[WIPz] Animated Morrowind

Post » Fri May 27, 2011 11:35 am

it would need also something to actually stamp then?


Yes, your character's paper's which he claims to be stamping!! It appears after he's done talking.
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WTW
 
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Post » Fri May 27, 2011 8:44 am

I just created a pretty good sneezing animation any advice on getting NPC's to use it.


I hope they use a tissue don't want my NPC's catching Guar Flu
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Eve(G)
 
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Post » Fri May 27, 2011 3:40 am

I like it! I would just make sure the hands are grasping the broom the whole time. If you were to make the animation stop upon greeting, could the broom still be held like a broom is usually held when not sweeping?


this is how she keeps the broom while not sweeping. To make her keep the broom differently from this, I should rework also the walkForward animation...


Arcimaestro Anteres can you take a look at the files cause I think the animation plays ingame, but it does it extremely fast to where it's barely noticeable it even played.

sure, send me it


Great idea and nice animations!!!
I was always puzzled why slaves in mines were not working but simply hanging around.

However, MW has several hardcoded limitations in it's animation control system/scripting that are not resolved so far by any extensions like MWSE. For instance:

1. Only idle sequences (btw, only seven, not nine, are working as expected) can be controlled via AIWander function for NPCs (there is no way for direct scripting control of PC animations). PlayGroup and LoopGroup function calls are producing not reliable results.

2. There is no problem with looped animations like on the video but there is no reasonable to my knowledge generic solution for the requested here in several response posts transition animations. MW game engine often "forces" NPC to display "Idle" sequence between any other sequences; "Loop Start/Stop" text keys are simply ignored. What sounds simple ("stand up, pick a book from a shelf") might require heavy complex scripting in a specified game scene (NPC should "know" where shelf is etc.).

3. Game engine always rotates NPC's head in the direction of the nearest actor (creature, other NPC, player) and that usually "corrupts" the displayed animation.

4. Game collision detection system can be a serious obstacle in certain cases e.g. sitting animations. Fortunately, this can be resolved by modifying collision structures of particular sits meshes or within animation themselves (repositioning of root bones and "Bounding Box").

5. Game engine "knows" how to animate only the upper body e.g. torch animations.

Anyhow, IMHO such animations (actually animated poses) for carefully selected NPCs could definitely make the game more realistic. BTW, in two-handed weapon animations (broom) weapon bone is also animated.
Please continue working.

Good luck!

:)

Thank you :)


Yes, your character's paper's which he claims to be stamping!! It appears after he's done talking.

I could replace the book you see in the video with the paper, and then, next time you see him, he would have the book. We'll see.


This all looks great. Just to let you know, fishing is already done - Qarl did it ages ago, just didnt release it as part of his big pack. I think it was part of the underground? I can send it you if you like.


oh yes, send me it! :)
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Tikarma Vodicka-McPherson
 
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Post » Fri May 27, 2011 4:20 pm

this is how she keeps the broom while not sweeping. To make her keep the broom differently from this, I should rework also the walkForward animation...



sure, send me it



Thank you :)



I could replace the book you see in the video with the paper, and then, next time you see him, he would have the book. We'll see.




oh yes, send me it! :)

Great idea! This will be much more effective at bringing life into the world than "radiant AI" ever will. Really hope this sees completetion, Ive sen too many mouth-watering mods die. If you need any help with donkey jobs like tedious implementing or anything of that sort or even donations, just say so.


OT: Are you still working on the real-time gondola travel?
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Rudi Carter
 
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Post » Fri May 27, 2011 3:20 pm

Here is the new video of Granny Varis in Mournhold.

I was very disappointed the first time she told me "I clean this temple" but she didn't do it.
Now I fixed it ;)

http://www.youtube.com/watch?v=FXqCd9cyy-0


OT: Are you still working on the real-time gondola travel?


I did some tests

http://www.youtube.com/watch?v=Y2fn-pRXolU

I knew Fliggerty was working on it, so I gave up.
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City Swagga
 
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Post » Fri May 27, 2011 11:04 am

Mind-blowing.
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Theodore Walling
 
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Post » Fri May 27, 2011 6:33 am

Wow, will this work will every NPC?
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maria Dwyer
 
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Post » Fri May 27, 2011 12:31 pm

Here is the new video of Granny Varis in Mournhold.

I was very disappointed the first time she told me "I clean this temple" but she didn't do it.
Now I fixed it ;)

http://www.youtube.com/watch?v=FXqCd9cyy-0


I like this result better. It also makes sense for her not to stop sweeping while talking to you, so I would call this one complete.
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Ash
 
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Post » Fri May 27, 2011 7:36 am

These look great! Awesome work, Anteres! :tops:


There are a few mods in Oblivion that can cause NPCs (or the player) to play an animation. The mods accomplish this by adding an item to the character's inventory; I assume the item is scripted such that when present in the inventory, it causes the character to play the animation. I'm not sure how useful this info is, but it is just a thought.
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DarkGypsy
 
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Post » Fri May 27, 2011 4:52 pm

I am making now, the aniamations for the famous musicians.

Now they are animation for Npcs.

The fact they are Npcs, means they can be used on both Better Bodies and vanilla Npcs. Thery are like every other Npc, so you can choose their race, you can choose hair, faces and clothes they have normal dialogues and react normally if attacked.


Here is a video of a drummer. I made him an Ashlander

http://www.youtube.com/watch?v=c1y12cOYt3w
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Janette Segura
 
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Post » Fri May 27, 2011 6:33 am

I am making now, the animations for the famous musicians.

Now they are animation for Npcs.

The fact they are Npcs, means they can be used on both Better Bodies and vanilla Npcs. They are like every other Npc, so you can choose their race, you can choose hair, faces and clothes they have normal dialogues and react normally if attacked.

Here is a video of a drummer. I made him an Ashlander.

Wonderful! This will indeed make creating musicians much more flexible! :dance:

The drumming sound is built into the animation? I like it, but would you also consider a silent version since most people will want to use this to replace the musicians in tavern mods where selectable music will be playing.
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renee Duhamel
 
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Post » Fri May 27, 2011 1:00 am

Wonderful! This will indeed make creating musicians much more flexible! :dance:

The drumming sound is built into the animation? I like it, but would you also consider a silent version since most people will want to use this to replace the musicians in tavern mods where selectable music will be playing.



This one in the video, is a scripted music so anyone can change it :)
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maddison
 
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Post » Fri May 27, 2011 3:28 am

Awesome! It the drum set up or is it just placed next to him, allowing for Phijamas new instruments to be used?
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Portions
 
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Post » Fri May 27, 2011 10:01 am

I think it's just placed there, this animations only affects NPC and don't add other models (just a supposition :D )
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JaNnatul Naimah
 
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Post » Fri May 27, 2011 2:35 pm

I think it's just placed there, this animations only affects NPC and don't add other models (just a supposition :D )



You are correct! :goodjob:
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dell
 
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Post » Fri May 27, 2011 11:27 am

Great work! I'm really impressed with cleaning woman and drummer, but Soccucius is too "mechanical" in my view. Anyway, it seems you're talented in animating, so maybe you will take care about taverns, making a few animations for drunkers and pvssyrs just sitting there, not doing anything special? Taverns are so strange, with all these men standing along the walls. Some simple animations for sitting people will make Morrowind much more lively and real.
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Danny Blight
 
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Post » Fri May 27, 2011 9:44 am

Great work! I'm really impressed with cleaning woman and drummer, but Soccucius is too "mechanical" in my view. Anyway, it seems you're talented in animating, so maybe you will take care about taverns, making a few animations for drunkers and pvssyrs just sitting there, not doing anything special? Taverns are so strange, with all these men standing along the walls. Some simple animations for sitting people will make Morrowind much more lively and real.

Like I said earlier, The Regulars - sitting NPC is a mod Arcimaestro could expand on. That's a mod which make some people sit in taverns.
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Eire Charlotta
 
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Post » Fri May 27, 2011 4:02 pm

Here is a video of a drummer. I made him an Ashlander

http://www.youtube.com/watch?v=c1y12cOYt3w

Oooh! Can you make Creeper do that? After all, he says he just wants to play his drum! :D
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Ludivine Poussineau
 
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Post » Fri May 27, 2011 4:36 pm

Like I said earlier, The Regulars - sitting NPC is a mod Arcimaestro could expand on. That's a mod which make some people sit in taverns.

Not exactly. "The Regulars" just use "sitting pants" on a few newly added NPCs - not already existing ones. And that's understandable, because Morrowind has very different pants on its natives and making sitting version for every pants in the game would be... strange decision. So, there is nothing to expand for Arcimaestro - "The Regulars" mod and new animations are completely different things.
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Steve Smith
 
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Post » Fri May 27, 2011 3:14 pm

maybe you will take care about taverns, making a few animations for drunkers and pvssyrs just sitting there, not doing anything special? Taverns are so strange, with all these men standing along the walls. Some simple animations for sitting people will make Morrowind much more lively and real.

I thought about the taverns, but there are many mods that change them, so I scare mine wouldn't be used due to conflicts... I'll have a better look at these other mods, to see how I can add something without conflicts


Oooh! Can you make Creeper do that? After all, he says he just wants to play his drum! :D


do you want he also wears some pants, to make him more civilized? :nerd:

http://img6.imageshack.us/img6/8240/jjuj.jpg
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JLG
 
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Post » Fri May 27, 2011 8:09 am

Khuul is a fishing village

http://www.youtube.com/watch?v=b5TcJ3QRnXc

thanks to Alphax for the whistle :whistle:
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Eve(G)
 
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Post » Fri May 27, 2011 2:05 am

A dream come true, or soon to be at least.
Great work!
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MARLON JOHNSON
 
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Post » Fri May 27, 2011 6:51 am

Anteres, you've got to make Maiq be fishing, after all, that's what he was supposed to be doing...

EDIT: Can I have the original unedited whistle sound? The one that's not made into "The Road Most Traveled", I want to make a whistle with all the other Morrowind tunes. :D
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Red Sauce
 
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Post » Fri May 27, 2011 8:41 am

This is pretty good. I would love to see animations where NPC's walk then bend down to pick something up or eating food or drinking.

Good work so far :)
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Ann Church
 
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Post » Fri May 27, 2011 5:29 am

Anteres, you've got to make Maiq be fishing, after all, that's what he was supposed to be doing...

EDIT: Can I have the original unedited whistle sound? The one that's not made into "The Road Most Traveled", I want to make a whistle with all the other Morrowind tunes. :D


Maiq fishing? I haven't tought of him, but yes, I think I'll make also him fishing, even if most likely none player ever meet him :(


Here is the original mp3 files uploaded by Alphax some time ago.. there is also the Morrowind main theme :whistle:

http://rapidshare.com/files/254538589/Desktop.zip.html
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Elea Rossi
 
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