I've just attempted a BAIN installation of AWLS, and I truly think that I checked off what I needed to, and didn't miss a step. (not that I won't admit that a mistake could be the issue... but I've scoured the readmes for both the AWLS-Meshes install and the AWLS-Brumbek_Mixed_Textures, and I can't see what might be the issue)
Problem: Windows in IC don't change at all at night...
WryeBash v266
OBSE 0016
Chosen Items in BAIN:
AWLS-Meshes00 Advanced
01 Smoke Textures
30 SI
90 Better Cities Windows Chimneys
AWLS-Brumbek_Mixed_Textures00 Core
30 Mages Guild Window Blue
Anvil No Frames Grey
Bruma Grey Windows
Cathedral Grey Windows
Cheydinhal Grey Windows
Chorrol Grey Windows
Farmhouse Grey Windows
ICTemple Green
ImperialCity Grey Windows
Leyawiin Grey Windows
Priory Grey Windows
Ships Grey Windows
Skingrad Grey Windows
I realize that just D/Ling the 'Grey_Windows' Texture set might have been easier, but I really wasn't sure which I may prefer until I perused the Readme.doc to make my choices... heheheh.
Load Order is straight from BOSS, with the exception of the placement of "
37 OOOLivingEconomyWornRebalance.esp" and "
68 Better Cities - Thievery.esp", as both are unrecognized by the program and initially shunted to the dead bottom of the list.
Load Order:
00 Oblivion.esm01 Francesco's Leveled Creatures-Items Mod.esm02 Francesco's Optional New Items Add-On.esm03 Jog_X_Mod.esm04 Cobl Main.esm [Version 1.70]05 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]06 Mart's Monster Mod.esm [Version 3.7b1]07 TamrielTravellers.esm [Version 1.39c]08 FCOM_Convergence.esm [Version 0.9.9a7]09 Better Cities Resources.esm0A Unofficial Oblivion Patch.esp [Version 3.2.0]0B DLCShiveringIsles.esp0C Unofficial Shivering Isles Patch.esp [Version 1.4.0]0D Oblivion.esp0E Francesco's Optional Leveled Quests-SI only.esp0F Francesco's Optional Chance of Stronger Bosses.esp10 Francesco's Optional Chance of Stronger Enemies.esp11 Francesco's Optional Chance of More Enemies.esp12 Francesco's Optional Leveled Guards.esp13 Francesco's Dark Seducer Weapons Patch.esp14 FCOM_Francescos.esp [Version 0.9.9]15 FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]16 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]17 WindowLightingSystem.esp18 aaaBorsBedrolls.esp19 Living Economy.esp1A Living Economy - Items.esp1B Cutthroat Merchants.esp1C DLCHorseArmor.esp1D DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]1E DLCOrrery.esp1F DLCOrrery - Unofficial Patch.esp [Version 1.0.3]20 DLCVileLair.esp21 DLCVileLair - Unofficial Patch.esp [Version 1.0.5]22 Lair_mobs.esp23 DLCMehrunesRazor.esp24 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]25 Mehrunes_mobs.esp26 DLCSpellTomes.esp27 DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]28 DLCThievesDen.esp29 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]2A DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]2B Thievesden_mobs.esp2C KDCircletsOOOOptimized - NPC Equip.esp [Version 1.2]2D FCOM_KDCircletsOOOOptimizedNPCEquip.esp [Version 0.9.9]2E Cobl Glue.esp [Version 1.69]2F Cobl Si.esp [Version 1.63]30 OOO 1.32-Cobl.esp [Version 1.69]31 FCOM_Cobl.esp [Version 0.9.9]32 Bob's Armory Oblivion.esp33 FCOM_BobsArmory.esp [Version 0.9.9]34 Oblivion WarCry EV.esp35 FCOM_WarCry.esp [Version 0.9.9]36 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]37 OOOLivingEconomyWornRebalance.esp38 FCOM_Convergence.esp [Version 0.9.9]39 FCOM_RealSwords.esp [Version 0.9.9]3A FCOM_DurabilityAndDamage.esp [Version 0.9.9]3B FCOM_SpawnRatesReduced.esp [Version 0.9.9]3C FCOM_SaferRoads.esp [Version 0.9.9]3D FCOM_LessRats.esp [Version 0.9.9]3E FCOM_NoAdventurersInGates.esp [Version 0.9.9]3F FCOM_LessReaversInGates.esp [Version 0.9.9]40 Mart's Monster Mod - No Carrion Rats.esp [Version 3.7b1]41 Mart's Monster Mod - Less Reavers.esp [Version 3.7b1]42 Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b1]43 Mart's Monster Mod - Vindasel.esp [Version 3.7b1]44 Mart's Monster Mod - Foxes.esp [Version 3.7b1]45 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b1]46 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b1]47 Mart's Monster Mod - Farm Animals.esp [Version 3.7b1]48 TamrielTravellerAdvScript.esp [Version 1.39c]49 TamrielTravellers4OOO.esp [Version 1.39c]4A TamrielTravellersItemsNPC.esp [Version 1.39c]4B TamrielTravellersItemsCobl.esp [Version 1.39c]4C ShiveringIsleTravellers.esp [Version 1.39c]4D FCOM_TamrielTravelers.esp [Version 0.9.9]4E FCOM_DiverseGuardUnity.esp [Version 0.9.9]4F FCOM_BobsGuardUnity.esp [Version 0.9.9]50 FCOM_HungersUnitySI.esp [Version 0.9.9]51 FCOM_Archery.esp [Version 0.9.9]52 FCOM_MoreRandomItems.esp [Version 0.9.9]53 OOO-WaterFish.esp [Version 1.34]54 MMM-Cobl.esp [Version 1.69]55 thievery.esp56 VaultsofCyrodiil.esp57 VaultsofCyrodiilBC.esp58 za_bankmod.esp59 DLCFrostcrag.esp5A DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]5B Knights.esp5C Knights - Unofficial Patch.esp [Version 1.0.9]5D FCOM_Knights.esp [Version 0.9.9]5E Better Cities .esp5F Better Cities Full.esp60 Better Cities - Full City Defences.esp61 Harvest [Flora].esp [Version 3.0.0]62 Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]63 Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]64 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]65 Francesco's day lenght rescale 1-16.esp66 Mart's Monster Mod - Resized Races.esp [Version 3.7b1]67 Better Imperial City.esp68 Better Cities - Thievery.esp69 Bashed Patch, 0.esp6A Streamline 3.1.esp
For what it's worth... installation order has been straightforward and modular:
- DLCs and Unofficial Patches
- FCOM (and any dependencies or related mods)
- Banks/Vaults of Cyrofiil, Thievery in the Imperial City
- BetterCities
- AWLS
Next up will be finishing up cities with additional/changed entryways (Stealth Entrances, Break Into The Arcane University, Immersive Caves) and outside/distance viewing (RAEVWD, Cities Alive At Night), then Weather (All Natural) and finally get into the 'meat & bones' of my Immersion mods and custom item/quest additions, before restarting my game from scratch.
First time playing Oblivion, so I ran though opening to see it the first time 'round, and to have a "clean" savegame outside IC to be able to verify mods aren't fubaring anything obvious... and mostly to be able to experience the 'before & after' of BetterCities and AWLS installations. Two words to describe post-BC reaction on stepping into IC again... 'dropped jaw'. I take a pretty hefty FPS hit with a strong rain and 4-6+ NPCs onscreen (may rethink Weather Mod, but not until after install and testing), but for general running about it's smooth as silk and looks amazing. Honestly can't wait to get out and EXPLORE once I can finish out my installations and have the weight of the world (and every coin and life-giving scrap of food/drink I carry... heheheh) on my back.
Any assistance would be appreciated, and if any other info is needed, please just let me know. It's likely some stupid minor oversight on my end, but I've tried everything that I can think of.