Interesting, but specifics would be nice. Fewer incidents? Slower incident spreading? Weaker deathclaws? Higher deathclaw population threshold? Less chaining back-to-back deathclaw waves? Less annoying pitter-patter sound of approaching raiders?
The biggest problem I have with survival mode is actually the perma-death, but I guess that's a defining characteristic that won't change. I'd just rather reviving cost 10X as many caps, or something along those lines. I've adapted to the increased difficulty, but the ever looming threat of permanently losing dwellers to glitches gets to me. Had a new one yesterday, deathclaws attacking dwellers that were in a completely different room than the one the deathclaws were actually in. Almost wiped out the room, before I figured it out just in time.