» Sun May 01, 2011 5:43 pm
To expand slightly on Phitt's post. If the door is a separate and rigid object, and most doors would be, you can do it in NifSkope, and probably should, because it's simplest for the game engine, too. If the part you want to move is a section of an object, so you're deforming it, rather than just rotating it, you'd need a skeleton/armature and bone weighting, which is what the 3DS MAX tutorial covers.