Good stuff. I have some questions though:
- Why does the dummy use separate textures? They're identical to the vanilla ones, so you can just use them, and this way the dummy will make use of the retextures.
- I don't really understand why there are some invisible meshes in the model, there's probably no need for them, as the collision for the creatures is managed by the bounding box.
- It would be nice to add real-time shadow for the dummies.
I guess I'll mess with the models a little in my free time and report to you if I'll succeed making any improvements.
By the way, why not to make the dummies die when their fatigue is reduced to zero? That way players will be able to train their h2h the same way as other weapon skills, and without any exploits.
You'd need to "stunt" their fatigue regeneration some way though.