» Fri May 27, 2011 2:28 pm
texture transforms aren't flipping textures. Though you could create a large texture, set up in a grid, with each frame in a different grid section, and then use the tranform to move the texture in U/V so that it looks as if its a flip texture. Basicially this is whats happens in fallout3 if you see this effect, Flip controllers aren't supported anymore- the nitexturingproperty only gets minimal use, and as far as my efforts have gone, flips don't crash, but they hang the GECK.