[ RELz ] Animated Morrowind

Post » Sat May 28, 2011 12:18 pm

That's strange. I had a simaler problem occur, but the Fix animation error option fixed that. Sorry I can't be of any more help :(
EDIT: Nevermind :P
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JLG
 
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Post » Sat May 28, 2011 10:34 am

What a wonderful Christmas present Arcimaestro Anteres!

Many thanks for your efforts.
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kat no x
 
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Post » Sat May 28, 2011 7:32 am

Reinstalling the animation kit and using the animation fix function (with administrator privileges) solved the problem.

Apparently who has installed the Animation Kit has to use this function to avoid this problem

What a wonderful Christmas present Arcimaestro Anteres!

Many thanks for your efforts.

oh, a legendary modder :) Hi!
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Michelle davies
 
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Post » Sat May 28, 2011 4:38 pm

I see. Actually I am renaming weapon (right hand) to shield bone and vice versa in x.nif and x.kf files of such animations, than "shields" are in the right hand. Ja, clothes/armor was used as tools.

yeah, I just did it with this slave.

He is holdong a sponge to clean the floor

http://www.youtube.com/watch?v=xQtfir6HMeE
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Carlos Vazquez
 
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Post » Sat May 28, 2011 5:31 am

=o NPC slaves cleaning the floors!? I want to buy some Khajiit slaves to clean my floors now! =o Screw brooms, I want people to get on their hands and knees! ^^

This is amazing work Antares! :D
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lacy lake
 
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Post » Sat May 28, 2011 1:43 pm

=o NPC slaves cleaning the floors!? I want to buy some Khajiit slaves to clean my floors now! =o Screw brooms, I want people to get on their hands and knees! ^^



you are a Telvanni, aren't you? :D
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Del Arte
 
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Post » Sat May 28, 2011 5:32 pm

xD No I'm not actually! ^^" I still don't truly have an affinity for any of the houses or guilds. ^^" But I do like having slaves. I just have to try not to get attached to them anymore. Slaves make wonderful cannon fodder for my newest character "Ra'Bolg the Slayer". xP (Edit: Don't think I need to mention he is evil. xP Without Bounty Avoiders I would have a 3000+ bounty already. xD)
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Harry Leon
 
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Post » Sat May 28, 2011 7:04 am

you are a Telvanni, aren't you? :D


I certainly am and I'm pumped! :)

Compatibility with with the Slave Mod would be nice as well. It is on your recommended mods list after all ;)
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Tracey Duncan
 
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Post » Sat May 28, 2011 2:43 pm

@ Pluto, Mirelurk21, and Arcimaestro Anteres - thank you for your replies. (And now I'll stop spamming this thread :-) )
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vanuza
 
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Post » Sat May 28, 2011 9:48 am

Thanks you so much for this, and the new animations look great!
Query: will the slave animation stop after they've been freed? They could maybe be triggered by dialogue so they would resume work after being asked to.
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Sheila Reyes
 
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Post » Sat May 28, 2011 3:39 pm

Compatibility with with the Slave Mod would be nice as well. It is on your recommended mods list after all ;)


Query: will the slave animation stop after they've been freed? They could maybe be triggered by dialogue so they would resume work after being asked to.


Nice idea. The problem is the compatibility with the salve mods. I'll see what I can do.
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Tracey Duncan
 
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Post » Sat May 28, 2011 1:38 pm

Nice idea. The problem is the compatibility with the salve mods. I'll see what I can do.

What about including it as an optional addon (along with the sitting 'vanilla' NPCs, like Helseth or Vedam Dren)? :hubbahubba:
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Chelsea Head
 
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Post » Sat May 28, 2011 7:05 am

The second part? This is really great news! I have a couple of questions.
First. Arcimaestro Antares, Do you give me your permission to adapt this mod for the Russian version of Morrowind?
Second. Here at the forum, I saw the topic, which discussed the possibility of adding in Morrowind animated fishermen on the boat. Are you planning something similar?
Third. Will we see an animation for the locations in Bloodmoon? Skaal woodcutter or a hunter, for example?
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His Bella
 
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Post » Sat May 28, 2011 9:46 am

What about including it as an optional addon (along with the sitting 'vanilla' NPCs, like Helseth or Vedam Dren)? :hubbahubba:

maybe.

The second part? This is really great news! I have a couple of questions.
First. Arcimaestro Antares, Do you give me your permission to adapt this mod for the Russian version of Morrowind?
Second. Here at the forum, I saw the topic, which discussed the possibility of adding in Morrowind animated fishermen on the boat. Are you planning something similar?
Third. Will we see an animation for the locations in Bloodmoon? Skaal woodcutter or a hunter, for example?

1: oh great! Let me know when you are done, so I'll add a link to the russian version at its page at PES
2: it was in my plain for the first part, now maybe I can do it for the second part
3: that is an idea. I'll see if I can do it.
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Daniel Holgate
 
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Post » Sat May 28, 2011 2:54 pm

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8118

This is a tutorial. A How-to animate using Blender. Also some useful files are provided.
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Franko AlVarado
 
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Post » Sat May 28, 2011 9:44 am

oh great! Let me know when you are done, so I'll add a link to the russian version at its page at PES


All done! As you will be more convenient to take archive?
Added:
- Russian translation of plugin.
- Readme in Russian.
- Cleaned and reduced AM_Music1 (and the sound of whistling, too).
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Karl harris
 
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Post » Sat May 28, 2011 8:09 am

To AA

I'm trying to use lizitail's animation tool to merge some of your work into one file, then attach to a unique npc , then use script to let it sit, eat, read...according to times.

need a sleep animation. will you make one ? I know rx31 made one , but that one include the animation of fall and stand up, I want a simple more static sleep animation just like your sit and watch table animation.
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Stay-C
 
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Post » Sat May 28, 2011 4:12 pm

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8118

This is a tutorial. A How-to animate using Blender. Also some useful files are provided.

Sweet! I just got blender again and I'd like to try my hand at animating. Thanks for the tutorial!

Is fileplanet down? When I try to download it, it just comes up with a blank page. It was working just two days ago. Does it work for other people?
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Peter P Canning
 
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Post » Sat May 28, 2011 7:59 pm

Is fileplanet down? When I try to download it, it just comes up with a blank page. It was working just two days ago. Does it work for other people?


Same here. Hope it will be back soon.
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Rozlyn Robinson
 
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Post » Sat May 28, 2011 10:29 am

Arcimaestro Antares: in all honesty I thank you for making my christmas this year. Your beautiful animations - and now the tutorial - are the best christmas presents I had for a long time. I shall enjoy playing with them "in my little world" - and whish you happy holidays! :foodndrink:
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Tai Scott
 
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Post » Sat May 28, 2011 6:25 pm

To AA

I'm trying to use lizitail's animation tool to merge some of your work into one file, then attach to a unique npc , then use script to let it sit, eat, read...according to times.

need a sleep animation. will you make one ? I know rx31 made one , but that one include the animation of fall and stand up, I want a simple more static sleep animation just like your sit and watch table animation.

Ok, but which Idle should it use?

Is fileplanet down? When I try to download it, it just comes up with a blank page. It was working just two days ago. Does it work for other people?

yes, I tried to download also othe mods, and I couldn't. Hope it will be solved soon.

Arcimaestro Antares: in all honesty I thank you for making my christmas this year. Your beautiful animations - and now the tutorial - are the best christmas presents I had for a long time. I shall enjoy playing with them "in my little world" - and whish you happy holidays! :foodndrink:

Happy Christmas! :)
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Mari martnez Martinez
 
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Post » Sat May 28, 2011 6:43 am

Sphinx: I'm trying to use lizitail's animation tool to merge some of your work into one file, then attach to a unique npc , then use script to let it sit, eat, read...according to times.

need a sleep animation. will you make one ? I know rx31 made one , but that one include the animation of fall and stand up, I want a simple more static sleep animation just like your sit and watch table animation.

AA: Ok, but which Idle should it use?


Thank you.

I think which idle is not important, because can rename the kf file to something like idle 9:.kf and it will auto set to idle9 after merge.
I found rx31 did make a sleep animation without fall and stand up. I allready combine one. but still look forward to your work.

I have no request right now. what you have made is allready awesome and it bring morrowind to new age.
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Richard Dixon
 
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Post » Sat May 28, 2011 10:34 am

After split and merge some of your work, it show this

http://i46.tinypic.com/5zk0ed.jpg

as you may see, she play sit drink anim in wroing direction.

so, it's not easy to combine it with lizetail's tool. and your work usually have mutiple idles in one kf file. each kf need more than 2 sockets of idle. it's not easy to fully include them in one kf file.

may you make an animation that include some common animation in it ? such as idle3 sit watch table, idle4 sit eat and drink, idle5......
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FLYBOYLEAK
 
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Post » Sat May 28, 2011 6:00 am

After split and merge some of your work, it show this

http://i46.tinypic.com/5zk0ed.jpg

as you may see, she play sit drink anim in wroing direction.

so, it's not easy to combine it with lizetail's tool. and your work usually have mutiple idles in one kf file. each kf need more than 2 sockets of idle. it's not easy to fully include them in one kf file.

may you make an animation that include some common animation in it ? such as idle3 sit watch table, idle4 sit eat and drink, idle5......



tell me what you exactly need.
idle3 sit watch table,
idle4 sit eat and drink,
then?
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Haley Cooper
 
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Post » Sat May 28, 2011 1:26 pm

To AA:

idle3 sit watch table,[imagine that this could be use to sim sit reading, sit play dice game, or sit outdoor watch camp fire]

idle4 sit eat and drink, [just your sit eat and drink, it looks perfect. before you used 4 idles, please put them in one idle]

idle5 normal sit [arms gesture naturely, imagine it could be use to sim sit talk or just sit ]

idle6 sit writing [for agent sim]

idle7 stand reading [this can sim stand study item in hand]

idle8 collecting [for farmer and alchemy gather plants, I suddenly think one npc kill another npc then crouch and loot his body, this can also use to sim set trap and disarm trap.....]

idle9 sleep

that's enough to me.
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Kevin S
 
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