I do enjoy seeing your work AA
Animations are good but it would be a shame to feel if you were walking thorugh Disneyland with NPC's repeating the same animations over and over like a well animatron
Is it possible to pause Socucius to look at you instead of writing flat out?
Am so looking forward to seeing what you do to Taverns
Disneyland :rofl:
But I agree with you. I want the MW world looks less static, and I am planning to rework the animations I make. I imagine I could add some movements, like for example, he could lead an hand to his head for a while.
Like notices you, stops writing, stands up, walks to your right. But wait, why would he stand up for you, you're a prisoner, not Nerevarine or something. Or maybe he walks across the room, gets another book and returns to his desk. Only noticing will suffice though.
Yeah, I agree that it would increase the quality of this mod enourmously if he would stop writing when he talks to you or if you stand realy close to him...
Brilliant! you made him left-handed too! You know what would be really cool is if he closed the book then looked up after that as the conversation starts(he doesn't seem like the rude sort to me) :liplick:
Do you mean generally when you apporach him or even during the character's creation?
To stand up and go to take a book, would require a lot of scripting work
i'm pretty sure most animations get interupted when the player is in greeting range, as long as hello isn't set to 0, at least they should...
In this one, the Hello is set to 0, this is because otherwise, he could turn at the pc and stand up. Then he seat again and the rotation is how he was facing the pc. I should then use a script to turn him again to the table, So I set hello to 0 to prevent this problems.
You know I just wen through it and he mentions stamping your papers while just standing there. Perhaps you could try a stamping animation?
it would need also something to actually stamp then?
Wow, so you've started on this already huh?
I'm gonna have a go at giving some constructive criticism:
A few minor improvements you could make are to add wrist and elbow rotations, bend the fingers and remove/shorten the pause before he starts writing again.
You could also reduce the head rotation or remove it, as people follow the pen mostly with their eyes. Looks a bit robotic at the moment, so try to smooth out the movements.
Ideas for future animations: fishing, various farm animations and for the cammona tong, punching their fist's into their hand's or something equally aggresive.
you criticism are always appreciated
about the fishing is somthing I already want to do (why should exist fishing pole otherwise?
). The Camonna Tong action is something interesting, and I'll give it a try. About the head movement, I did it like that, because I cannot aniamate his eyes to follow the quill, so I had to aniamte the head.
That's pretty awesome! The only major thing that bugs me a bit is that his hand is a bit stiff, perhaps you could make the quill and his hand twitter/shake to make it look like he's actually writing?
Besides that it's great, if you want suggestions for future ones I'd make Caius Cosades sit around and drink skooma.
Yes, I'll move also the hand, to give more the idea he is actually writing. I am working on another Npc now, when I finish it, I'll rework sococius