[ RELz ] Animated Morrowind

Post » Sat May 28, 2011 10:13 am

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The Elder Scrolls III

Animated Morrowind

by Arcimaestro Antares


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This mod adds some new animated Npcs to the world, and gives animations to some Npcs of the original game.

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http://www.youtube.com/watch?v=6friXBiBhVs
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http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8118

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Old Npcs
- Lette, the redguard woman who suffers the Swamp Fever, a bit North of Tel Mora
- Granny Varis, the dunmer woman who cleans the Temple, in Mournhold, Temple Reception

New Npcs:
- a drummer in the Ahemmusa Camp
- a smith in Sadrith Mora, Wolverine Hall
- an alchemist in Ald Ruhn, Guild of Mages
- a clerk in the Census and Excise Office
- 3 dreamers in Falasmaryon Stronghold
- an Orc in Balmora, Council Club
- a beggar in Balmora, next to the Temple
- a fisherman in Khuul
- a bard in Mournhold, Great Bazaar, and another bard in Mournhold, the Winged Guar
- 2 readers in Vivec, Library of Vivec

all these new Npcs will appear randomly (40-50%) only during some hours of the day. People in tavern will appear at evening/night, while a clerk will appear during the morning/afternoon.

This mod requires Tribunal and Bloodmoon.

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CREDITS & USAGE

Many thanks to

- Der Juvas, who kindly allowed his musics ("Old Goblet" and "Drink and Dance", renamed "AM_Music2" and "AM_Music3") to be used as music of the bard named Der Juvas, in "Mournhold, the Winged Guar".
- MrKenor, who kindly allowed his music (Mororwind Main Theme, renamed "AM_Music1") to be used as music of the Bard named "Martin Kenor", in "Mournhold Great Bazaar". More of this performer at his channel on youtube http://www.youtube.com/user/MrKenor

- who released the tools Blender and Nifskope, used to make the animations. A special thanks to Amorilia at NifTools forum who released the exporter to export animations from Blender to Nif file. http://niftools.sourceforge.net/forum/

- all the Morrowind Community for their suggestions and support.

Feel free to use my part of this mod how you wish. Just inform me if you place it original or modified somewhere on Web.

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Laura Hicks
 
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Post » Sat May 28, 2011 1:03 pm

Yes!
Been waiting on this.
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helliehexx
 
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Post » Sat May 28, 2011 8:01 pm

Nice im gonna download this heck yea.
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*Chloe*
 
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Post » Sat May 28, 2011 5:36 am

This is great news! I have been waiting for a release, I can't wait to start adding this to NPCs (as soon as I have any...) in my mod.

Great work! :goodjob:

-Melchior Dahrk
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Red Sauce
 
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Post » Sat May 28, 2011 7:16 pm

Wow, didnt expect that :) Thanks for your, im sure, hard work!
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Prue
 
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Post » Sat May 28, 2011 6:50 pm

Yippee! :dance: I look forward to seeing these when I start a new game!
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Jesus Duran
 
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Post » Sat May 28, 2011 8:28 pm

Very cool, I am sure this will add some welcomed atmosphere. :cookie:
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Susan Elizabeth
 
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Post » Sat May 28, 2011 3:17 pm

A big :goodjob: very cool
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Juan Cerda
 
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Post » Sat May 28, 2011 7:27 pm

wow that is just pure awesomeness my friend
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Soku Nyorah
 
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Post » Sat May 28, 2011 10:53 am

Awesome, awesome, awesome - gonna have to fiddle with my own copy of this and toss animations on some more NPCs around the world and such. Kudos!
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Andrew Perry
 
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Post » Sat May 28, 2011 8:33 am

Incredible addition to Morrowind! :goodjob: Thanx for your hard work Aercimaestro.
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lucy chadwick
 
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Post » Sat May 28, 2011 7:34 pm

I gave the beggar by temple 600k as a gift =)
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TOYA toys
 
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Post » Sat May 28, 2011 7:47 am

Merry Christmas to us! :hehe:

Thanks a ton for this Arcimaestro...thanks for sharing! :goodjob:
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Louise
 
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Post » Sat May 28, 2011 6:43 am

Absolutely amazing work! Adds some long overdue atmosphere to morrowind. :)
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Justin Bywater
 
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Post » Sat May 28, 2011 7:20 pm

Yay!
Been waiting for this! Thank you so much
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Rich O'Brien
 
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Post » Sat May 28, 2011 11:13 am

Absolutely gorgeous. Amazing to see with Better Bodies too. Just one thought, now that I see it in game, it seems a little odd that the smith does not have a forge anywhere near him. Why would he be hammering on a cold sword?
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Harinder Ghag
 
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Post » Sat May 28, 2011 11:28 am

Great work! Loads of potential to expand the mod to all Morrowind. With more animations. :D
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[ becca ]
 
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Post » Sat May 28, 2011 10:59 am

Nice news. will dl and see it ingame few hour later.

this is one of the most unusually mod during years.

and

from the picture in download link, I noticed the clerk seems didn't catch the pen with his first 3 fingers but with his all 5 fingers. I mean his have the pen in hand , not in 3 fingers.
move the pen near the first 3 fingers may looks better.
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Emmie Cate
 
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Post » Sat May 28, 2011 6:08 am

Awesome! Thanks!
So there's no more dependency on Better Clothes now for them?
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Celestine Stardust
 
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Post » Sat May 28, 2011 10:31 am

This looks brilliant! :D I'll add this to the resource list if you've no objections. :foodndrink:
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Dalia
 
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Post » Sat May 28, 2011 4:24 pm

Massive thanks to you!
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Shianne Donato
 
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Post » Sat May 28, 2011 11:42 am

Thanks for the relz Archimaestro. :tops:
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Star Dunkels Macmillan
 
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Post » Sat May 28, 2011 5:22 pm

Thanks for sharing your work.
It's a happy time.
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Matthew Barrows
 
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Post » Sat May 28, 2011 5:59 pm

FEEDBACK

I get animation errors when I start a new game and saw the clerk. after click the "yes to all" button, my game freeze.

solution

after I run lizetail 's animation fix exe, it run smooth.

I saw the fisherman, the smith, the begger, they all looks nice. the clerk looks better than I think.

I didn't saw the orc in balmora council club , even after enter/re-enter the cell more than 15 times.

this one is very important, you know, modders use "sitting pant" to sim the effect during years.

suggest

a simple sitting animation [not eat or drink] is very usefull , if you like to make. it may sim 2 npcs sitting and talking to each other. you may make it looks like thinking while arms on desk or other nature gesture. it will open a wide moding ability, such as npc have a meeting , or even a npc wait you to play a dice game with him. a nice eye candy.
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Kirsty Wood
 
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Post » Sat May 28, 2011 4:53 pm

It's done, great! :D
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-__^
 
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