Angel

Post » Fri May 27, 2011 10:30 am

RP by Bobg. This RP is still open.

Background for the Angel RP
Seers have foretold that a time will come when a golden child will rule the hearts of mer and men. It has been interpreted as referring to a mage gifted with an irresistible personality and power to control the minds of the masses.

It is the first year of the fourth era. Chancellor Ocata and the Elder Council rule Cyrodill. A few Oblivion gates have opened up but the threat has not become too serious yet. The Mage's Guild and the Necromancers are at war. Other guild rivalries are also in full swing. Some of the Counts and Countesses secretly dream of conquest and reestablishing the Empire with themselves in charge.

Angels parent were rich. They had two daughters; Sarrah and 8 years later, Angel. Angel's father had a legal collection of Dwemer artifacts purchased through imperial agents. A unique item was the `Golden Egg'.

It was Sarrah that discovered what the Egg does. It amplifies illusion magic. She used it for several years to pacify the beasts in the forest surrounding their summer home. Carrying the Egg, she would circle the mansion until she encountered any forest creature. She would cast a calming spell on the creature. The power of the Egg would scatter the effect over an area twice the size of Skingrad. For a week after, forest creatures within the area were tame. Mage scholars think the Egg was part of a Dwemer communication system.

After telling her father about the Egg's power, Sarrah's parents disappeared. Blaming herself and the `Golden Egg' for their disappearance, She became wild and took up adventuring; eventually dying in a lava flow inside an Oblivion plane. Before she died, Sarrah removed the base of the egg which acts like a key. Without the base, the Egg doesn't work. Sarrah sent the key to the Arch-Mage to prevent any more accidental disappearances.

One unique thing about the Egg is that it tunes itself to an individual. It was tuned to Sarrah until she died. It is now tuned to Angel. With it Angel could control the thoughts of whole city populations for weeks at a time. She could command armies with the cast of a spell. Both the Mage's Guild and the Necromancers know this. Both sides want to control Angel.

There are two ancient texts which prompted research leading to the modern `oracle' pronouncement about a `Golden Child'. One is ancient and recorded in runes; ...as for the golden child; Gold says; "put me in the fire and I will shine even more brightly. But do not compare me to the dross of lesser metals." and an Aylied plaque; ...and a Golden Child shall lead them. Their hearts and minds shall become as one. Mage scholars then translated the modern oracle text.

TIME LINE (very condensed)

PART 1
1. Angel meets body guard Vladamus.
2. They meet William.
3. They meet necromancer Belland.
4. Belland and Vlad are arrested.

PART 2
1. Belland breaks out of the Skingrad prison setting fire to the castle.
2. Belland kills Count Skingrad and steals the papers declaring himself to be the new count Skingrad.
3. William investigates the fire and releases and then recruits Vlad.
4. Vladamus disappears.

PART 3 and FAN-FICTION CONTINUATION.
1. Angel and friends set out to locate the Dwemer artifact.
2. Angel is mistakenly pronounce dead.
3. Original group breaks up.
4. Angel retrieves the Dwemer artifact from Hackdirt.
5. Angel turns to her friend Falanu Hlaalu for help.
6. Falanu recruits her friend Elgin to protect Angel.
7. The Mages guild learns Angel is alive and appears to turn hostile.
8. The trio makes plans to steal the Dwemer `key' from the Arcane University.
9. Elgin recruits Thieves Guild member Swims-On-Land to steal the key.
10. Elgin, Falanu and Angel go to Anvil to hide out.
11. Belland sends a group of Necromancers to Anvil in an attempt to conquer the city.
12. A battle takes place between the Necromancers of Skingrad and the Mages of the Anvil Mages Guild.
13. The Necromancers are driven away.
14. Angel and Vladamus re-unite.
15. Angel and William re-unite.
16. They team up with Carahil.
17. Vladamus gets captured by three women. He liked it. :D
18. He is saved by Angel and William.
19. They meet Claudius.
20. They ask Claudius to join them.
21. Angel goes to the Mage's Guild.
22. Vladamus attempts suicide, only to be rescued by a woman named Elina.
23. Vladamus is forced to serve Elina by contract.
24. Arch-Mage attacks the Mage's Guild.
25. Vladamus, William, and Elina come to help. Claudius sneaks in.
26. Belland returns.
27. Oopsie....
28. Arch Mage freezes them in stone.
29. They escape.
30. Continuation....

GENERAL INFORMATION

Every rp thread has it's own unique flavor and therefore it's own unique way of playing. `Angel' is, in large part an rp about people and ideas. As such there are often sections where a conversation needs to play out and will likely result in several short posts between just two players. This is different from some other rps where players are encourage to enter only long descriptive posts and wait their turn while everyone else responds. Long posts are fine and add texture and substance to an RP but are not a requirement. The important thing to remember is that posting should not become spamming.

I encourage everyone to do their best to make their posts coherent by using good grammar and proper spelling and punctuation.

In order to keep things neat and understandable; here is a character sheet example.


QUOTE
Character Name;

Gender/Race:

Age:

Birthsign:

Class:

Skills:

Equipment:

Description:

History:

Companions: (Any NPC character accompanying your character.)

Affiliations; (guild or cult memberships)


QUOTE
Character Name; Angel

Race: Breton

Birthsign: Atronach

Class: Mage

Skills: Master of Illusion and Alchemy, Expert of Conjuration, Journeyman of Destruction, Alteration, and Mysticism

Equipment: A Master Alchemy set, and organizer which holds her potions and poisons.
The official Mages guild `Robe of the Conjurer' and `Spell Drinker' amulet.
Enchanted Silver long sword - `Pest Control' - Absorb health

Description: Angel is a 12 year old child Mage. Her hair is Bleached blond as part of her attempt to disguise herself. Normally it is dark brown. She wears a Mages Guild robe. She has a Chameleon enchanted hood which she will wear when it rains.

History:
Angel is a 12 year old child mage; charming, silly, innocent. From a wealthy family, she was privately tutored in the arcane arts. Her great passion is alchemy and she has roamed the wilds of Cyrodill creating increasingly exotic potions and poisons for wholesale to the various commercial alchemists. It was a Necromancer who first spotted her in `All Things Alchemical' and connected her with the Golden Child prophesy. Spy networks for various factions soon spread the word.

She is the only person who can control a unique Dwemer artifact. It amplifies the power of Illusion magic by thousands of times. She could prevent a war by commanding the armies to go home.

Companions: Sarrah is Angel's dead sister who may show up from time to time in dreams or visions.
Falanu Hlaalu Is Angels friend through a long time commercial association. Angel makes potions and Falanu buys them.
Elgin is a Theives Guild member and general rogue. Recruited by Falanu Hlaalu as Angel's protector.
Swims-On-Land is a Theives Guild member recruited by Elgin to steal the Dwemer `Key' from the Arcane University.


OOC: Nilloc, I was punched William. :D
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Matt Fletcher
 
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Joined: Mon Sep 24, 2007 3:48 am

Post » Fri May 27, 2011 4:21 am

Character Name: Claudius Alidun

Gender/Race: Male Imperial

Age: 28

Birthsign: The Serpent

Class: Necromantic researcher

Class Description: A necromantic researcher does not practice necromancy, but studies it and it's applications. While they do know how to perform necromantic rituals, they often do not use it for fear of the Mage's Guild. They do not see necromancy as good or evil, they simply see it as another form of magic to be examined.

Skills: Illusion (expert), Alteration (apprentice), Restoration (apprentice), Necromancy, Blade

Spells:
Illusion
Shrouded Steps-One of Claudius's custom spells. An invisibilty spell that will last as long as the user has magicka available. For Claudius, it will usually last up to two minutes.

Subversive Touch-One of Claudius's custom spells. When Claudius touches someone while using this spell, they will become captivated by him, and will do anything he asks, as long as it's not something that goes against their nature. It's ineffective against someone trained in the arts of illusion or against more than one person though.

Candlelight-Creates a bright light that will shine from the casting hand for a few minutes.

Eyes of Midnight-Night eye for a short time.

Alteration
Open Easy Lock-A simple open spell that is ineffective against most locks.

Sea Stride-Water walking for a short period of time, usually just enough for Claudius to get where he's going.

Restoration:
Heal Major Wounds-A heal spell that, despite it's simpleness, will usually drain Claudius of a great deal of magicka.

Cure Poison-A simple cure poison spell that also takes a large amount of magicka for it's level.

Necromancy-Though he knows several rituals, Claudius refuses to use them due to both personal reasons and the ban by the Mage's Guild.

Weapons: An elven dagger in his left boot.

Clothes/Armor: A dark shirt, black wide pants, and leather boots. When he travels through cities and towns, he often wears a black robe and hood over his normal clothes.

Appearance: Some might actually mistake him for a necromancer from the way he looks. He has pale skin and is fairly tall, though he is quite thin, with virtually no muscles. He has jet black hair, which is oiled and gathered into a short ponytail.

Height: 6'1

Eyes: Green.

Hair: Jet black and gathered into a short ponytail at the back.

Mental Description: Claudius is generally rather cold when dealing with strangers, but he will talk at length when speaking to someone he trusts. He is quite nervous when speaking with other mages and does his best to ignore their presence if possible. He is mostly sane, but is prone to occasional outbursts when he becomes angry. He will flat out refuse to speak about his history, even if he happens to be speaking to his superiors. Though he considers himself to be good with children, most children do not like him, probably due to his appearance.

History: Claudius was born in the Imperial City and has lived there for the majority of his life. His father was a mage, so he grew up around magic. His father constantly pressed him to learn magic, though the only magic he seemed to show promise in was illusion. Dissapointed, his father forced him to go off on the journey to join the Mage's Guild, but it was two years before he finally got a recomendation from every town.

When he finally returned to the Imperial City as an Apprentice, he found that his father, Jolieus Alidun, had been executed for practicing necromancy. When his mother explained what had happened, he became disgusted with the Mage's Guild and left to seek out necromancers.

He wished to emulate his father, who had been a Wizard of great power, and he believed that necromancy was a part of that power. When he finally found necromancers who would teach him, he was so revolted by the rituals that were practiced that he abandoned them as well.

Despite that, he still felt as though he had to learn necromancy, so he came to the decision that he would study the art but never use it. He soon found that he was still considered a member of the Mage's Guild, so after much research, he decided that he would travel to Anvil. There, he could use the resources of the Mage's Guild to study necromancy. Another reason for the move was a certain rumor that there was an abondened house there that had once belonged to a necromancer. It was his hope that somewhere in that house were writings that would allow him to learn necromancy without actually using it.

Affiliations: Mage's Guild

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The Time Car
 
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Post » Fri May 27, 2011 12:47 pm

OOC: Nilloc, I was punched William. :D


You punched William I attacked you because of it.

Character Name; Rene Belland

Gender/Race: Breton/ Male

Age: 55

Birth sign: The mage

Class: Started as a Inquisitor however he has become progressively more like a necromancer- a member of a religious inquisition, they are dedicated to rooting out heresy. However in their fanaticism they often cross the lines of what others view as morally and ethically correct. In the eyes of some they have even become worse than the evil they seek to destroy.

Skills: He is talented with a dagger and in unarmoured combat; however his true strength lies in his arcane abilities. He has practical abilities in destruction, alteration, mystism, and illusion. He uses alchemy to form deadly poisons to kill his targets however he mainly allows his disciples and aids to make them. However his true power lies in his genius knowledge of enchantments that he makes to supplement his abilities.

Spells: Besides summoning ghosts, skeletons, and several types of daedra (mainly unintelligent more beast like ones, Daedroths, ogrims etc.) He has experimented with a spell to extract the memories from the recently dead but it is unreliable and is hard to control. He can cast moderately powerful elemental spells, and common alteration spells like water breathing and a mild jump spell.

Equipment:
Clothing/Armour: He wears black monk robes and a black hood. It is no longer worn to show humility like a average monk now they are worn strictly to conceal his identity from the law and from his victims. When forced to fight a fair fight he wears black leather armor. He has a amulet capable of accelerating healing and stop most non instant kill wounds from killing him, however it would not stop a barrage of blows from killing him. Most of his carticles of clothing have minor enchantments that give a small boost to his abilities but do not provide super human effects. Carahil's ring that he kept instead of selling it for the mercenaries.

Misc:
- Rarely fights fairly
- Often stays back in combat allowing his minions to deal with a situation instead of entering the fray
- Will summon multiple creatures at once quickly over whelming the emeny or evening the odds
- Will flee if he bleives he can not win

Weapons: He wields an enchanted sliver dagger to kill his foes in their sleep, the enchantment paralyzes his target so they cannot even call for help against their shadowy attacker. When forced to fight face to face he uses a ebony long sword enchanted with the ability to drain the life from his victim

Appearance: He has skin that appears to be bleached white. This is from decades of rituals preformed in darkness and secrecy from the wrath of the church. On his skin are hundreds if not of thousands of scars from the self torture, created by his rituals he performs regularly. He has a lone tattoo that is in fact a brand, it was self inflicted as part of his dedication to his cause. He has dark brown almost black hair.

History: At the age of 16 he was forced to watch his family be butchered by attacking bandits on his farm near Chorrol. He would have been slain as well if he had not been in the cellar at the moment they attacked. For the next few months he wandered desperately until he came upon a small monastery to Akatosh at the border of Skyrim. The priests their welcomed him with open arms teaching him to read write and all there is to know about the nine divines. That life came to a tragic end when the monastery sheltered a holy crusader who had been injured by the followers of the prince of destruction. During the night they came to finish the job, and using their deadric slaves burned the monastery and murdered the monks. Once again Rene escaped death by being in the stables tending the horses at the time of the attack. At the sight of his new family being mercilessly killed something finally snapped in his mind, he followed the deadra worshippers back to a cave they used as a base, and during the night he slit their throats. After those killings he could never return to his old life. He was soon killing every deadric follower he could find, even ones that followed the teachings of the more placid and peaceful princes. Eventually the imperial legion could no longer allow his murders to continue and put a fortune on his head, however in the mean time he had gained followers in the church who shared his fanatical believes, and every attempt of the legion to arrest him led to his followers killing the guards, soon his murders spread to all those who didnt share his believes regardless whether they were innocent people, out laws, or people who still followed the religious of their native provinces.

Companions: Occasionally a necromancer who wear either robes or civilian clothing depending on the circumstances.

Affiliations;
His group of necromancers most of whom are traitors from the imperial cult.

Personality: Belland is a violent and sadistic maniac. Traumatic experiences have caused him to stop viewing the world as most people do and he now considers the world evil and impure. His religious views cause him to kill all those who oppose his beliefs. He has abandoned the conventional views of the church and now only sees the world with contempt. He has stopped viewing the world with a human perspective and has become something worse than the thing he swore to destroy. He does have an unfounded hatred of those he has deemed unworthy and impure, so pretty much anyone who does not agree with his beliefs. He still worships the nine however his beliefs are distorted into a far more violent version of the imperial cult's belief .
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Stephanie Nieves
 
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Post » Fri May 27, 2011 2:42 am

OOC: K, guess I missed that part.

IC: Vladamus felt the blow of his elbow right on his cheek. Luckily, it only hit once, and it didn't really hurt.

"[censored]!" he yelled, going right back in to punch him. He swung one good time, hoping to hit his target.
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katsomaya Sanchez
 
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Joined: Tue Jun 13, 2006 5:03 am

Post » Fri May 27, 2011 11:26 am

Belland drew the blade and pointed it at Vlad, he would either impale himself on the blade or back away regardless it would end their fight.
"Yield" Belland shouted hoping to end the engagement, before he killed Vlad they needed everyone they could get and the fool could still swing a sword.
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Teghan Harris
 
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Joined: Mon Mar 05, 2007 1:31 pm

Post » Fri May 27, 2011 3:54 am

Vlad watched as Belland drew his sword. Vladamus followed him by unsheating his own.

"Mines enchanted. What now?" Vladamus said mockingly.
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xemmybx
 
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Post » Fri May 27, 2011 2:06 am

"That's quite enough Vladamus! I suggest you surrender now, or things will not go well for you. Not that I would mind if Belland here kills you. Indeed, very little would make me happier, but if you hadn't noticed, we're in a precarious situation here, and the last thing we need is a fight before the storm that is approaching. We're about to confront one of the most powerful man on the planet and you want to fight with an ally?" Claudius asked.
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:)Colleenn
 
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Post » Fri May 27, 2011 1:46 am

"He's no ally! He tried to kill me and Angel way back! And I don't need you necromancer scum thinking you can talk to me like that. I'll slit your throat!" Vladamus roared at Claudius. He had quite enough of this man.

"Calm down, Vlad." Elina ushered in. And then, the sword fell from his hand.

"I thought I told you not to do that!" Vlad yelled.

"Stop being ignorant! You can fight these guys later!" With this, Elina hushed his mouth.
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Sista Sila
 
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Joined: Fri Mar 30, 2007 12:25 pm

Post » Thu May 26, 2011 10:39 pm

Belland nodded at the man who had broken up their fight an sheathed his sword. He returned to his seat, That could have gone badly he thought to himself.

The entire time he watched Vlad to make sure he would not try something again.
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James Hate
 
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Joined: Sun Jun 24, 2007 5:55 am

Post » Fri May 27, 2011 6:16 am

"This is completely ridiculous," Claudius exclaimed, throwing his hands in the air. He began to entertain a thought of killing the man then and there, but that would undoubtedly not go over well.

"Regardless of where he stood before, he is now an ally. Get over whatever dislike or prejudice you hold and deal with it. Nothing that you say or do will change our situation in any way. You're just another arrogant soldier wannabe that thinks he can change things with brute force. You can change nothing. NOTHING!" Claudius shouted at the man as he began to lose control of his temper. He struggled to regain it, but to no avail.

"Nothing you ever do will change the world. The fact is that you can't even take care of yourself. You rely on others to save your hide whenever trouble emerges. You're a pathetic excuse for a man, and you and your type disgust me! I've had enough of your attitude, so shut up and gather whatever intelligence you have remaining and think of how your actions will impact others. If you could kill Belland, what would that accomplish? Nothing. All you would do is decrease our chances of survival and cause your dear Angel harm, whether you realize it or not," he said, red in the face and extremely angry at the mans actions.

"I'm going to go and collect my things from my room. Feel free to get killed while I'm gone," he said, now calm. He then walked down the corridor into his room and began to gather the various items scattered around.
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Eric Hayes
 
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Post » Fri May 27, 2011 4:02 am

"Alright, [censored]. That's the way you want it, fine. Angel, he's not coming with us. Let's just go before that idiot gets back." Vladamus said, picking up his sword again. He violently tore the backs from the stone, and handed them to Elina. "There. Now Angel, let's go."
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Chris BEvan
 
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Joined: Mon Jul 02, 2007 4:40 pm

Post » Thu May 26, 2011 9:40 pm

OOC: I don't remember the part where Ballerius killed two mages. The plot summary says that he did, though. Could that part please be removed?

Character Name: Ballerius Laro

Gender/Race: Male Imperial

Birthsign: The Ritual

Class: Inquisitor

Skills: Blunt Weapons, Speechcraft, Restoration, Conjuration, and Sneaking

Equipment: Ballerius wears no armor, but normal clothes and a flowing black cloak with a hood. He almost never wears the hood. Ballerius wields a mace, and, for more nonlethal purposes, magical club that only knocks people unconscious instead of killing them. The club is generally concealed inside the cloak, along with a dagger.

Description: Ballerius is a man of average height and weight. He is quite agile and intelligent, and he is clean-shaven. The cloak is rather unremarkable, as is Ballerius' entire build and face, which is exactly how he likes it.

History: Ballerius was raised in Bravil, where he was always faithful to the Nine, despite what was going on around him. At age 17, a chapel monk, seeing his extreme faith, directed him to a radical and militant cult incredibly devoted to the Nine Divines. Ballerius joined the cult, and has been an inquisitor for 8 years, secretly weeding out Daedra worshippers and scholars of Dwemer and Ayleid lore. Of course, he remains hidden throughout this, as his religion is an illegal one.

When he heard of Angel and the prophecies about her from the cult's spy network, he set out to kill her, believing that she was inherently evil due to her potential, and being the fulfillment of an Ayleid text.


IC:

Ballerius once again approached the large and open gates of Anvil, this time knowing what he was in for. If I go after Angel, then I have an entire branch of the Mages' Guild and probably at least a few others who would defend her. I have to start thinning their numbers out a little if I want to be successful. I'll start with some of the less important guild members, maybe try to spread some distrust amongst the group. As the inquisitor entered the port city, he made his waacross the main plaza, working his way through the thronging crowds to get to the Mages' Guild hall. If I can scale the rear wall, then I can probably get into the second story and find a few members. The inquisitor carefully avoided being seen near the Mages' Guild, instead going along the side of the Fighter's Guild and working his way across behind the two large buildings.

He approached the rear wall of the Mages' Guild, and began searching for handholds. As soon as he sighted one between two stones, he deftly began working his way up the second story.
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Emily Shackleton
 
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Joined: Sun Feb 11, 2007 12:36 am

Post » Thu May 26, 2011 9:42 pm

Looking at her bodyguard now, Angel's memory went back to that sunny day in Skingrad when they had first met and danced in the street to celebrate his new job as her bodyguard. So much had changed and yet the one thing that never seemed to change was that Vlad's involvement with her brought him continued grief. Excusing herself from the group preparing to lead the remaining battlemage from the hall she drew Vlad aside.

"It's clear to me that you have more stress than you can deal with right now. I think it would be best for everyone if I sever your obligation as a bodyguard. You and Elina can use Benirus Manor. Work out your arrangements in a way that works for you and when you've got your life back in control see me again and we'll talk.

Returning to the group, Angel lead them out of the guild hall into the Anvil plaza. Near the gate Angel could see four battlemages. They all turned as one at the sight of her little group. Angel stopped and waited to see what they would do. She did not have to wait long as they cast shield spells and charged across the plaza. The battlemage she was escorting also cast a shield spell and turned toward her drawing his sword. Angel's command spell sent him lurching away from the escorts and into the middle of his onrushing comrades swinging wildly and forcing them to stop and defend themselves. "Hold here." Angel said to the guild mages. Approaching the group, Angel cast an area frenzy spell turning the fight into a free-for-all. Another moment and city guards were running into the plaza bows twanging as they sought to end the disturbance. As her own group came up she shouted to them "Do nothing. Do not get involved in this fight." Within a few moments the weakened battlemages were being rounded up and marched away by the city guard.

"That will cost the Arch Mage a great deal of prestige when the Countess hears about his ruffian battlemages brawling in town." Angel said with satisfaction.
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Emily abigail Villarreal
 
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Joined: Mon Aug 27, 2007 9:38 am

Post » Thu May 26, 2011 9:24 pm

Name: William Nightshade
Race: Imperial
Age: 37

Class: head of the Golden Hawks
Class Description: The Band of the Golden Hawks are a political group that would rather use non-violent actions to gain what they want. But they will fight if they are attacked first, or if it is their only choice of action.
Skills: blade, block, athletics, speechcraft

Faction: The Band of the Golden Hawk
Companions: five fellow hawks that serve him

Physical Description: seemingly muscular, his black robes hide his body well enough to confuse others into what his body actually looks like. Of normal breton descent, he has the normal features of an imperial. He has a singular scar running down his forearm. His face is described as strong, as his expressions can change from kind to deadly in a second.

Mental Description: before he met Daniel Roth, he was a brash person, but his travels with Roth have turned him into a different person. He is now a more patient person, and has become the new Daniel Roth, spreading his ideas without violence. His new calm demeanor is still just a part of his overall charismatic character. This trait has brought him many followers.

Clothes: black robe and hood
Armor: none
Weapons:a uniquely made katana (looks like this) http://www.swordsswords.com/ProductImages/...agon_Katana.jpg

Misc Items: his faction's ring; an ebony ring with the golden hawk embellished on it.

Bio: He was raised to love the empire ever since he was a young boy by his father, a legionnaire. But his ideas changed once he met Daniel Roth at the age of thirty, whom he met at Bravil during one of his speeches. Roth invited him to join him, and eventually made William one of his nine disciples. Roth taught them all his ideas of a "People's Cyrodill" and how to achieve it, hoping we could spread those ideas all over Cyrodill. William was willing to do whatever it took to achieve their goal and even fell in love with the disciple from Anvil, a breton named Bassilla. Everything was fine until the disciple Benedict betrayed them, killing Roth in his sleep. The only disciples that survived the coming attack were William, Bassilla, and Flavius(the disciple from bravil). The others were butchered as "traitors of Cyrodill". Now he wants to reunite the last three disciples and finish what Daniel Roth started by using Angel.

Once Angel was pronounced dead, the group seperated, William starting to doubt his own power. He wallowed in despair until he heard of a battle between the mage's guild and necromancers. There were also rumors of the "golden child" being present there, so he immediatly set out to see if it was true, and if his cause still had a chance.
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GLOW...
 
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Joined: Thu Aug 03, 2006 10:40 am

Post » Fri May 27, 2011 6:34 am

Name: Siras Rathma
Nickname: Anything derogatory typically given to a necromancer.
Gender: Male
Age: 40
Race: Breton
Class: Wanderer/Necromancer
Class Description: Siras is a wanderer, never in one place for long, and never really contacting people. He fends for himself, and trains
his body to run off of little food, water, or sleep. He must be quick in both mind and body to survive. He is not a Necromancer in the common use
of the term, but more of a mage of life and death, who understands the responsibility of the magic he wields.
Skills: Dagger, Unarmored, Necromancy, Alchemy, Conjuration, Destruction, Illusion

Appearance: He has more in common with a skeleton than a man, and his skin is pale and corpse-like. He is not weak, though certainly not
strong by any means. He is surprisingly lithe and agile, his reflexes superb. His face is stern and serious, often showing no emotion. He gives the
appearance of one who is more than they seem at first glance, who hides themselves from others.

http://www.blizzard.com/shared/blizz-com/images/diablo2/wall04.jpg
Height:5' 8"
Eyes: A black so pure one cannot tell the iris from the pupil.
Skin: Pale, near deathly pale, and corpselike.
Hair: Pure white, hangs well past his shoulders in straight strands.
Scars: A cut along his cheek, small but jagged. Various cuts on his body, also small.

Weapons: A Kris made of ivory. The blade is long and serpentine, really nearly a shortsword than a dagger. Its handle is exquisitely carved,
a pattern of skulls on the hilt with ruby eyes, and a skull pommel. The blade almost seems to glow in the dark, and has magical power. (see Misc.)
Armor: He does not wear armor.
Clothes: He wears simple cotton black pants, the leggings of which are tucked neatly into knee high black leather boots. A vest of black
leather covers his chest. Over all of this, he wears a cloak of black satin, which glimmers silver in the light from tiny magical symbols sewn into
the cloth in silver thread. It is enchanted to resist the weather. Around his thin waist is a black leather travel belt, with various pouches for
herbs and otherwise.
Inventory: In his belt pouches is a variety of unique poisonous herbs and liquids, which he does not shy away from using on his enemies. He
has a small amount of gold with him, and a few bottles of magicka potions, often empty. Small straps of leather in a pouch, as well as sewing
material

Mental: Siras is calm, collected, and outwardly cold. He ignores bodily pain, pushing it to the back of his mind. He also tries to prevent
emotions from clouding his judgment, and as such laughter and sadness and anger are not common sights upon his face. There have been only a few
times, though, where he has lost control of his emotions. He tries hard to ignore those times.

On the outside, he seems like a cold-hearted being, selfish, introverted, and rudely curt. However, if one was to try to get to know him, despite
his appearance and magic, they would find his appearance a sharp contrast from who he is. Siras is valiant, brave, and loyal to the cause that he
alone follows. If he were to gain a friend, he would have to be taught how a friend is supposed to behave, though. His mind is sharp and quick,
allowing him to improvise like he does. He doesn't really know how to react to his own emotions, though, as he mostly ignores them.

His motives are known to him alone, and he is not quick to share them. He is eager to learn and will question thoroughly on topics that interest
him. If he feels he needs someone in order to accomplish his goal, he will keep them safe.

Siras has a rather unique outlook towards death. For him, death is just a continuation of existence. He does not fear it. Though he will seek to
prevent death when possible, he will not vainly struggle against it like so many others seek to do. Unless he can somehow save himself through
spell or weaponry, he will not try to fight off death, but accept it.

Spells: In his lonely travels, Siras has improvised many common spells. While a few others may wield similar spells, most are performed by
him alone.

He does know basic Fire spells, and disintegration destruction spells. He also uses Illusion spells similar to Frenzy, Calm, Demoralize, Silence,
and Rally, the only difference from the typical illusion spell of that kind is his spells have been modified, to affect living and dead, but still
have no effect on Daedra.

He also knows a small amount of Conjurative spells, namely the Turn Undead spell and Atronach Summoning spells, which he learned when he was
younger, before he turned to Necromancy.

Undead: Siras scorns those who follow the school of conjuration, and claim necromancy by making a skeleton appear from thin air. His
necromancy is much more pure, and requires death to be present in the immediate area.
Quick Zombie: By forcing the soul of a deceased person back into their corpse, Siras can re-instill life to their bones and rotting flesh.
These are not true undead servants in the essence that they are more temporary and weaker than true minions, as the body used may not be stable and
strong. This spell is quicker than the summoning of a true minion, and as a result his control of the minion may not be very certain.
True Undead Minion: If more time is available to Siras, he can create a true undead minion. By piecing together the rotting flesh available
to him, and binding bones together with leathers if required, he can create horrid beasts of flesh or bone, or both, to serve him until they take
too much damage to hold themselves together. He forces -through arcane rituals- the deceased spirits around him into the minion, giving it life.
The process is longer than the Quick minions, and as a result both his control of the minion and the minion itself is stronger than a quick minion.
Corpse Explosion: By taking the anguish and pain of a deceased soul and condensing it within a corpse, Siras can essentially 'explode' the
corpse. The condensed spiritual energies release with horrible force, sending bone shrapnel and chunks of flesh all around.
Rapid Decay: Siras has studied the process of decomposition, and from this study he has learned how to rapidly increase the process. By
increasing the rate of the corpse's decomposition exponentially, the toxins normally accumulated in dead tissue are released into the air,
poisoning all who breathe them.
Bone Spear: A variation of the Conjuration 'Summon Skeleton' spell, Siras conjures a single magical femoral bone, the tip of which is
pointed -rather than a whole skeleton. The bone is projected forwards at a deadly speed, tearing through the opponent and striking others behind
the enemy until it disappears.

Misc:
- Siras is a master of improvisation, and often combines spells if the situation requires it.
- Siras has trained himself to deny the measly needs of the body. He can go comfortably for 3 days without any food, water, or sleep, but the after
the fourth day and onward, his health and condition will start to deteriorate like an average person's. He also ignores pain in battle, but is not
immune to it. He will feel the pain afterward, often worse than the pain was during battle.
- Siras' pale complexion makes him sunburn very easily.
- Siras' dagger is very unique, the blade made of ivory. The blade serves as a magical fulcrum-point for many of Siras' spells, linking his minions
to his soul, and glows with necromatic magic.
- In a tomb or abandoned Ruin, Siras' can be the most powerful thing present, as his most powerful magic requires the presence of death around him.
However, he is very limited in more lively areas of battle.

Bio: Siras was once a student in the Mage's Guild, a perfect student in every way, eager to learn and quick to question. When he first
stumbled upon necromancy, it was the School of Conjuration skeleton summing spell. He began to look into Necromancy, joining a local cult in High
Rock. Quickly rising through the ranks, he eventually became Acolyte to Mannimarco, who showed him his first glimpse of true necromancy, not the
pathetic Conjuration counter-part. Scorning the stupidity of his fellow Necromancers, and the vile way in which Mannimarco preformed the art, Siras
self-exiled himself, and now wanders Tamriel practicing what he feels is the pure and perfect way of Necromancy.

OOC: You lot make being the bad guy quite difficult.

IC post to follow tonight, likely.
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Emmi Coolahan
 
Posts: 3335
Joined: Wed Jan 24, 2007 9:14 pm

Post » Fri May 27, 2011 5:31 am

"But I..." Vladamus couldn't speak. He had just been dissmissed from service. He had no job. No money. No one to guard. Just a woman that had saved his life, but in the process, ended it.

He walked to Elina. He was red in the face, and it was clear his eyes were swelled with tears. He didn't want to show it, though, and continued walking past her. Elina felt his anger, and decided not to speak. She followed him out the door, waving goodbye to the others.

"What's wrong Vlad?" Elina asked as they cleared to doorway.

"Just shut the hell up and follow me." Vladamus said, not even turning around.

"I know you're angry, but you can't talk to ME like that!'

"[censored] I'll tell you what I can and can't do. And I really don't give a damn about my life anymore. So [censored] off."

"Fine. GUARDS!" she seemed to be kidding, trying to maybe get him to mind. He didn't.

"What's the problem, ma'am?" The guard asked, investigating them both.

"This man is violating his sentence. Aren't you, Vlad?" She was hoping for him to be scared and say no, begging her for mercy. But he had none of that.

"Yes I am. Hang me, [censored]." Vladamus said, punching the guard. He pulled out his sword, getting ready for the guards retaliation. The guard staggered, and pulled his sword out with anger. He called for the other guards, and they were there imstantly. They threw him to the ground, and instantly he was back up. He swung his sword, and slashed the first guard's face. He was dead. And in an instant, the others swung.

And there laid Vladamus Vlotarus. Face down in his own blood. Elina screeched at the top of her lungs,

"VLADAMUS!!!!!"
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Dalia
 
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Joined: Mon Oct 23, 2006 12:29 pm

Post » Fri May 27, 2011 9:05 am

"So proud to live.
So proud to die.
So sad to live.
So hard to die.
Too proud to live.
Too soon to die." - Angel's ode to Vladamus Vlotarus
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Charity Hughes
 
Posts: 3408
Joined: Sat Mar 17, 2007 3:22 pm

Post » Fri May 27, 2011 4:55 am

Character Name: Erandur Vlotarus

Gender/Race: Male Imperial

Age: 16

Birthsign: The Warrior

Class: Knight

Skills: Blade Blunt Block Acrobatics

Equipment: Ebony Ceromonial (from Vlad)

Description: Big, muscular, blue eyed guy

History: Stayed in school until Vlad died.

Companions: None.

Affiliations; None. (So far...)

IC:

5 hours ahead

Erandur was sad and depressed. His mother and father had died, but now Vladamus? His only brother was dead? And he had to bury him, by himself? That's too much to bear.

"It's all Elina's fault!" he yelled in anger. He knew it not to be true, but he didn't care. He needed something to complain about. And it saddend him what he had to do. He had to tell Angel.

After walking around Anvil, searching for her, he wondered why he hadn't seen the group around at all. After all, he did live at a manor near her own. Maybe I was just asleep he thought. But luckily, he had seen Angel. It was at the inn during the burping contest.

Then finally, he found her. "Angel!" he yelled, dropping to one knee.

"I have very important news. It's Vlad....he's....dead." he managed to get out, a tear flowing from his eye. "As a member of the Vlotarus family, I must honor what he did not. I will be your bodyguard until death, as is the ritual. I live to serve, Lady Angel."

He knew what had just went down. He had re-honored his family name.
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Red Sauce
 
Posts: 3431
Joined: Fri Aug 04, 2006 1:35 pm

Post » Fri May 27, 2011 6:05 am

Belland had watched the situation with disinterest. He knew Vlad was well a fool however his brother seemed not much better.
Must run in the family he thought to himself as he waited for the group to settle down and get moving again.
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Sammi Jones
 
Posts: 3407
Joined: Thu Nov 23, 2006 7:59 am

Post » Thu May 26, 2011 10:46 pm

OOC: What is the time currently?

And you all force me to bust out the big guns. For all intents and purposes, unless they are mass NPCs, I'll control Traven's men. Don't worry, it's in the interest of a fair, truly entertaining fight. :D

IC: The battle with the guards had attracted the attention of a single being, one not really there, and yet there. From the rooftop of one nearby building, a ripple ran through the cloud that shone in that spot. Then, the ripple was gone.

In the local inn, Hannibal's window opened of it's own accord, and many of the battlemages turned around in surprise, only to be greeted by a man in leathers and a scarf around his neck and mouth. He plucked a dagger from god's knew where and spun it on his palm, before snapping it up with a tight squeeze of his hand.

"They escaped." The voice was muffled, but it was quite obviously NOT the voice of a man. A few of the magicians did a double-take. Hannibal looked to the man/woman and nodded solemnly.

"Continue as ordered." With that command the lithe leather-clad being nodded, that brief shake revealing a pointed upper ear, and then turned to the window. The elf flipped out, and as one Battlemage rushed to the window, disappeared. The mage shut the window.

The leader of the Battlemages grit his teeth before pointing an open hand in a gesture seeking explanation at the window. "And what in the name of Magnus was that?!"

"A Nightblade."

"You didn't tell me you were employing the Guild Nightblades as well." He barked.

"This is a battle of the entire Guild, not just the Battlemages. Everyone needs to do their part." Traven replied smoothly, rising.
-------------------------
It took an hour before the necromancer could move, let alone rise, and even then he got to his hands and knees, spittle dripping from his lips as he drew ragged, stressful breaths. The magic... the magic of that artifact. It was so powerful; there was no doubt it was illusion magic as it first struck his mind, then his body. The mind was the source of all illusions.

But the barrage.... it had been too much for the anti-emotional man. So much emotion, so quickly; the sensory overload left him shaken, trying to piece himself back together. Trying to regain control of his emotions, which were rapidly shifting between fear, awe, anger, and distress. There were other emotions, but those four... they were strongest now in his mind as he shakily crawled across the floor to his bed, pulling himself onto it and rolling onto his back.

His dark eyes were wide with wondrous horror, perplexed anger, and uncanny excitement. He forced his mouth shut and breathed through his nose slowly, deeply, trying to slow the wild beating of his heart, and likewise slow the wild beating of his own mind.
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Bonnie Clyde
 
Posts: 3409
Joined: Thu Jun 22, 2006 10:02 pm

Post » Fri May 27, 2011 8:19 am

OOC: FC4, I haven't had any trouble being the alternate villain yet. But, that's probably because my character hasn't really made contact with the group yet. Too bad Vlad had to die. Ballerius had fun plans for him.

Wouldn't it be fun if Traven and Ballerius teamed up?

IC: Ballerius was almost a quarter of the way up the Mages' Guild wall when he heard a woman shriek in the plaza. It wasn't every day when one heard a scream like that, and it was definitely worth investigating. After all, Ballerius had days to break into the guildhall, but this new occurrence probably needed immediate investigation. The inquisitor dropped down from the wall, shook out his aching fingers, and ran out between the Fighter's Guildhall and the Mages' Guildhall. Dodging between several awed bystanders, Ballerius darted to the source of the noise. He stopped when he noticed a body lying in a pool of his own blood in the plaza, with several guards standing around him. He was still about ten feet away, and, not wanting to be seen near the scene of the crime. Slowly, he began working his way out of the gathering crowd.
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jodie
 
Posts: 3494
Joined: Wed Jun 14, 2006 8:42 pm

Post » Thu May 26, 2011 10:04 pm

OOC: What is the time currently?

I think it is afternoon/late afternoon but I am mistaken slot :sad:
OOC: FC4, I haven't had any trouble being the alternate villain yet. But, that's probably because my character hasn't really made contact with the group yet. Too bad Vlad had to die. Ballerius had fun plans for him.


at this poist the whole good/ villian concept is going down hill... for the better in my opinion.
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Jack Walker
 
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Joined: Wed Jun 06, 2007 6:25 pm

Post » Fri May 27, 2011 7:15 am

Claudius shuffled through his room, wondering what he should take. There was far too much here for him to take into battle. All of his equipment, books, notes. He would have to leave some things behind, and that wasn't an entertaining thought. After pondering it for a little while, he picked up notes he had been making on a few new spells, a few potions with various effects, and The Advanced Art of Illusion, a book he had been reading at the time. He stored it all in a small, black bag and put it under his robes.

As he left the Guild, he headed straight for Angel, as she seemed to be in control for some reason. He ignored all else going on around him as he spoke. "Excuse me, but I believe it would be best if we were to leave the city as discreetly as possible, and not seek out the Arch-Mage. A few battlemages we may be able to handle, but I do not fancy fighting Traven," he said, now with a calm tone to his voice.
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Benito Martinez
 
Posts: 3470
Joined: Thu Aug 30, 2007 6:33 am

Post » Fri May 27, 2011 9:10 am

OOC: What is the time currently?

And you all force me to bust out the big guns. For all intents and purposes, unless they are mass NPCs, I'll control Traven's men. Don't worry, it's in the interest of a fair, truly entertaining fight. :D


OOC
And I will control the Anvil Staff Mages.

Of course only in the interests of a fair fight :)

IC
Carahil knew something was wrong as the escort group reentered the hall, seeing Angel supported by Marc Gulitte. Seating Angel on a bench, Marc hurried to Carahil's side.

"There were some battlemages outside." He reported. "They've been arrested for fighting but no doubt they will soon be released again." Marc paused for a moment before continuing. "Angel's friend Vlad is dead. Unfortunately she saw the whole thing. He got in an argument with the guards."

"He seemed to be acting a little strange." Carahil commented her attention now drawn away from the conversation as four black clad individuals had entered the hall and were clustered together seemingly arguing amongst themselves. Emblazoned on the front of their robes was the sign of the Necromancers.

"My name is Ichabol Lycensus." one of them said coming forward and offering his hand to Carahil. "I represent a small group of mages. We were practicing in Skingrad until recently but have been forced to leave by the Arch Mage's policies."

"You mean you represent a group of Necromancers." Carahil corrected. "You need to understand my policy before we go any further. I have no issue with your studies of death however I require that you maintain an appropriate respect for both the living and the dead. Everyone has heard of Lorgren Benirus and the murders he committed here. It is thanks to him that the Arch Mage now holds his position. Any hint of such behavior from your group will promptly get you turned over to his battlemages. Oh yes, in case you didn't know; this guild hall is under siege and the Arch Mage himself is in Anvil."

"We knew." Lycensus answered. "I believe you will find we are quite capable in a fight despite your recent defeat of some of our people." Looking around to indicate Angel, he asked, "That is the child of the prophesy?" At Carahil's nod he leaned forward for privacy. "I must make her an apology. I once attempted to abduct her."
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Vera Maslar
 
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Joined: Wed Sep 27, 2006 2:32 pm

Post » Fri May 27, 2011 12:36 pm

William felt searing anger towards Vladamus when they last departed, but news of his death almost broke William's heart. He always thought Vlad was a clumsy, arrogant, and stupid man, but the man was grown on him. His stupidity brought out William's sarcasm and laughter, something he needed right now, as well as lightning up any situation. And now with him dead and his brother trying to help Angel, William had no idea what to do. "What if I end up like him?" he thought as he looked at Vlad's brother, "What if I die trying to fufill my dream?"

Of course he had no intention to leave Lady Angel, but a seed of doubt and fear had been planted. Less than a week ago he felt like he could rule the world, now he felt as if the world was on his shoulders. He walked into the guild hall with the others and sat down, trying to hold back any fear or sorrows he might have felt. He heard the one named Carahil speaking to some black robed men, but as soon as he heard one of them say he wanted to kidnap Angel, he drew his sword and pointed it at the man,

"How dare you just waltz in here and admit something like that!" William snarled as he walked closer to the newcomer. "If you want to die you might as well jump off a cliff and save me the trouble. I'm in a bad mood today so I recommend you back away."
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Solène We
 
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