[RELzBeta] Animated Morrowind Menu (16:10 Sepia)

Post » Mon May 07, 2012 9:57 pm

http://www.2shared.com/file/DdM_M8yj/MorrowindMenu_SepiaPorts.html



Note: This mod is for users of MGE, the MGE version you are using must support video texture hooking, MGE XE will not work.


Well, these have been done for over a year now, but since I wanted to support all resolutions in the past, I never released it. Uploading large files was also an issue. That being said, this is not a full release, as it only includes support for one aspect ratio and contains none of the coloured versions of the menu.

To install this you must hook the menuloop video file to the texture "mw_menu" with MGE and to have a working intro you must convert it to a bink, which you will need bink and smaker and the code patch 2.0 for for HD support.


So, that's about it, enjoy! If I have time I'll try to get the rest of this out to you guys, but for now this is what you get!
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Emmie Cate
 
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Post » Mon May 07, 2012 6:56 pm

Hello!

Tryed to use it, but failed.
1. I should convert only intro 16-10.avi into intro 16-10.bik? Where should I place it?
2. Should I have mw.menu.dds in my texture folder? I need only menuloop hook to texture?
3. HD support is and MCP option or I can just install MCP and apply default fixes?


Thanks!
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Tamika Jett
 
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Post » Tue May 08, 2012 7:14 am

Tryed to use it, but failed.
1. I should convert only intro 16-10.avi into intro 16-10.bik? Where should I place it?
2. Should I have mw.menu.dds in my texture folder? I need only menuloop hook to texture?
3. HD support is and MCP option or I can just install MCP and apply default fixes?
1. Kay, Convert the intro 16-10 to bink, then rename it to "mw_logo.bik" (this is it IIRC) and put it in "data files/video". For it to not crash the game, you will need to enable HD cutscene support in the MCP 2.0.
2. Yes, make sure a file called "mw_menu.dds" is in your texture folder, it doesn't even have to be the real one. After that, put "menuloop 16-10" in your MGE Videos folder and using the MGEGUI go to texture hooks, and hook mw_menu to the menuloop file.
3. See #1.

That should be it.
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NEGRO
 
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Post » Tue May 08, 2012 9:14 am

You talk about the original texture of the Morrowind menu principal? : menu_morrowind.tga ?
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Scared humanity
 
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Post » Tue May 08, 2012 1:38 am

Yes, about it.

I http://www.youtube.com/watch?v=GgKPcRzeFHM! Thanks for files, SWG!
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Nicole Mark
 
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Post » Tue May 08, 2012 4:04 am

Hopefully, Hrn reintroduces the hook textures function to XE. Would love to use this.
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Blackdrak
 
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Post » Mon May 07, 2012 7:47 pm

Yes, about it.

I http://www.youtube.com/watch?v=GgKPcRzeFHM! Thanks for files, SWG!
Can you share your .bik files with us and the procedure step by step, please :D?
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Johanna Van Drunick
 
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Post » Tue May 08, 2012 7:29 am

Yes, about it.

I http://www.youtube.com/watch?v=GgKPcRzeFHM! Thanks for files, SWG!
Holy crap that is amazing. Why in the world has this been kept secret?! You need to convert this to a ready to use format and put it up for download. It would go to the hall of fame in no time.
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Nadia Nad
 
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Post » Mon May 07, 2012 9:40 pm

It will be perfect if Hrnchamd added the Hook texture's option in MGE XE ^^.
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El Khatiri
 
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Post » Tue May 08, 2012 7:39 am

I found a bug:
http://img402.imageshack.us/img402/6767/buggc.jpg
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Benjamin Holz
 
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Post » Tue May 08, 2012 10:27 am

Can u please upload this to any other file sharing site the download from 2shared always stops when it is at 80-95% completed tried it more than 4 times.
btw that didnt stop me from trying the technique with some videos i had but must say the information about how to hook any texture is less for newbies but finally got a video to work:
To hook put the .avi in MGE videos folder then in generator put the file name with extension in texture path click on save and save it as menu_morrowind.dds in textures folder.
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Lizzie
 
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Post » Tue May 08, 2012 10:24 am

Long time no see, hm.

Can you share your .bik files with us and the procedure step by step, please [img]http://www.gamesas.com/images/smilie/biggrin.gif[/img]?
Still necessary?
Holy crap that is amazing. Why in the world has this been kept secret?! You need to convert this to a ready to use format and put it up for download. It would go to the hall of fame in no time.
I need to ask SWG about it. But, well, I can try to do this.
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bonita mathews
 
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Post » Tue May 08, 2012 7:25 am

It would be nice, I can not make myself. The thing is that the program to do, trow a memory error or something.
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Juan Cerda
 
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Post » Tue May 08, 2012 6:29 am

yes please, and why not also your .bik file?
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Gracie Dugdale
 
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Post » Mon May 07, 2012 11:56 pm

just to let anybody know i was able to run mge 3.8.2 rev current and mge xe at the same time just buy copy mge xe over mge's dll's and what not. I have not tried the hook shader and all that with the menu but sure will as soon as I reload morrowind unrelated issue the graphic overhaul was pissing me off ctd's like every hour or more i kept getting a bc_common left foot 1-8 missing warning or whatever its nuts i have all the textures and meshes WTF if anybody eles has had that with Morro gh overhaul let me know or just when they use better clothes and more better clothes
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Claudia Cook
 
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Post » Tue May 08, 2012 10:35 am

i made the files if i upload them will i be banned or what?
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carley moss
 
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Post » Tue May 08, 2012 11:16 am

nope because is not the Bethesda's file just the video of StarWarsguy named like the Bethesda's one ^^
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Kayla Oatney
 
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Post » Mon May 07, 2012 10:23 pm

This mod is for users of MGE, the MGE version you are using must support video texture hooking, MGE XE will not work.

Okey, instruction inside, all files inside. Hope all will be nice. http://www.4shared.com/file/ISXKJ3uP/MorrowindMenu_SepiaPorts_Adapt.html
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Sammygirl
 
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Post » Mon May 07, 2012 7:25 pm

Someone tryed? Any suggestions?
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adam holden
 
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Post » Tue May 08, 2012 11:15 am

Hello Kalian, sorry for not responding soon and thanks. It goes very well.
One of the folders I think it is misspelled, is MGE videos, no, MGE video. Truth?
In the readme, the part that says:
9. Texture path is "maploop 16-10" ...
It's a bit confusing.
It would be better:
9. Texture path is maploop 16-10.avi
At first only got a white background for writing bad, all good now. And thanks to starwarsguy9875, too. :hehe:
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dav
 
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Post » Tue May 08, 2012 12:29 am

This is great. It's a huge shame texture hooking isn't in MGE-XE which seems to be the more popular graphics extender now and Hrnchamd totally ignores requests to code them back in.
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Louise Lowe
 
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Post » Tue May 08, 2012 3:20 am

Hopefully, Hrn reintroduces the hook textures function to XE. Would love to use this.
Is he even still working on it?
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Steve Smith
 
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Post » Mon May 07, 2012 10:56 pm

He posted last week on the thread.
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bimsy
 
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Post » Mon May 07, 2012 11:10 pm

Hello Kalian, sorry for not responding soon and thanks. It goes very well.
One of the folders I think it is misspelled, is MGE videos, no, MGE video. Truth?
In the readme, the part that says:
9. Texture path is "maploop 16-10" ...
It's a bit confusing.
It would be better:
9. Texture path is maploop 16-10.avi
At first only got a white background for writing bad, all good now. And thanks to starwarsguy9875, too. :hehe:

Okay, hm.
I have MGE Video folder in my plugin folger. But yeah, maybe I missed it in archive.
So, the texture path is "maploop 16-10.avi" ? Ok, I can be wrong.

Glad that you have no problems and can play this mod.
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Svenja Hedrich
 
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Post » Tue May 08, 2012 4:32 am

Hrnchamd just released a new MGE XE today, sadly, it still doesn't appear to support texture hooking.
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Adam Kriner
 
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