahve killed 3 people with JAW in Skyline map so it just proves me that properly used JAW is enough deadly. And actually it takes some brain to shoot JAW, especially for very long range attacks.
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Skrapp Stephens
 
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Post » Fri Dec 31, 2010 1:55 am

There is very small amounts or situations where you will be able shoot more that 1 player on a time so i don't see reason why JAW should have splash damage where people 20 feet away from main target are blown into pieces. If you add more splash radius it will be just to strong on small maps and generally unbalanced. Anyway, yesterday i ahve killed 3 people with JAW in Skyline map so it just proves me that properly used JAW is enough deadly. And actually it takes some brain to shoot JAW, especially for very long range attacks.

The problem is that this is an explosive weapon not a gun. The damage radius is stupendously small for an explosive weapon. You can successfully kill more people with your primary weapon than the JAW which seems rather stupid. I am not expecting the radius to be 20 feet but at least it could be closer to that of a grenade. Again this is an explosive weapon and accuracy is not primary focus of these weapons but area damage.
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J.P loves
 
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Post » Thu Dec 30, 2010 11:24 pm

Useless?Oo
I've killed 3 players on a cloak with it in one time. It's a fast death on distance. Besides you can send the rocket to the target and direct it for correction. It's for those players who don't throwing randomly grenades. For those who love to kill for sure. JAW is most deadliest distanced weapon that you can carry with yourself. Also! It's good for alien ships!
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Tamara Primo
 
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Post » Fri Dec 31, 2010 12:53 am

The problem is that this is an explosive weapon not a gun. The damage radius is stupendously small for an explosive weapon.

You would be surprise how small is damage radius of modern RPG warhead, in many cases soldiers survive detonation few feet away from them, depend what type of structure RPG hits.
As it name says JAW is "Joint Anti-Tank Weapon" which means it deal damage focused in point of impact to penetrate heave armor, so it doesn't have warhead designed to fragmentate upon impact which roll out wide splash damage. You should learn something about explosive materials and how they work.
Grenade have quite a lot dmg because everyone in this game are running around in uber nanosuites, are very mobile, and can in easy way avoid grenades which are very inaccurate.

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Keeley Stevens
 
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Post » Fri Dec 31, 2010 12:06 pm

Don't really know why you call the JAW weak, I get lots off triple kills with it especially at Crash site. But I do get the missile disappear as well, this mostly during closer combat but not that often. But that glitch I mostly get with the grenade attachment wish made me not use it at all.
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Fiori Pra
 
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Post » Thu Dec 30, 2010 9:07 pm

The JAW isn't underpowered, but merely - the grenades are overpowered.

Five meters away, power mode - you die.
Six meters, and a stealth dies.
Around four, and an armored dude dies.

And honestly, I can't understand why they made it so that stealth makes you ultra vulnerable.
It's punishment enough that you're drained already, why take away the slim chance of survival.
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GLOW...
 
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Post » Fri Dec 31, 2010 11:39 am

Games with powerful rocket launchers are just stupid. Did you ever play BC2 with the gustav? That was the most ridiculous weapon I have ever seen in an FPS, it was overpowered as hell. Powerful rockets are simply stupid as they add an extremely easy method for people to get many no skill kills. Its like the noobtube in MW2 point in the location of the enemy and get 5 kills... nobody with any sense likes to play a game like that and Crysis 2 is not that type of game. Lets leave it that way. Stealth is the way it is because people spam it all the time and it is easily the most powerful mode, just think.... all of the suits energy is going towards cloaking and not protection.
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Genocidal Cry
 
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Post » Fri Dec 31, 2010 3:07 am

I have literally never played an FPS where the rocket launcher was not only weaker than a grenade but generally useless. The radius is none existent. The reliability of it actually firing successfully is a dice throw and to make it worse the damage is annoyingly weak. Why make a one shot weapon so weak? It makes no sense. It also doesn't make sense that the rocket disappears or it fires but does NO damage. Simply amazing.


In any COD i ever played, when I fire with the rocket launcher or grenade launcher the rocket disappears!! So this is not a Crysis 2 bug only... This happens in a lot of games!
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helen buchan
 
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Post » Fri Dec 31, 2010 10:34 am

You would be surprise how small is damage radius of modern RPG warhead, in many cases soldiers survive detonation few feet away from them, depend what type of structure RPG hits.
As it name says JAW is "Joint Anti-Tank Weapon" which means it deal damage focused in point of impact to penetrate heave armor, so it doesn't have warhead designed to fragmentate upon impact which roll out wide splash damage. You should learn something about explosive materials and how they work.
Grenade have quite a lot dmg because everyone in this game are running around in uber nanosuites, are very mobile, and can in easy way avoid grenades which are very inaccurate.

" the JAW is able to defeat modern tanks, armored vehicles and also groups of infantry with its dual-purpose tandem HEAT warhead." http://www.gamesas.com/news/crysis_2/crysis-2-weapon-focus--jaw
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Natasha Callaghan
 
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Post » Thu Dec 30, 2010 10:03 pm

The JAW isn't underpowered, but merely - the grenades are overpowered.

Five meters away, power mode - you die.
Six meters, and a stealth dies.
Around four, and an armored dude dies.

And honestly, I can't understand why they made it so that stealth makes you ultra vulnerable.
It's punishment enough that you're drained already, why take away the slim chance of survival.

I agree that the grenades are pretty strong.
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:)Colleenn
 
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Post » Fri Dec 31, 2010 4:39 am

Games with powerful rocket launchers are just stupid. Did you ever play BC2 with the gustav? That was the most ridiculous weapon I have ever seen in an FPS, it was overpowered as hell. Powerful rockets are simply stupid as they add an extremely easy method for people to get many no skill kills. Its like the noobtube in MW2 point in the location of the enemy and get 5 kills... nobody with any sense likes to play a game like that and Crysis 2 is not that type of game. Lets leave it that way. Stealth is the way it is because people spam it all the time and it is easily the most powerful mode, just think.... all of the suits energy is going towards cloaking and not protection.

Its a rocket launcher. Its supposed to be powerful. If its going to me weak and unreliable they might as well remove it.
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Lynne Hinton
 
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Post » Fri Dec 31, 2010 11:05 am

The JAW can be a bit tricky. Or it's just buggy. Dunno.

I myself am not a pro, in fact, C2 is my first online-fps. But I was able do do the JAW-assessment in no time. If you use it wisely, you can get easily triple-kills with the JAW (Crashsite xD).

But that the warhead only explodes if it's more than 2 metres away explains a lot. Now I know why I failed sometimes. ^^'
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Cedric Pearson
 
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Post » Fri Dec 31, 2010 6:25 am

the JAW's rockets are like MAXIMUM SPEED X1000...they are sooo fking fast, I have never seen a projectile so quick.
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Cassie Boyle
 
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Post » Fri Dec 31, 2010 4:43 am

I have literally never played an FPS where the rocket launcher was not only weaker than a grenade but generally useless. The radius is none existent. The reliability of it actually firing successfully is a dice throw and to make it worse the damage is annoyingly weak. Why make a one shot weapon so weak? It makes no sense. It also doesn't make sense that the rocket disappears or it fires but does NO damage. Simply amazing.
You're doing it wrong. The rocket sometimes misfires but it's not common at all, and it does almost twice the damage of a grenade with a slightly smaller kill radius. So what are you complaining about really?
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Josh Dagreat
 
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Post » Fri Dec 31, 2010 11:42 am

man u just svck..
jaw is necassary.. i kill the cell gunship with it every time.. shooting it and then a magazin from scar or scarab and the gunship is down!
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helliehexx
 
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Post » Fri Dec 31, 2010 8:07 am

Jaw in awesome, it's easy to kill people. :D However I still disagree with the nerfing of it in Patch 1.3... That's stupid.
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Chloe Mayo
 
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Post » Thu Dec 30, 2010 11:40 pm

Well to be fair, the JAW really is perhaps too good. It's almost certain that you would get at least 1 kill out of it, IF it works.
There's the JAW bug where the rocket just simply disappears into thin air, but that's a risk you're going to have to take. If the rocket disappears, you can almost be certain that you're going to die. It makes a huge noise just firing that thing, and it takes you around 2 seconds to dump the JAW (unless you have Sidepack or whatever the hell it's called, then it's a 1 second super fast rocket reload), not to mention your mobility is practically nonexistent during those 2 seconds.

May be the bug's intended lmao. However, I hope I'm wrong, cause that has got to be the dumbest balancing idea I've heard.
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Louise Andrew
 
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Post » Fri Dec 31, 2010 12:27 am

Jaw is almost useless, a good cooked nade will likely be more efficient than a rocket, plus you can bounce it against a corner, But the LTAG is truly weak
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Emily Jones
 
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