Animated exchangeable body parts like armor or clothes is another story: only morph animations work for me. Synchronization with original full-body animations is not an easy task.
I thought the morrowind code patch now allowed for custom bones to be created, though? Granted, I don't understand everything the mcp changes in the morrowind animation system, and I will have to wait for a few models using the new possibilities to understand and replicate, but I thought animated clothes and armors were precisely one of the goals of the patch?
(btw this is a bit off topic but I was wondering, if thanks to the mcp new bones for long hair are added to the basic skeleton, does that mean that all the animations have to be remade, or that the ones that won't be remade just won't animate the hair but not crash the game? Also, I was wondering, I'm guessing hair bones would be linked to the vanilla head/hair bone, but if that is the case, what would happen when the character turns his/her head to look at something? I'm wondering what would happen to these new bones dependent on the head/hair bone. I guess in the end the real problem is that I just don't grasp the scope of the mcp animation patch :/)
About animated body parts, and more on topic I guess, is it possible to make some that are not attached to specific animations (ie jump, idle3, death1, etc) but rather have a general looping animation that would play no matter what the character is currently doing? I'm not sure I'm being extremely clear here
@Zatone13: hope you don't mind me asking these questions in your thread, if you do just let me know and I'll stop. I think my questions have a link to your original post, and Axel's post made me write all these questions, but I certainly don't want to disturb the course of this thread! :hehe: