[ RELz ] Animated Morrowind

Post » Sat May 28, 2011 6:51 pm

here is another couple of animations
-clip-

Simply wonderful Arcimaestro! :foodndrink:
I'd love to see the lyrics for that - sounds like the Morrowind theme, in a vague drunken stupor sort-of-way. :celebration:
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nath
 
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Post » Sat May 28, 2011 9:48 am

Simply wonderful Arcimaestro! :foodndrink:
I'd love to see the lyrics for that - sounds like the Morrowind theme, in a vague drunken stupor sort-of-way. :celebration:


I have no idea. I found this audio file a while ago...
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GRAEME
 
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Post » Sat May 28, 2011 7:34 am

Hi AA:

nice video, the drunken man[the left one] looks really drunked.

also noticed the right one 's forearm with cup wear no armor type of glove or bracer, guess you made a cloth type one instead, right?
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Nancy RIP
 
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Post » Sat May 28, 2011 5:52 pm

here is anpther couple of animations

http://www.youtube.com/watch?v=XTF1cG9NXd0

http://www.megaupload.com/?d=1VPH7UIR

Awesome work! Now we're eager to see some scooma-lovers! :)))))
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Laura
 
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Post » Sat May 28, 2011 5:54 pm

Hey, here is the musician of this mod! :)
No plans for future updates Juvas, but I can't tell.


it would be easy, but this may conflict with other mods that modify the same Npcs, and probably, would require to start a new game. So I think the best is that who wants may add these via Construction Set (it is easy).

Won't merging solve that? About the second thing tho, yea I found out NPC data is saved once you enter their cell, but I managed to reset it I think using enchanted editor to get one of me mods working.
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Far'ed K.G.h.m
 
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Post » Sat May 28, 2011 5:36 pm

Won't merging solve that? About the second thing tho, yea I found out NPC data is saved once you enter their cell, but I managed to reset it I think using enchanted editor to get one of me mods working.



yes, the Enchanted Editor may be a solution, but I believe most players wouldn't know how to use it, and would give up.

ANyway, French Version

http://morromods.wiwiland.net/spip.php?article1021
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Franko AlVarado
 
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Post » Sat May 28, 2011 10:06 am

Arcimaestro, I'm making a tavern mod using a few of your wonderful animations, and was wondering about a couple of things;

Many customers have the enable during the evening, disable during day script. However, they will disappear at midnight - even if the player is looking right at them. Is there any way to make this more subtle? The bar is outdoors, if that makes a difference.

Also, it would be great if you could perhaps post a version of the npc sitting and drinking (the one you put up seperately, not the bosmer part) without the sitting down and standing up? So the npc can just sit there on a constant idle. I know thats a favour, so its really okay if you cant.

And thankyou for the gift of all these great animations!
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Milagros Osorio
 
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Post » Sat May 28, 2011 9:03 am

Many customers have the enable during the evening, disable during day script. However, they will disappear at midnight - even if the player is looking right at them. Is there any way to make this more subtle? The bar is outdoors, if that makes a difference.

yes, it makes difference, If they were in interiors, a cellChanged would be enough. But in exteriors, you may see them disappear. A solution, would be to use the condition
If GetDetected Player                  return          else              disable          endif

so they disapper only if not seen by the pc, however, this function slow down the game, so it is suggested to call it only once each few seconds.



Also, it would be great if you could perhaps post a version of the npc sitting and drinking (the one you put up seperately, not the bosmer part) without the sitting down and standing up? So the npc can just sit there on a constant idle. I know thats a favour, so its really okay if you cant.


http://www.megaupload.com/?d=CQBF5MMN
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emily grieve
 
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Post » Sat May 28, 2011 12:37 pm

http://fullrest.ru/files/morrowind/testing-visual-effects/Animated_Morrowind_2 :)
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Helen Quill
 
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Post » Sat May 28, 2011 8:27 am

Ive been wanting the II part - but i cant d/l from planetelderscrolls.. :brokencomputer: is it hosted anywhere else?



(p.s. sorry if this isn't the correct place to post.. i'm never sure when to start a new topic :shrug: )
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Franko AlVarado
 
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Post » Sat May 28, 2011 9:37 am

Ive been wanting the II part - but i cant d/l from planetelderscrolls.. :brokencomputer: is it hosted anywhere else?



(p.s. sorry if this isn't the correct place to post.. i'm never sure when to start a new topic :shrug: )



I tried and works for me.
Sometime, PES doesnt work properly, You have just to wait. Most of the times, the problems are resolved quickly. In a few days at most.
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lucy chadwick
 
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Post » Sat May 28, 2011 6:58 pm

Oh no. i meant that .. fileplanet i guess it is, doesn't work on this mac for some reason. i can open the download page but no d/l button, for any mods ever.



Edit: but thanks for timely response!
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Kristian Perez
 
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Post » Sat May 28, 2011 11:51 am

Oh no. i meant that .. fileplanet i guess it is, doesn't work on this mac for some reason. i can open the download page but no d/l button, for any mods ever.



Edit: but thanks for timely response!



Ok, I have uploaded it here

http://www.megaupload.com/?d=22YZ1PGH
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matt white
 
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Post » Sat May 28, 2011 6:16 pm

I've just discovered these mods and can I just say that they are FANTASTIC, huge thanks for making them!

One question, the readme says to run the "fix animation errors" (or whatever it's called) tool in LizTail's anim kit, but when I did that it didn't appear to actually do anything (it threw up a few errors from a different mod, but not from Animated Morrowind I or II) - is this step actually required? No biggie either way, everything seems to be working properly which in my setup with over 200 mods running is quite an achievement!
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Queen
 
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Post » Sat May 28, 2011 10:47 am

Ok, I have uploaded it here

http://www.megaupload.com/?d=22YZ1PGH




Fantastic :twirl: and downloaded!


Thank you muchly!
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electro_fantics
 
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Post » Sat May 28, 2011 12:41 pm

When I visited the Clockwork City, I asked myself: how do these doors open? I am talking about the doors that do not require a lever to open.

I remade the Sotha Sil's city, and named it Clockwork City (not Sotha Sil, like it is in game). ANd I decided to show how http://www.youtube.com/watch?v=p75E2EzkXHI open (at least, they were like this in my imagination)
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.X chantelle .x Smith
 
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Post » Sat May 28, 2011 4:08 pm

Fantastic.
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Lyndsey Bird
 
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Post » Sat May 28, 2011 8:01 am

When I visited the Clockwork City, I asked myself: how do these doors open? I am talking about the doors that do not require a lever to open.

I remade the Sotha Sil's city, and named it Clockwork City (not Sotha Sil, like it is in game). ANd I decided to show how http://www.youtube.com/watch?v=p75E2EzkXHI open (at least, they were like this in my imagination)



Are you part Ent? :) You sure have a knack for trees! Beautiful work, as always. :foodndrink:

Edit: Oops! wrong thread! The doors look great!



KF
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Eddie Howe
 
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Post » Sat May 28, 2011 9:59 am

Golly, more Animated Morrowind. Awesome, thanks Arcimaestro Anteres!
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Andrea P
 
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Post » Sat May 28, 2011 1:41 pm

Golly, more Animated Morrowind. Awesome, thanks Arcimaestro Anteres!



Second this ???? Truly amazing ;)
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Curveballs On Phoenix
 
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Post » Sat May 28, 2011 5:39 pm

the sitting animations I showed above, now have their own place

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9005
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Eileen Müller
 
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Post » Sat May 28, 2011 1:36 pm

Was just thinking Archmaestro, I'd love to see an idle for a mage where he casually creates a fireball/energy in the palm of his hand and then shakes it off?

Also, on a slightly lesser note - you might want to change the placement of your sitter in the council club - no way those Camonna Tong thugs would let a dirty orc drink there - he'd be at the lucky lockup or the eight plates :)
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herrade
 
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Post » Sat May 28, 2011 11:52 am

I would love to see the older "sitting-pants" wearing NPC mods updated with your animations. Your NPCs are so much more *alive*.
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Laura Elizabeth
 
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Post » Sat May 28, 2011 8:22 pm

I would love to see the older "sitting-pants" wearing NPC mods updated with your animations. Your NPCs are so much more *alive*.


Like 'The Regulars' by GhanBuriGhan? That would be awesome.
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BRIANNA
 
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Post » Sat May 28, 2011 4:55 pm

Antares... do you know if the guy who made Animated Morrowind 1 expanded is gonna expand Animated Morrowind 2 as well?

It was a superb work he did, and i'm looking forward to seeing what he comes up with expanding the sequel.
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Robert Devlin
 
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