[ RELz ] Animated Morrowind

Post » Sat May 28, 2011 5:16 pm

Holy crap, I've been gone too long(playing dragon age honestly, which is actually pretty decent.....but still no morrowind) anyways, simply astounding Arcimaestro!!!! Thank you so much for this! :D
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Undisclosed Desires
 
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Post » Sat May 28, 2011 8:02 am

any news ?
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Mr. Allen
 
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Post » Sat May 28, 2011 11:23 am

To AA:

idle3 sit watch table,[imagine that this could be use to sim sit reading, sit play dice game, or sit outdoor watch camp fire]

idle4 sit eat and drink, [just your sit eat and drink, it looks perfect. before you used 4 idles, please put them in one idle]

idle5 normal sit [arms gesture naturely, imagine it could be use to sim sit talk or just sit ]

idle6 sit writing [for agent sim]

idle7 stand reading [this can sim stand study item in hand]

idle8 collecting [for farmer and alchemy gather plants, I suddenly think one npc kill another npc then crouch and loot his body, this can also use to sim set trap and disarm trap.....]

idle9 sleep

that's enough to me.


Amorilia is updating the exporter from blender to nif format, and I have to test it :)
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brenden casey
 
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Post » Sat May 28, 2011 10:21 am

Tried it and it's really amazing! Keep up the good work! :hehe:

(fa senso parlare ad un connazionale in inglese!)
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Sudah mati ini Keparat
 
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Post » Sat May 28, 2011 8:46 am

TO AA

that's a good news.

look forward to it.
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Jaki Birch
 
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Post » Sat May 28, 2011 8:43 am

I have two bugs to report for you, Arcimaestro. Just concerning the ESP, not the animations.

- The alchemy NPC in the Ald'ruhn Mages Guild causes http://www.uesp.net/wiki/Morrowind:Loot_the_Mages_Guild to be very difficult. He stands right in front of the chest you need to unlock, making it nearly impossible to do this without being caught.
It would be best if he was always disabled during that quest, since the place is supposed to be empty.

- The NPC which is standing and reading in the Vivec Library is blocking the Path Grid for the Ordinators and Mehra Milo. They both repeatedly get stuck to him. This made it very difficult to activate dialog with Mehra.

Everything else is looking great. :)
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GEo LIme
 
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Post » Sat May 28, 2011 4:44 pm

I was wondering if this compilation has any animations depicting sick/diseased actions.
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Melly Angelic
 
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Post » Sat May 28, 2011 6:03 pm

Old Npcs
- Lette, the redguard woman who suffers the Swamp Fever, a bit North of Tel Mora


The censorship is weird - it lets me write damn, but godda*n is censored...
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kristy dunn
 
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Post » Sat May 28, 2011 5:09 pm

Chiming in to ask if it's ok to use some of the animations for my so called "[WIP]?" Credits where credit is due and It would be beneficial if the files could be distributed with my WIP, however if you'd rather not have that, I'll simply refer people to your download and tell them to download those resources.

What say you?
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roxanna matoorah
 
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Post » Sat May 28, 2011 5:19 pm

From th OP:
Feel free to use my part of this mod how you wish. Just inform me if you place it original or modified somewhere on Web.

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Rebekah Rebekah Nicole
 
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Post » Sat May 28, 2011 8:30 pm

:trophy: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8118 :trophy:
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Trey Johnson
 
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Post » Sat May 28, 2011 8:23 pm

:trophy: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8118 :trophy:

Grats, well deserved too! :celebration:
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Nadia Nad
 
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Post » Sat May 28, 2011 8:03 pm

Well deserved for sure! :celebration:
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Pixie
 
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Post » Sat May 28, 2011 1:31 pm

Grats, and certainly deserved
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Tinkerbells
 
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Post » Sat May 28, 2011 12:45 pm

Congratz Arcimaestro!

Never used this mod to be honest, and I've got two questions for you:

* Do the NPC's use BB if you've got that installed?
* Are you planning to add more NPC's in the future? (don't have time to go through the thread atm, sorry :D)

Well, grats once again!
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[Bounty][Ben]
 
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Post » Sat May 28, 2011 9:32 am

Congratulations on the Hall of Fame. The mod really deserved it. I've been using it recently and love it.
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loste juliana
 
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Post » Sat May 28, 2011 8:02 pm

Yes, great work with this! Truly a must have mod! :)
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stacy hamilton
 
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Post » Sat May 28, 2011 6:40 pm

* Do the NPC's use BB if you've got that installed?

They're normal NPCs with new animations attached, so they'll use any replacers you have that effect NPCs; except for head replacers that only affect certain NPCs, like Better Heads.
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kat no x
 
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Post » Sat May 28, 2011 8:38 am

Id love if you could somehow have a system where NPCs would be generated randomly in locations using the apropiate aniamtions, for example if you could run into a praying dunmer in one of the shrines, or a reading customer inside some of the book seller shops, and having them only appear only in certain indoors locations would limit the ammount of scripting. Things like that would add an increible amount of "life" to the game.
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Jhenna lee Lizama
 
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Post » Sat May 28, 2011 7:21 pm

:trophy: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8118 :trophy:

:foodndrink: Congratulations! And thank you for making such a wonderful mod!
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Jamie Moysey
 
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Post » Sat May 28, 2011 11:24 am

Cant believe I've never noticed this mod. Really adds a spark of life to Morrowind! I really enjoy the added sound effects as well.
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neen
 
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Post » Sat May 28, 2011 12:27 pm

Congratz on the Hall-of-Fame! :foodndrink:
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Wane Peters
 
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Post » Sat May 28, 2011 2:54 pm


* Are you planning to add more NPC's in the future? (don't have time to go through the thread atm, sorry :D)



yes, but not very soon, since now I am making some creatures :)
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Pawel Platek
 
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Post » Sat May 28, 2011 8:41 am

Congrats on the HoF Arcimaestro Anteres! This mod is truly deserving of it. :)


KF
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Lizs
 
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Post » Sat May 28, 2011 1:25 pm

http://morromods.wiwiland.net/spip.php?article1011 :)
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Ella Loapaga
 
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