[ RELz ] Animated Morrowind

Post » Sat May 28, 2011 5:14 am

Wonderful stuff! Thank you very much for sharing this.

Swiveller
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Luis Longoria
 
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Post » Sat May 28, 2011 9:50 am

Lovely! This will surely add something new and welcome to Morrowind :)
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Andrew Perry
 
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Post » Sat May 28, 2011 9:09 am

Wonderful! Another for my must have list, thank you so much for sharing. :goodjob:
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Neil
 
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Post » Sat May 28, 2011 3:31 pm

I gave the beggar by temple 600k as a gift =)

you are very generous! :D

Awesome! Thanks!
So there's no more dependency on Better Clothes now for them?

No, no dependency with other mods, and it is compatible with Better Bodies and Clothes

This looks brilliant! :D I'll add this to the resource list if you've no objections. :foodndrink:

go ahead! :)

FEEDBACK
I get animation errors when I start a new game and saw the clerk. after click the "yes to all" button, my game freeze.
solution
after I run lizetail 's animation fix exe, it run smooth.
I saw the fisherman, the smith, the begger, they all looks nice. the clerk looks better than I think.
I didn't saw the orc in balmora council club , even after enter/re-enter the cell more than 15 times.
this one is very important, you know, modders use "sitting pant" to sim the effect during years.
suggest
a simple sitting animation [not eat or drink] is very usefull , if you like to make. it may sim 2 npcs sitting and talking to each other. you may make it looks like thinking while arms on desk or other nature gesture. it will open a wide moding ability, such as npc have a meeting , or even a npc wait you to play a dice game with him. a nice eye candy.


I cannot explain the error with the clerk. The Orc appears only for the dinner, 40% each day, and only 8pm-12pm. The chance is checked once per day. If you don't find him, you have to wait 1 day before the chance is checked again. ABout the dice game, I made an aniamted dice, http://www.youtube.com/watch?v=GsLBuCXt1rw I would like to introduce a game with it, so that the Pc can play with a Npc


THank you all for your suggestions and support :)
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Wanda Maximoff
 
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Post » Sat May 28, 2011 12:55 pm

Will u make second relz? Or this is end of your animation project?
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Neil
 
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Post » Sat May 28, 2011 3:16 pm

Woohoo! :dance: :rock: :dance:

Can't wait to explore this!

Thanks!
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Brιonα Renae
 
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Post » Sat May 28, 2011 5:52 pm

Excellent, thank you for sharing this work. :liplick:
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naomi
 
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Post » Sat May 28, 2011 6:33 am

Will u make second relz? Or this is end of your animation project?



If I'll make a dozen more animations, I'll release a "Animated Morrowind - Part II"

Has anyone met Granny Varis in Mournhold, with an old PC?
I'd like to know if the animation works also with an old PC.
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Roisan Sweeney
 
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Post » Sat May 28, 2011 2:27 pm

What a great gift, downloading! :twirl:
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IsAiah AkA figgy
 
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Post » Sat May 28, 2011 7:09 am

This is absolutely astounding. I heard my jaw drop and bounce on the floor. I never ever thought this would be possible.
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Misty lt
 
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Post » Sat May 28, 2011 7:39 pm

Very cool, that?s a nice addition to our good ol`MW. :thumbsup:
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IM NOT EASY
 
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Post » Sat May 28, 2011 9:17 am

Finally it happened! Thank you Arcimaestro Anteres. I looked and sound files and realized that something can be corrected.

First ... The wonderful melody and execution of MrKenor, but unfortunately a horrible recording quality. A lot of extraneous noise. I managed to cope with this a bit so that minimally distort the special sound MrKenor. Besides, it makes no sense to include a file from a stereo recording, when the channels overlap. I redid the file in mono mode, and it decreased in volume to 8 megabytes.
Second. Whistling fisherman, too, is not devoid of noise. Unfortunately, this particular microphone into which it was recorded. I did all I could.

The other sounds in order, as I thought. If you're interested, below I will publish links to sounds.
http://rapidshare.com/files/319510633/AM_Music1_Remastered_.wav.html
http://rapidshare.com/files/319511279/AM_FishManSound_Remastered_.wav.html

I wish you continued success in your glorious deeds.

P.S. I hope that if the second part of the plugin you want to add more bards on the island, my humble abilities to assist you. :)
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Alex [AK]
 
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Post » Sat May 28, 2011 2:31 pm

The other sounds in order, as I thought. If you're interested, below I will publish links to sounds.
http://rapidshare.com/files/319510633/AM_Music1_Remastered_.wav.html
http://rapidshare.com/files/319511279/AM_FishManSound_Remastered_.wav.html

thanks, those sound much cleaner :)
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Alan Whiston
 
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Post » Sat May 28, 2011 5:13 pm

This is such a wonderful resource, Archmaestro. People will really be able to add some life and spice to their mods with these. The beggar, standing reader and the eating are my favs. The scripts you include are very helpful too. The bard and alchemist anims could maybe do with some feet/leg movement to make them seem less static? I might see if I can change the broom model to a rake and use the sweeping anim for the plantation slaves....
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Wayne Cole
 
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Post » Sat May 28, 2011 3:00 pm

You know what would be cool to see in animated series, is guards fighting bandits or mages fighting each other that would be pretty cool to see.
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maria Dwyer
 
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Post » Sat May 28, 2011 5:58 pm

I saw the orc eating this time. nice.

question:

how can you place npc exactly in the place ? I tried it a lot times, cann't move object in small distance in order to exactly place them just in chair or someingelse.
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Adrian Morales
 
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Post » Sat May 28, 2011 9:28 am

EDIT: For anyone having the following problem using the "Fix animation errors" in the animation kit will solve it(as mentioned also earlier in this thread):

Having some problems with the mod it runs fine however does not animate properly, warning.txt gives me this error (For at least these two npcs, the rest are untested).

NiAnimation Error: Object "Bip01 R Toe0" not found in NiAnimation.
Unable to LayerActivate for AnimGroup "Idle" for "CLONE AM_Beggar00000000".
NiAnimation Error: Object "Bip01 R Toe0" not found in NiAnimation.
Unable to LayerActivate for AnimGroup "Idle2" for "CLONE AM_Beggar00000000".
NiAnimation Error: Object "Bip01 R Toe0" not found in NiAnimation.
Unable to LayerActivate for AnimGroup "Idle3" for "CLONE AM_Beggar00000000".
NiAnimation Error: Object "Bip01 R Toe0" not found in NiAnimation.

Unable to LayerActivate for AnimGroup "SwimWalkBack" for "CLONE lette00000000".
NiAnimation Error: Object "Bip01 R Toe0" not found in NiAnimation.
Unable to LayerActivate for AnimGroup "SwimWalkLeft" for "CLONE lette00000000".
NiAnimation Error: Object "Bip01 R Toe0" not found in NiAnimation.
Unable to LayerActivate for AnimGroup "SwimWalkRight" for "CLONE lette00000000".
NiAnimation Error: Object "Bip01 R Toe0" not found in NiAnimation.
Unable to LayerActivate for AnimGroup "SwimRunForward" for "CLONE lette00000000".
NiAnimation Error: Object "Bip01 R Toe0" not found in NiAnimation.

I have no theory of my own as of yet, might this be related to using other animation mods that change the baseanim files? Lie say, changed fward walk animation for all characters?

Thank you for a wonderful addition to MW =)
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Ernesto Salinas
 
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Post » Sat May 28, 2011 6:55 pm

I officially hate who created this! HOW COULD YOU CREATE SUCH A GREAT MOD THAT I CAN'T USE D:! Ok I guess i don't hate you i hate my pc
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Roddy
 
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Post » Sat May 28, 2011 12:49 pm

Der Juvas, could you please re-upload the remastered music, or possibly email a copy to me?
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Rhiannon Jones
 
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Post » Sat May 28, 2011 6:33 pm

Der Juvas, could you please re-upload the remastered music, or possibly email a copy to me?


Oh, no problem. I think it would be better if I let down the files on the server with no restrictions on downloading. Unfortunately I can do it a few hours. If you have any problems with downloading, please contact me in PM and I'll send them to you in the archives by email.
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chirsty aggas
 
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Post » Sat May 28, 2011 8:40 pm

I saw the orc eating this time. nice.

question:

how can you place npc exactly in the place ? I tried it a lot times, cann't move object in small distance in order to exactly place them just in chair or someingelse.

Turn off Grid Snap.

(press the little grid button at the top)
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Natasha Biss
 
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Post » Sat May 28, 2011 10:41 am

So, the new link to download files!!!

http://depositfiles.com/files/vrxc2c6er
http://depositfiles.com/files/qqa2dnz2z

Remind you that these records are a little cleaned up from the noise and optimized.
Thank you for your attention! :)
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emily grieve
 
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Post » Sat May 28, 2011 1:35 pm

So, the new link to download files!!!

http://depositfiles.com/files/vrxc2c6er
http://depositfiles.com/files/qqa2dnz2z

Remind you that these records are a little cleaned up from the noise and optimized.
Thank you for your attention! :)



Thank you! I have also updated with your new files the mod. These files are not only cleaner, but also smaller! ;)


EDIT: For anyone having the following problem using the "Fix animation errors" in the animation kit will solve it(as mentioned also earlier in this thread):


I guess there is an influence of the Animation Kit on this mod.

Anyway, remember these animations cannot be used on beast Npcs.
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Aliish Sheldonn
 
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Post » Sat May 28, 2011 5:18 am

I just put some of them in my mod.

It sound nice.

http://i49.tinypic.com/2v81ljq.jpg

tavern looks more alive ofter using these.

http://i47.tinypic.com/30hreas.jpg

and a smith

http://i48.tinypic.com/2hwzngn.jpg

Thank you, Arcimaestro Anteres.
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Melanie
 
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Post » Sat May 28, 2011 11:08 am

I just have to say, it is unbelievable how much more realistic even one of these animated NPCs are in an area. I walked into Wolverine Hall, having forgot all about the blacksmith, and was like WOAH! It's actually startling how much of an improvement to the area it was.

Excellent work! :goodjob:
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Motionsharp
 
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