[RELz]Animated Window Lighting System - Thread 5

Post » Mon Mar 14, 2011 6:25 pm

Aye, I used the QTP3 version (windows and chimneys). Do you need another version done (I still have the AWLS archive on my HDD)? Although I suppose you can use this mesh (or the UOP) as a base for any other version, no?

I'll use the one you sent me as base for the other versions.
User avatar
мistrєss
 
Posts: 3168
Joined: Thu Dec 14, 2006 3:13 am

Post » Mon Mar 14, 2011 3:22 pm

Ladies and gents, something is funny with my install. I used the OBMM installer, and checked all the mods that applied to me, and went on, and then, all the houses ingame had red windows.

I managed to fix the Blood and Mud houses (by manually installing the meshes and textures) but I can't seem to do it with the rest. Any clue as to what's wrong? Or am I being silly and not reading something right (again)?
User avatar
Christina Trayler
 
Posts: 3434
Joined: Tue Nov 07, 2006 3:27 am

Post » Tue Mar 15, 2011 2:37 am

Ladies and gents, something is funny with my install. I used the OBMM installer, and checked all the mods that applied to me, and went on, and then, all the houses ingame had red windows.

I managed to fix the Blood and Mud houses (by manually installing the meshes and textures) but I can't seem to do it with the rest. Any clue as to what's wrong? Or am I being silly and not reading something right (again)?

Sorry to say that indeed you are :)

You installed only the meshes pack and not any texture pack thus you have only the B&M textures which are included in the meshes pack (as they are a special case) but not any other textures.
User avatar
Pete Schmitzer
 
Posts: 3387
Joined: Fri Sep 14, 2007 8:20 am

Post » Mon Mar 14, 2011 10:28 pm

Indeed, in my sleeping-while-downloading (Dialup adaptive mechanism, xD) stupor, I did indeed forget to go back and get the textures...


Yup, same old, stupid me. :D
User avatar
Caroline flitcroft
 
Posts: 3412
Joined: Sat Nov 25, 2006 7:05 am

Post » Mon Mar 14, 2011 2:53 pm

First of all I have the current version of everything, OBSE OBMM. I went the Omod approach and the closest thing I got to working was the chimneys. Im obviously missing some textures for some reason as all "lights" are purple. I selected Advanced and Im using Quarls III redimized. I deactivated and uninstalled and now I have purplish squares coming out of all my chimneys. Can you point me to the exact location of these files so I can get rid of them completely? Id like to know why the omod approach had such disastrous results..usually very reliable...never had anything close to this happen. I used the downloads from this thread. Basically I want to nuke this from my Oblivion directory. Ill try it again but manually..I always feel better about doing it that way with mods such as this.

****

Never mind, I went back and checked it out again. Someone needs to clean the descriptions of all the downloads you need or just put everything in one download. This"Required/Optional" thing is confusing as required is the opposite of optional... that's like saying its day/night. Its 110 here today, no AC so excuse me if I'm ranting.

***
I take it all back, I shoved my melting brains back into my ears and look what happened:

http://soargull.googlepages.com/purdy1.jpg

http://soargull.googlepages.com/purdy2.jpg

http://soargull.googlepages.com/purdy3.jpg

Awesome! Thanks! and sorry.
User avatar
P PoLlo
 
Posts: 3408
Joined: Wed Oct 31, 2007 10:05 am

Post » Tue Mar 15, 2011 12:13 am

dunno man, how much clearer can you be then "Also DOWNLOAD a TEXTURES PACK if you want this to work."

And then in the texture packs it says "(1 Texture pack is required)"

Seems pretty obvious???
User avatar
Justin Hankins
 
Posts: 3348
Joined: Fri Oct 26, 2007 12:36 pm

Post » Tue Mar 15, 2011 5:05 am

dunno man, how much clearer can you be then "Also DOWNLOAD a TEXTURES PACK if you want this to work."

And then in the texture packs it says "(1 Texture pack is required)"

Seems pretty obvious???

I know, ignore what I said, I was having a bad moment there. All is well now.
User avatar
Laura Shipley
 
Posts: 3564
Joined: Thu Oct 26, 2006 4:47 am

Post » Mon Mar 14, 2011 4:28 pm

Hi Ismelda,

I do not know shaders/oblivion enough, but could we get a modified version with volumetric (layered) texture (either the window texture or the glow map) that would be animated? Currently the glow is enabled/disabled but the window is still static - such animation would bring more life to the game.

Regards
Adderek
User avatar
Fam Mughal
 
Posts: 3468
Joined: Sat May 26, 2007 3:18 am

Post » Mon Mar 14, 2011 3:01 pm

Hi Ismelda,

Was just checking on Nexus if you have released a new patch as said a few weeks ago and couldn't find one - did you release a new full version?

Cheers,
PKR.
User avatar
Matt Bigelow
 
Posts: 3350
Joined: Sun Sep 30, 2007 6:36 pm

Post » Tue Mar 15, 2011 4:22 am

Hi Ismelda,

Was just checking on Nexus if you have released a new patch as said a few weeks ago and couldn't find one - did you release a new full version?

Cheers,
PKR.

I didn't release anything since a long time. Now all depends on the version you have...
User avatar
SHAWNNA-KAY
 
Posts: 3444
Joined: Mon Dec 18, 2006 1:22 pm

Post » Mon Mar 14, 2011 6:31 pm

I didn't release anything since a long time. Now all depends on the version you have...

I was referring to what we were talking about a month ago on the previous page (post #70-something)... ;) I do have v.5.1.5.
User avatar
sally R
 
Posts: 3503
Joined: Mon Sep 25, 2006 10:34 pm

Post » Mon Mar 14, 2011 10:27 pm

Question for Brumbek,

What happened to the 5.1.2 texture pack that was listed on this page..It was there yesterday, but now it has been removed.

http://www.tesnexus.com/downloads/file.php?id=20063

?
User avatar
Latino HeaT
 
Posts: 3402
Joined: Thu Nov 08, 2007 6:21 pm

Post » Mon Mar 14, 2011 6:47 pm

I am failing to get this to work. I'm sure I've done something wrong, but perhaps y'all can help me to figure out what.

I tried once with Advanced esp and Gray texture pack. I got nothing, no windows at all and no chimneys. I'm using Bain, so, after trying as many things as I could think of, I uninstalled everything.
Now, I have tried it with Medium esp and Brumbek's texture pack. Still no windows and no chimneys. The only positive is that now cathedrals are lit up from a distance... but they turn off as I get close to the city walls. For example, from the Strange Door Island, I can see Bravil's cathedral lit up. I swim toward the city gate, and the cathedral remains lit up until I get about within sight of the suspended bridge to the gate. I can see the cathedral lights switch off. Doesn't matter what time I do this. And then, upon entering the city, no windows, no chimneys. I get the same results at other cities.

Here is what I have installed (i.e., these items are all checked in Bain Installers):
00 MediumESP01 Smoke Textures20 Vanilla21 Vanilla Windows Chimneys30 SI70 Bravil Vanilla71 Bravil Vanilla Windows Chimneysand from Brumbek's Texture Pack:00 Core30 Mages Guild Window BlueAnvil Curtains FramesBruma Gray IsmeldaCathedral Illumination WithinCheydinhal Brumbek YellowChorrol Curtains DarkFarmhouse CurtainsICTemple GreenImperialCity Gray IsmeldaPriory Gray IsmeldaShips Gray WindowsSkingrad Gray Ismelda


And, my load order:
?  00 Oblivion.esm ?  01 Francesco's Leveled Creatures-Items Mod.esm ?  02 Francesco's Optional New Items Add-On.esm ?  03 Cobl Main.esm [Version 1.71] ?  04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] ?  05 Mart's Monster Mod.esm [Version 3.7b1] ?  06 FCOM_Convergence.esm [Version 0.9.9a7] ?  07 Armamentarium.esm [Version 1.3] ?  08 Artifacts.esm ?  09 Kvatch Rebuilt.esm ?  0A CM Partners.esm ?  0B HrmnsOblivionScriptOptimizationv1.0.esp ?  0C Unofficial Oblivion Patch.esp [Version 3.2.0] ?  0D UOP Vampire Aging & Face Fix.esp [Version 1.0.0] ?  0E DLCShiveringIsles.esp ?  0F Unofficial Shivering Isles Patch.esp [Version 1.4.0] ?  10 Francesco's Optional Chance of Stronger Bosses.esp ?  11 Francesco's Optional Chance of Stronger Enemies.esp ?  12 Francesco's Optional Chance of More Enemies.esp ?  13 Francesco's Optional Leveled Guards.esp ?  ++ FCOM_Francescos.esp [Version 0.9.9] ?  ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] ?  14 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] ?  15 WindowLightingSystem.esp ?  ++ Item interchange - Extraction.esp [Version 0.74] ?  16 RAEVWD Cities.esp [Version 1.4] ?  17 RAEVWD New Sheoth.esp [Version 1.5] ?  18 C&C - The Blackwood Company.esp ?  19 DLCHorseArmor.esp ?  1A DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5] ?  1B DLCOrrery.esp ?  1C DLCOrrery - Unofficial Patch.esp [Version 1.0.3] ?  1D DLCVileLair.esp ?  1E DLCVileLair - Unofficial Patch.esp [Version 1.0.5] ?  1F DLCMehrunesRazor.esp ?  20 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4] ?  21 DLCSpellTomes.esp ?  ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] ?  22 DLCThievesDen.esp ?  23 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5] ?  24 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] ?  25 Cobl Glue.esp [Version 1.69] ?  26 Cobl Si.esp [Version 1.63] ?  27 OOO 1.32-Cobl.esp [Version 1.69] ?  ++ FCOM_Cobl.esp [Version 0.9.9] ?  28 Bob's Armory Oblivion.esp ?  29 FCOM_BobsArmory.esp [Version 0.9.9] ?  2A Oblivion WarCry EV.esp ?  2B FCOM_WarCry.esp [Version 0.9.9] ?  2C Oscuro's_Oblivion_Overhaul.esp [Version 1.34] ?  ++ ArmamentariumLLVendors.esp ?  2D ArmamentariumArtifacts.esp [Version 1.3] ?  2E FCOM_Convergence.esp [Version 0.9.9] ?  ++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] ?  2F FCOM_RealSwords.esp [Version 0.9.9] ?  30 FCOM_DurabilityAndDamage.esp [Version 0.9.9] ?  ++ FCOM_SpawnRatesReduced.esp [Version 0.9.9] ?  ++ FCOM_SaferRoads.esp [Version 0.9.9] ?  ++ FCOM_NoAdventurersInGates.esp [Version 0.9.9] ?  ++ FCOM_LessReaversInGates.esp [Version 0.9.9] ?  31 Mart's Monster Mod - No Carrion Rats.esp [Version 3.7b1] ?  ++ Mart's Monster Mod - No Slimes.esp [Version 3.7b1] ?  32 Mart's Monster Mod - Vindasel.esp [Version 3.7b1] ?  33 Mart's Monster Mod - Foxes.esp [Version 3.7b1] ?  34 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b1] ?  35 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b1] ?  36 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b1] ?  37 Mart's Monster Mod - Farm Animals.esp [Version 3.7b1] ?  38 Mart's Monster Mod - Durzog Addon.esp [Version 0.10] ?  ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9] ?  ++ FCOM_BobsGuardUnity.esp [Version 0.9.9] ?  ++ FCOM_HungersUnitySI.esp [Version 0.9.9] ?  ++ FCOM_Archery.esp [Version 0.9.9] ?  39 FCOM_MoreRandomSpawns.esp [Version 0.9.9] ?  3A FCOM_MoreRandomItems.esp [Version 0.9.9] ?  3B Mart's Monster Mod - Shivering Isles.esp [Version 0.18] ?  ++ ArmamentariumLL4OOO.esp [Version 2.0] ?  3C C&C - The Blackwood Company - OOO.esp ?  3D OOO-WaterFish.esp [Version 1.34] ?  ++ MMM-Cobl.esp [Version 1.69] ?  ++ OOOLivingEconomyWornRebalance.esp ?  3E Artifacts.esp ?  ++ Artifacts - ArmaCompleteAddon.esp [Version 0.20] ?  3F AyleidArrows.esp [Version 1.8] ?  40 ChangeinManagement.esp ?  41 HeartOftheDead.esp ?  42 Kvatch Rebuilt.esp ?  ++ Kvatch Rebuilt - OOO Compatibility.esp ?  43 Kvatch Rebuilt - Leveled Guards - FCOM.esp ?  44 LetThePeopleDrink.esp [Version 2.5] ?  45 TempleoftheFullMoon.esp ?  46 The Ayleid Steps.esp [Version 2.6] ?  47 DLCBattlehornCastle.esp ?  48 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4] ?  49 DLCFrostcrag.esp ?  4A DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4] ?  4B Knights.esp ?  4C Knights - Unofficial Patch.esp [Version 1.0.9] ?  ++ Mart's Monster Mod - Knights.esp [Version 3.7b1] ?  4D The Lost Spires.esp ?  ++ FCOM_Knights.esp [Version 0.9.9] ?  4E xuldarkforest.esp [Version 1.0.3] ?  4F LostSpires-DarkForest patch.esp ?  50 XulEntiusGorge.esp ?  51 xulBravilBarrowfields.esp [Version 1.3.2] ?  52 xulLushWoodlands.esp [Version 1.3] ?  53 xulAncientRedwoods.esp [Version 1.6] ?  54 xulCloudtopMountains.esp [Version 1.0.1] ?  55 xulArriusCreek.esp [Version 1.1.2] ?  56 HeartoftheDead-ArriusCreek patch.esp ?  57 xulRollingHills_EV.esp [Version 1.3.2] ?  58 xulBlackwoodForest.esp ?  59 Harvest [Flora].esp [Version 3.0.0] ?  ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] ?  ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] ?  5A Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] ?  5B DS Portable Sorters.esp [Version 1.1] ?  5C P1DkeyChain.esp [Version 5.00] ?  5D Salmo the Baker, Cobl.esp [Version 3.08] ?  ++ Item interchange - Placement for FCOM.esp [Version 0.74] ?  ++ Mart's Monster Mod - Resized Races.esp [Version 3.7b1] ?  ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] ? Bashed Patch, 0.esp


I did rebuild the Bashed Patch after installing.

I am also running OBSR and weOCPS. Can't think of anything else relevant.

gothemasticator
User avatar
Laura Elizabeth
 
Posts: 3454
Joined: Wed Oct 11, 2006 7:34 pm

Post » Tue Mar 15, 2011 3:51 am

Bump. I am still looking for help.

gothemasticator
User avatar
Cameron Wood
 
Posts: 3384
Joined: Wed Oct 31, 2007 3:01 pm

Post » Tue Mar 15, 2011 4:17 am

Question for Brumbek,

What happened to the 5.1.2 texture pack that was listed on this page..It was there yesterday, but now it has been removed.

New full release 5.1.2 is up on main AWLS page...added SI settlement window options, rest of SI still needs to be done...give feedback so I can make things how you want for colors and stuff...

Try 5.1.2 to make sure I didn't break anything...

Changelog:

Updated Cathedral stained glass windows to match the new really cool All Natural textures. They're better now, trust me. I also added a Green Imperial City option since a few people wanted it. I also added a vanilla mages guild symbol window option by request, which is the default.

Also added first Shivering Isles textures?only the settlements are done now.

Bump. I am still looking for help.

gothemasticator

I'm not sure? Try without any .esp because then lights should be lit 24/7. Reinstall both packs if you haven't tried that.
User avatar
Harry Leon
 
Posts: 3381
Joined: Tue Jun 12, 2007 3:53 am

Post » Mon Mar 14, 2011 11:44 pm

I'm not sure? Try without any .esp because then lights should be lit 24/7. Reinstall both packs if you haven't tried that.

Thanks. Unfortunately, that didn't do the trick. Running without any .esp, I get the same result as above: cathedrals from a distance, nothing up close. I'm stumped.

gothemasticator
User avatar
M!KkI
 
Posts: 3401
Joined: Sun Jul 16, 2006 7:50 am

Post » Tue Mar 15, 2011 2:12 am

New full release 5.1.2 is up on main AWLS page...added SI settlement window options, rest of SI still needs to be done...give feedback so I can make things how you want for colors and stuff...

Try 5.1.2 to make sure I didn't break anything...

Changelog:

Updated Cathedral stained glass windows to match the new really cool All Natural textures. They're better now, trust me. I also added a Green Imperial City option since a few people wanted it. I also added a vanilla mages guild symbol window option by request, which is the default.

Also added first Shivering Isles textures?only the settlements are done now.


:bigsmile: Thank you Brumbek,

you know I have been waiting for SI AWLS for a while now, even if it is just settlements that is start. There are quite a few settlments after all. So I will get it download, reinstall awls and loaded up and start reporting back. Green Imperial City option cools, Mages Guild symbol sweet. Nice Update so far..

Corepc
User avatar
!beef
 
Posts: 3497
Joined: Wed Aug 16, 2006 4:41 pm

Post » Mon Mar 14, 2011 10:38 pm

Thanks. Unfortunately, that didn't do the trick. Running without any .esp, I get the same result as above: cathedrals from a distance, nothing up close. I'm stumped.

gothemasticator

Seeing the bright windows from distance is from RAEVWD, FYI. As far as AWLS not working...it's probably something quite simple but hard to find because AWLS is not complicated. After you install the mesh pack, verify that the meshes have been installed by going to meshes\architecture\cathedral. Or copy them there manually. Then verify that you have all the textures in textures\architecture\cathedral, the ones with xxxL.dds after them. If you have both these elements, run the game without the .esp and the lights should be on 24/7. There is no reason this shouldn't work unless you have Windows Vista UAP or whatever or some other thing going on...if using BAIN verify that All Natural meshes aren't being overwritten by the UOP (see in conflicts tab I think).

:bigsmile: Thank you Brumbek,

you know I have been waiting for SI AWLS for a while now, even if it is just settlements that is start. There are quite a few settlments after all. So I will get it download, reinstall awls and loaded up and start reporting back. Green Imperial City option cools, Mages Guild symbol sweet. Nice Update so far..

Corepc

Yeah, just so you know I'm not happy with the settlements windows still. I'm thinking of doing something more unique like a mix of red/purple/green/yellow to make it seem more manic...any input is appreciated. I'll keep working on SI stuff and try to complete it as I do the SI All Natural work. Again, give me ideas on what windows you want to look like.
User avatar
Setal Vara
 
Posts: 3390
Joined: Thu Nov 16, 2006 1:24 pm

Post » Tue Mar 15, 2011 1:01 am

I'm thinking of doing something more unique like a mix of red/purple/green/yellow to make it seem more manic...any input is appreciated. I'll keep working on SI stuff and try to complete it as I do the SI All Natural work. Again, give me ideas on what windows you want to look like.


Those colors will work.

On the Mania Side - the windows should be brighter and on the Demenita (madness) side they should be darker color

something like a bright red in mania settlments and perhaps maroon in madness settlments
bright blue / dark blue
bright green / dark green
yellow / dirty yellow

I will have more feedback once I get my forum rounds done and then I can play.

Corepc
User avatar
Irmacuba
 
Posts: 3531
Joined: Sat Mar 31, 2007 2:54 am

Post » Mon Mar 14, 2011 8:21 pm

Seeing the bright windows from distance is from RAEVWD, FYI. As far as AWLS not working...it's probably something quite simple but hard to find because AWLS is not complicated. After you install the mesh pack, verify that the meshes have been installed by going to meshes\architecture\cathedral. Or copy them there manually. Then verify that you have all the textures in textures\architecture\cathedral, the ones with xxxL.dds after them. If you have both these elements, run the game without the .esp and the lights should be on 24/7. There is no reason this shouldn't work unless you have Windows Vista UAP or whatever or some other thing going on...if using BAIN verify that All Natural meshes aren't being overwritten by the UOP (see in conflicts tab I think).

Thanks. Will give this a try after work tonight. I'm using Windows 7. Luckily it's UAP is easier to deal with than Vista's, so I should be able to see if the problem lies in that direction. And I'll recheck the directories to make sure things are where they're supposed to be.

gothemasticator
User avatar
Laura Shipley
 
Posts: 3564
Joined: Thu Oct 26, 2006 4:47 am

Post » Mon Mar 14, 2011 8:35 pm

Those colors will work.

On the Mania Side - the windows should be brighter and on the Demenita (madness) side they should be darker color

I will have more feedback once I get my forum rounds done and then I can play.

Corepc

Thanks for the feedback. Here's two alternate versions I made:

http://i275.photobucket.com/albums/jj317/Brumbek/awlssi1.jpg
http://i275.photobucket.com/albums/jj317/Brumbek/awlssi2.jpg

I like number 2 I think...I'll have to work on getting the interior color to match too, I mean, it's simple really, but I'll match some color in All Natural to match AWLS.

Also, I realized the settlement door small windows weren't lighting up. That will be fixed in next update. Now I will go play SI so I can find new towns and new windows to edit, heh.
User avatar
Mélida Brunet
 
Posts: 3440
Joined: Thu Mar 29, 2007 2:45 am

Post » Tue Mar 15, 2011 5:23 am

Was looking at the script for AWLS trying to decipher something and while looking, this line jumps out as being a bug:

If (GameMonth <= 3 && GameMonth >= 10) || (rCurrent.GetPos Y >= 110000) || (rCurrent.GetPos Z >= 25000)

This is in the advanced ESP. That GameMonth check should be a || instead of && because a month cannot be <=3 and at the same time also >= 10.

With the way it's currently written, the month check will never actually work for what it's intended to do.
User avatar
Cesar Gomez
 
Posts: 3344
Joined: Thu Aug 02, 2007 11:06 am

Post » Tue Mar 15, 2011 1:24 am

Now I will go play SI so I can find new towns and new windows to edit, heh.


Nevermade it to SI last night got sidetracked with other things Armamentarium Artifacts Quest. Hopefully will get over there today in Look over AWLS SI.

And post some screenshots has well if I see anything off..
User avatar
Juan Suarez
 
Posts: 3395
Joined: Sun Nov 25, 2007 4:09 am

Post » Tue Mar 15, 2011 4:56 am

Great mod but Nico and I are both experiencing the same issue with the mages guild round window not lighting up.
This occurs with every mages guild window in every city. We are both using OBSE version 0016

See pic...


http://firingsquad.us/Hobbs/Oblivion/MagesGuild.bmp

Help is appreciated. ;)
User avatar
Amy Cooper
 
Posts: 3400
Joined: Thu Feb 01, 2007 2:38 am

Post » Mon Mar 14, 2011 6:37 pm

Great mod but Nico and I are both experiencing the same issue with the mages guild round window not lighting up.
This occurs with every mages guild window in every city. We are both using OBSE version 0016

See pic...


http://firingsquad.us/Hobbs/Oblivion/MagesGuild.bmp

Help is appreciated. ;)

Hmm, strange. I just tried it for myself and mine works fine...are you sure you are installing the mesh pack first then my texture pack? Please verify that AWLS is installing textures\architecture\chorrol\mageguildwindow01.dds, mageguildwindow01_g.dds, mageguildwindow01_n.dds. Open mageguildwindow01.dds and make sure it is the bright colored version (not dark brown). Make sure AWLS is actually installing the meshes too. The mages guild symbol should be on 24/7 regardless of plugin. I'm thinking its your setup that's wrong...sorry to not know more.

@ Everyone, here's a pic of the improved cathedral windows in my last version 5.1.2, notice the new gold color around the names and new gold circle color on the smaller windows.

http://www.tesnexus.com/downloads/images/19628-1-1252210652.jpg

And here's another shot just for the fun of it!

http://www.tesnexus.com/downloads/images/19628-2-1252210652.jpg
User avatar
Gill Mackin
 
Posts: 3384
Joined: Sat Dec 16, 2006 9:58 pm

PreviousNext

Return to IV - Oblivion