Animated clothing

Post » Thu Jul 15, 2010 1:24 pm

i was wondering if it's possible to let the physics engine calculate clothing f,e, a coat or a cape?
i saw a video on youtube in wich the towels in the cave of the mystic dawn had physical calculation, so i thought maybe it is possible to aply this on clothing too.... sadly i have no clue if this is really doable, thats why i ask you :)

edit: i've just noticed that the title is a bit messed up sry for that :D
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Lillian Cawfield
 
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Post » Fri Jul 16, 2010 12:39 am

not really. primarily havok is disabled on live actors.

there are a lot of reasons why this doesn't happen besides that.
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Doniesha World
 
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Post » Thu Jul 15, 2010 1:30 pm

not really. primarily havok is disabled on live actors.

there are a lot of reasons why this doesn't happen besides that.

too bad, i would have loved to see it ingame... but thx for the answer
i guess this topic can be closed now :D
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Christina Trayler
 
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Post » Thu Jul 15, 2010 12:47 pm

Choose: http://www.havok.com/index.php?page=showcase . :drool: . we can only hope they include something like this in the next TES
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Trey Johnson
 
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Post » Thu Jul 15, 2010 1:36 pm

Choose: http://www.havok.com/index.php?page=showcase . :drool: . we can only hope they include something like this in the next TES



Okay...THAT...looks really impressive (if it can be made to work properly in a live game, non-demo setting, etc., etc.)!

Regards,

Hem
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Shelby Huffman
 
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