[WIPz] Animated Morrowind

Post » Fri May 27, 2011 4:43 pm

I love the readers. Such simple animations yet they add so much atmosphere. Before, the Library of Vivec looked like it had a lot of people in there who couldn't find the book they were looking for.
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Laura Wilson
 
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Post » Fri May 27, 2011 1:51 am

Darn, I can't figure out how to add keyframes properly, whenever I move the bones and object to the next pose, it changes the first frame too...

Oh, did I say I was trying to animate? :hehe:

When you get the pose you want on the part of the timeline you want the hit "I" and select what you want that frame to save.

Loc=Location
Rot=Rotation
Scale=Scale
__________
LocRot=Location and Rotaion
Etc..
Etc..
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Tanya
 
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Post » Fri May 27, 2011 2:34 pm

slaves should have flinch animation like about to be strike!
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Makenna Nomad
 
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Post » Fri May 27, 2011 3:33 pm

When you get the pose you want on the part of the timeline you want the hit "I" and select what you want that frame to save.

Oh, so THAT's how you add a new frame, I kept clicking those buttons with the padlock icons and it kept doing weird stuff, thanks.

I knew about the "loc" and stuff though, but thanks.

EDIT: Argh, I add a new "loc rot" keyframe at frame 20, but when I pose/move the skeleton/figure it still changes the pose/location at frame one, what am I doing wrong?
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Johnny
 
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Post » Fri May 27, 2011 10:53 am

it is an animation, so I can attach it to any Npc. :) Maybe in the final release it'll be an orc.

I want to make also another eating animation to use for nobles, and they'll eat with fork and knife :)



I thought you would have multiple NPC's eating not just oen Orc.
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Valerie Marie
 
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Post » Fri May 27, 2011 9:12 am

How would you like if I made daedra worshippers pray like in this http://www.youtube.com/watch?v=aL2ReQgj_zg with weaving back and forth in a trance like state.


Wouldn't like that at all. Definetly have them speaking softly in some weird language. you seem to have high jacked his thread. :lol:
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jodie
 
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Post » Fri May 27, 2011 1:17 am

Well I was eventually make some exercising animations like pushups, one arm pushups, and sparring. As for spinning a staff I don't know how you could do that unless you animate the weapon, but if you animate the staff it will always spin even when the NPC does not perform the Idle.

OT: I checked out your videos on youtube with the nunckuck like things I'm not sure what dancing it's called, but it looks cool and I bet you have some serious skills with real nunchucks. :P

Nope, can't nunchuck for my life (except for WII). What I do is called Poi =) Been doing it for like five or six years now.

OnTopic: I don't think that is the case, you can animate weapons to only play at certain idles however the animation file for the weapon have to be as long as the complete animation file for the npc. (or even the base animation?). This I know because I've seen Phijama do it, I have his Jester staff that plays different face animations depending on the idles.
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ShOrty
 
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Post » Fri May 27, 2011 9:56 am

You mean like in the movies with the crazy jungle tribes dancing around a fire. :)



No, like a http://www.youtube.com/watch?v=vnunfciSr7k :D

(though this was just a fun suggestion for its own sake, not for the actual practicality of an animation :) )
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Quick Draw III
 
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Post » Fri May 27, 2011 4:20 pm

Oh, so THAT's how you add a new frame, I kept clicking those buttons with the padlock icons and it kept doing weird stuff, thanks.

I knew about the "loc" and stuff though, but thanks.

EDIT: Argh, I add a new "loc rot" keyframe at frame 20, but when I pose/move the skeleton/figure it still changes the pose/location at frame one, what am I doing wrong?



when you press "I", make sure you have all the bones selected :)

Anyway, the idea to animate also the daedra worshipper is very good. This makes me think we can also do something for the static bandits and wizards in the caverns and something for the dreamers...
so, dear community, I am sure you are plenty of suggestions about how to animate dreamers... so share your thought... :)
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elliot mudd
 
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Post » Fri May 27, 2011 11:03 am

when you press "I", make sure you have all the bones selected :)

Ok, I got it to add the keyframes properly, but whenever I move it into a pose and change the frame it just resets. :(
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Alex [AK]
 
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Post » Fri May 27, 2011 8:57 am

Ok, I got it to add the keyframes properly, but whenever I move it into a pose and change the frame it just resets. :(

That's why you choose the frame first then pose and save the position.
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Sophie Louise Edge
 
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Post » Fri May 27, 2011 9:29 am

That's why you choose the frame first then pose and save the position.

I did!

EDIT: I got it to work! Horay! Now I'm gonna finish this animation, any pointers for getting it to work ingame after?
And how do I move my keyframes? Some of the stuff goes a little too fast.
^
Figured that out (moving keyframes), this is going great!
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James Smart
 
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Post » Fri May 27, 2011 8:36 am

No, like a http://www.youtube.com/watch?v=vnunfciSr7k :D

(though this was just a fun suggestion for its own sake, not for the actual practicality of an animation :) )


that doesn't even look slightly daedric. I would say Daedra worship is most like our real world Satan worship. I think you would have to have a sacrifice animation where someone or somthign is being sacrificed. it needs to look and sound evil.
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brandon frier
 
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Post » Fri May 27, 2011 10:00 am

Well, my Daedra worship animation is done, I want to test it ingame, how would I go about doing that?
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Sophie Louise Edge
 
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Post » Fri May 27, 2011 8:53 am

Is your daedra animation cool? ^_^
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Honey Suckle
 
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Post » Fri May 27, 2011 12:39 pm

Is your daedra animation cool? ^_^

It's as I described earlier, I can make a video, if I can test it. So.. how do I set it up?
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jess hughes
 
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Post » Fri May 27, 2011 4:53 am

you have to assign an animation group to your animation.

In Blender you can (where you load the windows "3d view", "Timeline" etc..)
load the window "Text"- ther should be a text named "Anim". In the text anim there should be something like:

1/Idle: Start
250/Idle: Stop

replace 1 and 250 with the first and last frame of your aniamtion and Idle with an Idle between Idle2 and Idle9.

After exported, you may need to use another xAnimation.Nif file, because the xAnimation.Nif file exported doesn't work properly. Use that one of the dancing girl.

In game, assign a high percentage to the idle you chooce, and 0 as distance in the AI - Wander of the Npc (otherwise teh Npc will walk around and will not execute your aniamtion)
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Luis Reyma
 
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Post » Fri May 27, 2011 5:00 pm

load the window "Text"- ther should be a text named "Anim". In the text anim there should be something like:

There is no text named "Anim"... :unsure:
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Erin S
 
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Post » Fri May 27, 2011 2:07 pm

make then a new one. Click on Text and then New.
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Manny(BAKE)
 
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Post » Fri May 27, 2011 9:32 am

make then a new one. Click on Text and then New.

Ok then, I added a new one and put that stuff, now I'm not sure what you meant about the "After exported, you may need to use another xAnimation.Nif file, because the xAnimation.Nif file exported doesn't work properly. Use that one of the dancing girl.". What do I do here? Copy over some stuff?

Forgive me for my noobishness, I've never done animation before, all I knew how to do before today was rig stuff to bones...
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Andrea Pratt
 
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Post » Fri May 27, 2011 2:01 pm

Ok then, I added a new one and put that stuff, now I'm not sure what you meant about the "After exported, you may need to use another xAnimation.Nif file, because the xAnimation.Nif file exported doesn't work properly. Use that one of the dancing girl.". What do I do here? Copy over some stuff?

Forgive me for my noobishness, I've never done animation before, all I knew how to do before today was rig stuff to bones...



when you export an animation file, say you call it "MyAnimation" you may decide to export all the 3 files. Blender will name them

MyAnimation.Nif
xMyAnimation.Nif
xMyAnimation.Kf.


The xMyAniamtion.Nif file exported doesn't work correctly. So, find the xDancingGirl.Nif (I don't recall its name exaclty, but you know what file I mean), copy it and rename it xMyAniamtion.Nif and then delete the xMyAnimation.Nif exported by Blender.
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Sarah MacLeod
 
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Post » Fri May 27, 2011 1:18 am

There is no text named "Anim"... :unsure:

Do what I do. First open it in nifskope, then click NiTextKeyExtraData and go into block details, after that completely drop down Text Keys, finally edit the first Text Key where it says, "Idle etc" change it to, "Idle( a number 3-9): Start" and edit the next Text Key to say, "Idle(same as last number you picked): End". Do the same to the .kf file. Then open up the CS and attach it to an NPC, you can edit how often they perform the idle in the AI menu.

Edit: @ Cabius
I'm not hijacking Arcimaestro Anteres thread, I asked him if I can post my work here and it was fine with him.
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stephanie eastwood
 
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Post » Fri May 27, 2011 12:42 pm

Do what I do. First open it in nifskope, then click NiTextKeyExtraData and go into block details, after that completely drop down Text Keys, finally edit the first Text Key where it says, "Idle etc" change it to, "Idle( a number 3-9): Start" and edit the next Text Key to say, "Idle(same as last number you picked): End". Do the same to the .kf file. Then open up the CS and attach it to an NPC, you can edit how often they perform the idle in the AI menu.

you can do also like that, but trust me it will safe your time to write all the animation groups in NotePad and then copy and past in Blender.



Edit: @ Cabius
I'm not hijacking Arcimaestro Anteres thread, I asked him if I can post my work here and it was fine with him.

Any animator is welcome :) Taroustheslayer made also some animations that I'll copy inspired me :P
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NeverStopThe
 
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Post » Fri May 27, 2011 3:15 pm

Err... I'm having another strange issue, my animation appears to be playing ingame, but the guy is invisible, yet I can see that his shadow is casting the shadow which my animation is playing in.
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Elizabeth Falvey
 
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Post » Fri May 27, 2011 3:12 am

Err... I'm having another strange issue, my animation appears to be playing ingame, but the guy is invisible, yet I can see that his shadow is casting the shadow which my animation is playing in.


this happens if you use the xAnimation.Nif exported by Blender....

use this file instead, and rename it xMyANimationName.Nif
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sarah taylor
 
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