[RELz]Animated Window Lighting System - Thread 6

Post » Tue Mar 08, 2011 9:08 pm

Thanks. Finally some scripting came to BAIN. I added your wizard file and will upload (again) the file very soon.

Thanks for this Ismelda! I switched to BAIN a while ago for installing mods, and it's really great. Plus thanks for letting me work with you on AWLS, my texture pack is final now unless any issues or requests ever come up.
User avatar
Riky Carrasco
 
Posts: 3429
Joined: Tue Nov 06, 2007 12:17 am

Post » Wed Mar 09, 2011 6:14 am

I also added the newest meshes from UOP in the pack so you can overwrite everything safely and still have the latest enhancement offered by UOP.


Thank you!!! :foodndrink: Grabbing new version now...
User avatar
Alexxxxxx
 
Posts: 3417
Joined: Mon Jul 31, 2006 10:55 am

Post » Wed Mar 09, 2011 1:37 pm

Well the smoke textures is harmless enough being small and specific to AWLS so it doesn't matter much if installed. This is why the omod script install it all the time.

Anyway, I guess the actual script is running fine and I used different numbers for the 3 esp for less confusion.

Yeah, on thinking about it I realised that it probably wouldn't really matter, as I imagine the limited smoke data would only be called by the esps that use it, and ignored with the others. So functionally irrelevant.

Thanks. Finally some scripting came to BAIN. I added your wizard file and will upload (again) the file very soon.

Yeah, it's a fairly new feature. And hardly any mods have it yet (Weather - All Natural is the only one I know.)
*And sorry, I didn't realise that you weren't that familiar with Wrye Bash, and just now got home from work. Glad others (i.e. alt3rn1ty ;) ) filled in the details for you. This IS an excellent mod, and having it set up for full OBMM and Wrye Bash functionality can only boost it's well deserved level of attention. :D
User avatar
Tai Scott
 
Posts: 3446
Joined: Sat Jan 20, 2007 6:58 pm

Post » Wed Mar 09, 2011 12:00 am

i need some help with this i think...i usually try all kinds of ways of debugging things myself but now i'm just stumped..

my problem is that the lighting isn't showing up. I installed the meshes then textures using omods, using the latest versions, this time i tried ismelda's grey textures etc, and then i load the game, and the windows just aren't lighting up! I've already tried disabling and renabling the mods, still doesn't work, i just can't figure out how on earth the windows aren't lighting up, only thing that might conflict with it is qtp 3 but i installed that first and then AWLS overwriting everything...i'm wondering if i'm having a bashed patch problem (with the import graphics funciton?) or maybe something else.

mods:

Spoiler
Active Mod Files:00  Oblivion.esm01  GTAesgaard_2.esm02  Cybiades.esm  [Version 2.0]03  Windfall.esm04  Jog_X_Mod.esm05  All Natural Base.esm  [Version 0.9.9.5]06  Francesco's Leveled Creatures-Items Mod.esm07  Francesco's Optional New Items Add-On.esm08  Cobl Main.esm  [Version 1.73]09  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]0A  Mart's Monster Mod.esm  [Version 3.7b3p3]0B  Enhanced Daedric Invasion.esm0C  TamrielTravellers.esm  [Version 1.39c]0D  FCOM_Convergence.esm  [Version 0.9.9MB3]0E  Armamentarium.esm  [Version 1.35]0F  Artifacts.esm10  Kvatch Rebuilt.esm11  Better Cities Resources.esm12  CM Partners.esm13  HorseCombatMaster.esm14  UnnecessaryViolence.esm15  Unofficial Oblivion Patch.esp  [Version 3.3]16  DLCShiveringIsles.esp17  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]18  Better Cities .esp19  Francesco's Optional Chance of Stronger Bosses.esp1A  Francesco's Optional Chance of Stronger Enemies.esp1B  Francesco's Optional Chance of More Enemies.esp1C  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]1D  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]1E  Fran_Lv30Item_Maltz.esp1F  All Natural - Real Lights.esp  [Version 0.9.9.5]20  All Natural.esp  [Version 0.9.9.5]21  All Natural - SI.esp  [Version 0.9.9.5]22  Enhanced Water v2.0 HD.esp++  Enhanced Water v2.0 HD - SI Addon.esp  [Version 0.1]23  WindowLightingSystem.esp24  Book Jackets Oblivion.esp25  Enhanced Economy.esp  [Version 4.3.1]26  Map Marker Overhaul.esp  [Version 3.5.2]27  Map Marker Overhaul - SI additions.esp  [Version 3.5]28  DLCHorseArmor.esp29  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]2A  DLCOrrery.esp2B  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]2C  DLCVileLair.esp2D  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]2E  DLCMehrunesRazor.esp2F  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]30  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]++  MaleBodyReplacerV3.esp31  MC_Staff_Pack.esp32  SentientWeapon.esp  [Version 3]33  Thieves Arsenal.esp34  Mage Equipment - No Manni.esp35  DLCThievesDen.esp36  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]37  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]38  Slof's Oblivion Robe Trader.esp39  Cobl Glue.esp  [Version 1.73]3A  Cobl Si.esp  [Version 1.63]3B  Bob's Armory Oblivion.esp3C  FCOM_BobsArmory.esp  [Version 0.9.9]3D  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]3E  Oblivion WarCry EV.esp  [Version .]3F  FCOM_WarCry.esp  [Version 0.9.9MB3]40  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]41  Alluring Potion Bottles v3.esp42  Alluring Wine Bottles.esp43  OMOBS.esp  [Version 1.0]44  OMOBS_SI.esp  [Version 1.0]45  OMOBS Optional Combat Settings.esp  [Version 1.0]46  ArmamentariumArtifacts.esp  [Version 1.35]47  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]48  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]49  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]4A  FCOM_RealSwords.esp  [Version 0.9.9]4B  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]++  FCOM_SpawnRatesStronger.esp  [Version 0.9.9Mb3]4C  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  Mart's Monster Mod - More Passive Wildlife.esp  [Version 3.7b3p3]++  FCOM_SaferRoads.esp  [Version 0.9.9]4D  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]4E  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]4F  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]50  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]51  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]52  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.7b3p3]++  TamrielTravellerAdvscript.esp  [Version 1.39c]53  TamrielTravellers4OOO.esp  [Version 1.39c]54  TamrielTravellersItemsCobl.esp  [Version 1.39c]55  ShiveringIsleTravellers.esp  [Version 1.39c]++  ShiveringIsleTravellersFriendlyFactions4MMM.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]56  FCOM_FriendlierFactions.esp  [Version 0.9.9]57  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]58  FCOM_MoreRandomItems.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]59  OOO-WaterFish.esp  [Version 1.34]++  MMM-Cobl.esp  [Version 1.73]5A  Ivellon.esp  [Version 1.8]5B  Artifacts.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]5C  BrotherhoodRenewed.esp  [Version 1.0.5]5D  eyja.esp5E  GTAesgaard.esp5F  GTAesgaard_2.esp60  Gates To Aesgaard 2 Delayer.esp  [Version 1.0]61  Kvatch Rebuilt.esp++  Kvatch Rebuilt - OOO Compatibility.esp62  Kvatch Rebuilt - Leveled Guards - FCOM.esp63  Kvatch Rebuilt Weather Patch.esp64  Malevolent.esp65  The Ayleid Steps.esp  [Version 3.4]66  thievery.esp67  thievery - EE patch.esp  [Version 4.2]68  VHBloodlines 1.2.esp  [Version 1.4]69  Windfall.esp6A  DLCBattlehornCastle.esp6B  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]6C  DLCfrostcrag.esp6D  FrostcragRebornCobl.esp6E  Knights.esp6F  Knights - Unofficial Patch.esp  [Version 1.0.10]70  SM Plugin Refurbish(Merged).esp  [Version 1.21]**  DLC_MOBS.esp71  Cybiades.esp  [Version 2.1]72  CybiadesDungeon.esp  [Version 2.1]73  The Lost Spires.esp74  Mighty Umbra.esp75  Ungarion1TheWelkyndSword.esp  [Version 1.4]76  Blood&Mud.esp77  Blood&Mud - EE patch.esp  [Version 4.2]78  Lost Paladins of the Divines.esp79  MannimarcoComplete.esp7A  MannimarcoRevisited.esp7B  MannimarcoRevisitedOOO.esp  [Version 0.1]++  FCOM_MightyUmbra.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9Mb3]++  FCOM_WelkyndSwordBlood&Mud.esp  [Version 0.9.9]++  FCOM_SlofsRobeTrader.esp  [Version 0.9.9]7C  Enhanced Daedric Invasion.esp++  FCOM_EnhancedDaedricInvasion.esp  [Version 0.9.9]7D  ElsweyrAnequina.esp++  ElsweyrAnequina - Races HGEC-Robert.esp7E  Tales from Elsweyr Anequina.esp7F  Walkabout.esp80  HeartOftheDead.esp  [Version 6.0.1]81  xuldarkforest.esp  [Version 1.0.5]82  LostSpires-DarkForest patch.esp83  xulStendarrValley.esp  [Version 1.2.2]84  xulTheHeath.esp85  MMMMWL-TheHeath patch.esp86  XulEntiusGorge.esp87  xulFallenleafEverglade.esp  [Version 1.3.1]88  LostSpires-Everglade patch.esp  [Version 1.2]89  Anequina-Fallenleaf-Patch.esp8A  xulColovianHighlands_EV.esp  [Version 1.2.1]8B  xulChorrolHinterland.esp  [Version 1.2.2]8C  mythsandlegends.esp8D  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]8E  xulBravilBarrowfields.esp  [Version 1.3.2]8F  xulLushWoodlands.esp  [Version 1.3]90  xulAncientYews.esp  [Version 1.4.2]91  SentientWeaponII-AncientYews patch.esp92  xulAncientRedwoods.esp  [Version 1.6]93  xulCloudtopMountains.esp  [Version 1.0.3]94  xulArriusCreek.esp  [Version 1.1.3]95  xulPatch_AY_AC.esp  [Version 1.1]96  HeartoftheDead-ArriusCreek patch.esp97  xulRollingHills_EV.esp  [Version 1.3.2]98  MMMMWL-RollingHills patch.esp99  xulPantherRiver.esp9A  Blood&Mud-PantherRiver patch.esp9B  xulRiverEthe.esp  [Version 1.0.2]9C  xulBrenaRiverRavine.esp  [Version 1.0.2]9D  xulImperialIsle.esp  [Version 1.6.5]9E  xulBlackwoodForest.esp9F  xulCheydinhalFalls.esp  [Version 1.0.1]A0  Blood&Mud-CheydinhalFalls patch.espA1  KvatchRebuilt-CheydinhalFalls patch.espA2  DungeonsOfIvellon-CheydinhalFalls patch.espA3  xulAspenWood.esp  [Version 1.0.1]A4  xulSkingradOutskirts.espA5  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]A6  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]A7  P1DkeyChain.esp  [Version 5.00]A8  Salmo the Baker, Cobl.esp  [Version 3.08]A9  Quest Award Leveller.esp++  Quest Award Leveller - Battlehorn Castle.esp++  Quest Award Leveller - Vile Lair.esp++  Quest Award Leveller - Mehrunes Razor.esp++  Quest Award Leveller - Knights of the Nine.espAA  RefScope.esp  [Version 2.0.2]AB  SupremeMagicka.esp  [Version 0.89]AC  SM_ShiveringIsles.esp  [Version 0.86]++  SM_DLCSpellTome.esp  [Version 0.80]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]AD  SM_EnchantStaff.esp  [Version 0.80]++  SM_UnlockSpells.esp  [Version 0.70]++  SM_Scrolls.esp  [Version 0.84]++  SM_SigilStone.esp  [Version 0.83]AE  MidasSpells.espAF  RenGuardOverhaul.espB0  Deadly Reflex 5 - Timed block and 150% damage.espB1  DeadlyReflex 5 - Combat Moves.esp++  SM_DeadlyReflex.esp  [Version 0.86]B2  Oblivion XP.esp  [Version 4.1.5]**  Let There Be Darkness - Cyrodiil + SI.esp**  Let There Be Darkness - Knights.esp**  Let There Be Darkness - Mehrunes Razor.esp++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]B3  CuteElf11.esp  [Version 1.3.5]B4  CM Partners.espB5  CM Partners NPC.espB6  CM Partners Extra NPCs.espB7  bgBalancingEVCore.esp  [Version 10.52EV-D]B8  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]B9  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]BA  bgMagicEVPaperChase.esp  [Version 1.68EV]BB  bgMagicAlchemy.esp  [Version 1.57]BC  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]++  bgBalancingEVOptionalClasses.esp  [Version 9.0EV-U]++  bgBalancingEVOptionalMoreEyes.esp  [Version 10]**  bgBalancingEVOptionalNPCDiversity, Beautification.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]**  bgBalancingOptionalNPCDiversityKvatchRebuilt, for Wrye Bash.esp  [Version 9.0EV-D]BD  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]BE  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]++  bgBalancingEVOptionalSeamReducerHighElfFix.esp  [Version 10.0EV-D]BF  bgIntegrationEV.esp  [Version 0.962]C0  Better Cities Full - B&M Edition.espC1  BCBravilB&MFULL-Barrowfields patch.espC2  BCCheydinhalFULLB&M-CheydinhalFalls patch.espC3  BCSkingrad-SkingradOutskirts patch.espC4  Better Cities - VWD of the IC.espC5  Better Imperial City.espC6  Better Cities - COBL.esp  [Version 2.1]C7  bgMagicEVShader.esp  [Version 1.7EV]++  bgMagicShaderLifeDetect.esp  [Version 1.68]C8  bgMagicLightningbolt.espC9  FCOM_Archery.esp  [Version 0.9.9]CA  UnnecessaryViolence.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]CB  Cobl Silent Equip Misc.esp  [Version 01]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9.5]CC  Bashed Patch, 0.espCD  Streamline 3.1.esp


edit: i'm also pretty sure i chose all the right settings in omod installation, using qtp 3 pack, not using qtp 3 for blood and mud etc etc.
User avatar
Josh Dagreat
 
Posts: 3438
Joined: Fri Oct 19, 2007 3:07 am

Post » Wed Mar 09, 2011 4:27 am

i need some help with this i think...i usually try all kinds of ways of debugging things myself but now i'm just stumped..

my problem is that the lighting isn't showing up. I installed the meshes then textures using omods, using the latest versions, this time i tried ismelda's grey textures etc, and then i load the game, and the windows just aren't lighting up! I've already tried disabling and renabling the mods, still doesn't work, i just can't figure out how on earth the windows aren't lighting up, only thing that might conflict with it is qtp 3 but i installed that first and then AWLS overwriting everything...i'm wondering if i'm having a bashed patch problem (with the import graphics funciton?) or maybe something else.

mods:

Spoiler
Active Mod Files:00  Oblivion.esm01  GTAesgaard_2.esm02  Cybiades.esm  [Version 2.0]03  Windfall.esm04  Jog_X_Mod.esm05  All Natural Base.esm  [Version 0.9.9.5]06  Francesco's Leveled Creatures-Items Mod.esm07  Francesco's Optional New Items Add-On.esm08  Cobl Main.esm  [Version 1.73]09  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]0A  Mart's Monster Mod.esm  [Version 3.7b3p3]0B  Enhanced Daedric Invasion.esm0C  TamrielTravellers.esm  [Version 1.39c]0D  FCOM_Convergence.esm  [Version 0.9.9MB3]0E  Armamentarium.esm  [Version 1.35]0F  Artifacts.esm10  Kvatch Rebuilt.esm11  Better Cities Resources.esm12  CM Partners.esm13  HorseCombatMaster.esm14  UnnecessaryViolence.esm15  Unofficial Oblivion Patch.esp  [Version 3.3]16  DLCShiveringIsles.esp17  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]18  Better Cities .esp19  Francesco's Optional Chance of Stronger Bosses.esp1A  Francesco's Optional Chance of Stronger Enemies.esp1B  Francesco's Optional Chance of More Enemies.esp1C  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]1D  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]1E  Fran_Lv30Item_Maltz.esp1F  All Natural - Real Lights.esp  [Version 0.9.9.5]20  All Natural.esp  [Version 0.9.9.5]21  All Natural - SI.esp  [Version 0.9.9.5]22  Enhanced Water v2.0 HD.esp++  Enhanced Water v2.0 HD - SI Addon.esp  [Version 0.1]23  WindowLightingSystem.esp24  Book Jackets Oblivion.esp25  Enhanced Economy.esp  [Version 4.3.1]26  Map Marker Overhaul.esp  [Version 3.5.2]27  Map Marker Overhaul - SI additions.esp  [Version 3.5]28  DLCHorseArmor.esp29  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]2A  DLCOrrery.esp2B  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]2C  DLCVileLair.esp2D  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]2E  DLCMehrunesRazor.esp2F  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]30  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]++  MaleBodyReplacerV3.esp31  MC_Staff_Pack.esp32  SentientWeapon.esp  [Version 3]33  Thieves Arsenal.esp34  Mage Equipment - No Manni.esp35  DLCThievesDen.esp36  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]37  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]38  Slof's Oblivion Robe Trader.esp39  Cobl Glue.esp  [Version 1.73]3A  Cobl Si.esp  [Version 1.63]3B  Bob's Armory Oblivion.esp3C  FCOM_BobsArmory.esp  [Version 0.9.9]3D  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]3E  Oblivion WarCry EV.esp  [Version .]3F  FCOM_WarCry.esp  [Version 0.9.9MB3]40  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]41  Alluring Potion Bottles v3.esp42  Alluring Wine Bottles.esp43  OMOBS.esp  [Version 1.0]44  OMOBS_SI.esp  [Version 1.0]45  OMOBS Optional Combat Settings.esp  [Version 1.0]46  ArmamentariumArtifacts.esp  [Version 1.35]47  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]48  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]49  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]4A  FCOM_RealSwords.esp  [Version 0.9.9]4B  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]++  FCOM_SpawnRatesStronger.esp  [Version 0.9.9Mb3]4C  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  Mart's Monster Mod - More Passive Wildlife.esp  [Version 3.7b3p3]++  FCOM_SaferRoads.esp  [Version 0.9.9]4D  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]4E  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]4F  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]50  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]51  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]52  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.7b3p3]++  TamrielTravellerAdvscript.esp  [Version 1.39c]53  TamrielTravellers4OOO.esp  [Version 1.39c]54  TamrielTravellersItemsCobl.esp  [Version 1.39c]55  ShiveringIsleTravellers.esp  [Version 1.39c]++  ShiveringIsleTravellersFriendlyFactions4MMM.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]56  FCOM_FriendlierFactions.esp  [Version 0.9.9]57  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]58  FCOM_MoreRandomItems.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]59  OOO-WaterFish.esp  [Version 1.34]++  MMM-Cobl.esp  [Version 1.73]5A  Ivellon.esp  [Version 1.8]5B  Artifacts.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]5C  BrotherhoodRenewed.esp  [Version 1.0.5]5D  eyja.esp5E  GTAesgaard.esp5F  GTAesgaard_2.esp60  Gates To Aesgaard 2 Delayer.esp  [Version 1.0]61  Kvatch Rebuilt.esp++  Kvatch Rebuilt - OOO Compatibility.esp62  Kvatch Rebuilt - Leveled Guards - FCOM.esp63  Kvatch Rebuilt Weather Patch.esp64  Malevolent.esp65  The Ayleid Steps.esp  [Version 3.4]66  thievery.esp67  thievery - EE patch.esp  [Version 4.2]68  VHBloodlines 1.2.esp  [Version 1.4]69  Windfall.esp6A  DLCBattlehornCastle.esp6B  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]6C  DLCfrostcrag.esp6D  FrostcragRebornCobl.esp6E  Knights.esp6F  Knights - Unofficial Patch.esp  [Version 1.0.10]70  SM Plugin Refurbish(Merged).esp  [Version 1.21]**  DLC_MOBS.esp71  Cybiades.esp  [Version 2.1]72  CybiadesDungeon.esp  [Version 2.1]73  The Lost Spires.esp74  Mighty Umbra.esp75  Ungarion1TheWelkyndSword.esp  [Version 1.4]76  Blood&Mud.esp77  Blood&Mud - EE patch.esp  [Version 4.2]78  Lost Paladins of the Divines.esp79  MannimarcoComplete.esp7A  MannimarcoRevisited.esp7B  MannimarcoRevisitedOOO.esp  [Version 0.1]++  FCOM_MightyUmbra.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9Mb3]++  FCOM_WelkyndSwordBlood&Mud.esp  [Version 0.9.9]++  FCOM_SlofsRobeTrader.esp  [Version 0.9.9]7C  Enhanced Daedric Invasion.esp++  FCOM_EnhancedDaedricInvasion.esp  [Version 0.9.9]7D  ElsweyrAnequina.esp++  ElsweyrAnequina - Races HGEC-Robert.esp7E  Tales from Elsweyr Anequina.esp7F  Walkabout.esp80  HeartOftheDead.esp  [Version 6.0.1]81  xuldarkforest.esp  [Version 1.0.5]82  LostSpires-DarkForest patch.esp83  xulStendarrValley.esp  [Version 1.2.2]84  xulTheHeath.esp85  MMMMWL-TheHeath patch.esp86  XulEntiusGorge.esp87  xulFallenleafEverglade.esp  [Version 1.3.1]88  LostSpires-Everglade patch.esp  [Version 1.2]89  Anequina-Fallenleaf-Patch.esp8A  xulColovianHighlands_EV.esp  [Version 1.2.1]8B  xulChorrolHinterland.esp  [Version 1.2.2]8C  mythsandlegends.esp8D  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]8E  xulBravilBarrowfields.esp  [Version 1.3.2]8F  xulLushWoodlands.esp  [Version 1.3]90  xulAncientYews.esp  [Version 1.4.2]91  SentientWeaponII-AncientYews patch.esp92  xulAncientRedwoods.esp  [Version 1.6]93  xulCloudtopMountains.esp  [Version 1.0.3]94  xulArriusCreek.esp  [Version 1.1.3]95  xulPatch_AY_AC.esp  [Version 1.1]96  HeartoftheDead-ArriusCreek patch.esp97  xulRollingHills_EV.esp  [Version 1.3.2]98  MMMMWL-RollingHills patch.esp99  xulPantherRiver.esp9A  Blood&Mud-PantherRiver patch.esp9B  xulRiverEthe.esp  [Version 1.0.2]9C  xulBrenaRiverRavine.esp  [Version 1.0.2]9D  xulImperialIsle.esp  [Version 1.6.5]9E  xulBlackwoodForest.esp9F  xulCheydinhalFalls.esp  [Version 1.0.1]A0  Blood&Mud-CheydinhalFalls patch.espA1  KvatchRebuilt-CheydinhalFalls patch.espA2  DungeonsOfIvellon-CheydinhalFalls patch.espA3  xulAspenWood.esp  [Version 1.0.1]A4  xulSkingradOutskirts.espA5  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]A6  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]A7  P1DkeyChain.esp  [Version 5.00]A8  Salmo the Baker, Cobl.esp  [Version 3.08]A9  Quest Award Leveller.esp++  Quest Award Leveller - Battlehorn Castle.esp++  Quest Award Leveller - Vile Lair.esp++  Quest Award Leveller - Mehrunes Razor.esp++  Quest Award Leveller - Knights of the Nine.espAA  RefScope.esp  [Version 2.0.2]AB  SupremeMagicka.esp  [Version 0.89]AC  SM_ShiveringIsles.esp  [Version 0.86]++  SM_DLCSpellTome.esp  [Version 0.80]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]AD  SM_EnchantStaff.esp  [Version 0.80]++  SM_UnlockSpells.esp  [Version 0.70]++  SM_Scrolls.esp  [Version 0.84]++  SM_SigilStone.esp  [Version 0.83]AE  MidasSpells.espAF  RenGuardOverhaul.espB0  Deadly Reflex 5 - Timed block and 150% damage.espB1  DeadlyReflex 5 - Combat Moves.esp++  SM_DeadlyReflex.esp  [Version 0.86]B2  Oblivion XP.esp  [Version 4.1.5]**  Let There Be Darkness - Cyrodiil + SI.esp**  Let There Be Darkness - Knights.esp**  Let There Be Darkness - Mehrunes Razor.esp++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]B3  CuteElf11.esp  [Version 1.3.5]B4  CM Partners.espB5  CM Partners NPC.espB6  CM Partners Extra NPCs.espB7  bgBalancingEVCore.esp  [Version 10.52EV-D]B8  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]B9  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]BA  bgMagicEVPaperChase.esp  [Version 1.68EV]BB  bgMagicAlchemy.esp  [Version 1.57]BC  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]++  bgBalancingEVOptionalClasses.esp  [Version 9.0EV-U]++  bgBalancingEVOptionalMoreEyes.esp  [Version 10]**  bgBalancingEVOptionalNPCDiversity, Beautification.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]**  bgBalancingOptionalNPCDiversityKvatchRebuilt, for Wrye Bash.esp  [Version 9.0EV-D]BD  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]BE  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]++  bgBalancingEVOptionalSeamReducerHighElfFix.esp  [Version 10.0EV-D]BF  bgIntegrationEV.esp  [Version 0.962]C0  Better Cities Full - B&M Edition.espC1  BCBravilB&MFULL-Barrowfields patch.espC2  BCCheydinhalFULLB&M-CheydinhalFalls patch.espC3  BCSkingrad-SkingradOutskirts patch.espC4  Better Cities - VWD of the IC.espC5  Better Imperial City.espC6  Better Cities - COBL.esp  [Version 2.1]C7  bgMagicEVShader.esp  [Version 1.7EV]++  bgMagicShaderLifeDetect.esp  [Version 1.68]C8  bgMagicLightningbolt.espC9  FCOM_Archery.esp  [Version 0.9.9]CA  UnnecessaryViolence.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]CB  Cobl Silent Equip Misc.esp  [Version 01]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9.5]CC  Bashed Patch, 0.espCD  Streamline 3.1.esp


edit: i'm also pretty sure i chose all the right settings in omod installation, using qtp 3 pack, not using qtp 3 for blood and mud etc etc.

Are you launching the game with OBSE?
To make sure the meshes are installed, go in front of the mages guild for instance, open your console and select the building (make sure it is the building) and type:
PlayGroup CastSelf 1
This should trigger the lit state of the windows.
(use PlayGroup Unequip 1 to revert to the unlit state).

You are using the esp, your load order shows mods working with OBSE only (streamline and COBL for instance) so I guess you have to use it to launch your game. The windows not animating is not normal in this case... Do you see the smoke on the chimney or not that either? which would suggest that no meshes have been replaced...
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Bellismydesi
 
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Post » Wed Mar 09, 2011 7:41 am

Are you launching the game with OBSE?
To make sure the meshes are installed, go in front of the mages guild for instance, open your console and select the building (make sure it is the building) and type:
PlayGroup CastSelf 1
This should trigger the lit state of the windows.
(use PlayGroup Unequip 1 to revert to the unlit state).

You are using the esp, your load order shows mods working with OBSE only (streamline and COBL for instance) so I guess you have to use it to launch your game. The windows not animating is not normal in this case... Do you see the smoke on the chimney or not that either? which would suggest that no meshes have been replaced...


ok so i tested the lighting using console, and...it works, no problems there, then i turned it off and waited 10 hours til night, and the windows all lit up....i think i've found the problem :P this time i chose your textures (ismelda grey) and they are VERY dim, i think i mistakened the lighting as normal window colour, coz at night the city hardly seems lit, i might go back to orange to see a greater effect from the windows.(although from the omod installation pics your texture looked really good.
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Lucky Girl
 
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Post » Tue Mar 08, 2011 10:48 pm

Thanks for the update once again
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Farrah Barry
 
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Post » Wed Mar 09, 2011 8:29 am

Are the lights supposed to come on every night, And if so do they stay on all night or do they turn off at say 2 AM? Reason I ask is I was in Layewin at around 2:30 and the lights outside the church weren't on along with some of the lights in the houses. I waited till 9 pm and the lights came on at the church. I forgot to check the rest of the town to see if other lights were on.

EDIT: I also notice that chimneys at some of the houses around the chapel are smoking and riverside merchant is lit up but none of the other places are. I'll try Ismeldas suggestion to see if it works. Maybe I just need to reload the mod.
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cutiecute
 
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Post » Wed Mar 09, 2011 9:09 am

Are the lights supposed to come on every night, And if so do they stay on all night or do they turn off at say 2 AM? Reason I ask is I was in Layewin at around 2:30 and the lights outside the church weren't on along with some of the lights in the houses. I waited till 9 pm and the lights came on at the church. I forgot to check the rest of the town to see if other lights were on.


Hours that windows are lit depends on which version of the esp you're using. From the readme:

Basic (Less engine Intensive):
Will lit on the windows from 20pm to 7am.
...
Medium:
Will lit up the windows from one hour before sunset to Sunrise and also,
Will lit up the windows during the day while it's raining.
...
Advanced:
Will lit up the most of the windows from one hour before sunset to 1am,
Will leave some windows lit all night long (along with cathedral windows and Inns/Tavern windows) but most of them will be unlit,
Will lit up the most of the windows at 5am until sunrise,
Will lit up the most of the windows during the day while it's raining.

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Kirsty Collins
 
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Post » Tue Mar 08, 2011 10:13 pm

ah ok that makes sense. I'm pretty sure I have the advanced version set up just from reading that.

One last question. If I can get the console command to work on the riverside mansion but not one of the other places does that mean that place doesn't use the window lighting mod?

I might go with one of the less advanced set ups since I love the way the lights look.
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Emerald Dreams
 
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Post » Tue Mar 08, 2011 10:02 pm

ah ok that makes sense. I'm pretty sure I have the advanced version set up just from reading that.

One last question. If I can get the console command to work on the riverside mansion but not one of the other places does that mean that place doesn't use the window lighting mod?

I might go with one of the less advanced set ups since I love the way the lights look.

That mean you forgot to add the meshes from AWLS Bravil. I guess you have Better Cities and that is why you have that meshe working as Better Cities is AWLS ready.
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Kelsey Hall
 
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Post » Wed Mar 09, 2011 6:02 am

That mean you forgot to add the meshes from AWLS Bravil. I guess you have Better Cities and that is why you have that meshe working as Better Cities is AWLS ready.

Yeah I do have Better Cities. Couldn't live without it. I guess I'll try upgrading to the newest AWLS and seeing if it installs everything correctly. I didn't have trouble with this the last time I had it installed. :(
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Lovingly
 
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Post » Wed Mar 09, 2011 11:16 am

Updated and installed the newest AWLS and everything works fine. Don't know why it stopped working before.
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Stephanie Nieves
 
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Post » Wed Mar 09, 2011 11:08 am

hmm recently i just went to leyawiin, and for some reason some of the houses have windows lit while some others don't. Now, whats interesting is that if i went into the console, select one of the unlit windows and type playgoup castself 1 the window will light up, however without manually doing that the windows do not automatically light up. What's more interesting is that from refscope every house that has lit windows are from better cities, while every house that has unlit windows are from the original oblivion.esm, ie vanilla game. So what's wrong here?
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Emmi Coolahan
 
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Post » Wed Mar 09, 2011 11:21 am

hmm recently i just went to leyawiin, and for some reason some of the houses have windows lit while some others don't. Now, whats interesting is that if i went into the console, select one of the unlit windows and type playgoup castself 1 the window will light up, however without manually doing that the windows do not automatically light up. What's more interesting is that from refscope every house that has lit windows are from better cities, while every house that has unlit windows are from the original oblivion.esm, ie vanilla game. So what's wrong here?

I don't know what to tell you. Better Cities doesn't change any house in Leyawiin but just move them around a bit. They are all still vanilla meshes (lit by AWLS). Also I don't know what refscope is or does really.

What plugin are you using?
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kristy dunn
 
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Post » Wed Mar 09, 2011 9:19 am

I don't know what to tell you. Better Cities doesn't change any house in Leyawiin but just move them around a bit. They are all still vanilla meshes (lit by AWLS). Also I don't know what refscope is or does really.

What plugin are you using?

i'm sorry let me explain, refscope is similar to formid finder, basically it gives you a spell, and you can use it on anything in oblivion and it will tell you which esp/esm file it came from, or what's missing if there are any problems with textures/meshes. So basically, i use it on the buildings and on the ones with lit windows it comes up as defined in BC-B&M full edition, plus oblivion.esm, while the unlit buildings they're just oblivion.esm, and not the BC esp.
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Robert DeLarosa
 
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Post » Wed Mar 09, 2011 10:46 am

i'm sorry let me explain, refscope is similar to formid finder, basically it gives you a spell, and you can use it on anything in oblivion and it will tell you which esp/esm file it came from, or what's missing if there are any problems with textures/meshes. So basically, i use it on the buildings and on the ones with lit windows it comes up as defined in BC-B&M full edition, plus oblivion.esm, while the unlit buildings they're just oblivion.esm, and not the BC esp.

So they are just buildings added in the game by Better Cities. They still have the same meshes as vanilla buildings so there should be no reasons why only those would lit up....
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Julie Ann
 
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Post » Wed Mar 09, 2011 1:06 pm

Thanks for this Ismelda! I switched to BAIN a while ago for installing mods, and it's really great. Plus thanks for letting me work with you on AWLS, my texture pack is final now unless any issues or requests ever come up.


And thanks to you for todays update to the textures - installing now :)
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Kayleigh Mcneil
 
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Post » Wed Mar 09, 2011 5:23 am

And thanks to you for todays update to the textures - installing now :)

No problem, enjoy.

And to all who didn't know, I've updated my texture pack to 5.2.0. Changelog below:

-Added exterior day Cathedral windows to match my new fancy night stained-glass windows. This applies only to the recommended Brumbek Cathedrals option.
-Reworked Illumination Within cathedral textures and added one more. Now you have a choice of Green or Fire styles.
-Fixed a number of issues with the Ismelda Gray Cathedral option, mainly the flipped windows without flipped normal maps.
-Fixed some texture corruption issues with the Blood & Mud red and green windows.
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Add Me
 
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Post » Wed Mar 09, 2011 1:39 am

Brumbek - thanks for the new version. One request - any chance of some additional options for the Corinthe windows in Elsweyr? Something like your orange color would probably look pretty good there.
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Amber Ably
 
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Post » Wed Mar 09, 2011 7:40 am

Bumpety bump - Ismelda has been busy again :) 5.3.4 is on the streets.

Going to give the bain wizard a whirl with Wrye bash 288 :obliviongate:
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Brandi Norton
 
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Post » Wed Mar 09, 2011 4:09 am

I don't see a DL link on the first post.
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Emma Pennington
 
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Post » Wed Mar 09, 2011 1:29 pm

I don't see a DL link on the first post.


http://www.tesnexus.com/downloads/file.php?id=19628


^^ Clicky ^^
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Melis Hristina
 
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Post » Tue Mar 08, 2011 11:44 pm

Brumbek was the busy one on this release. He is the one who fixed the ruined cathedral meshe so that the top wont lit at all.
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Michael Korkia
 
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Post » Wed Mar 09, 2011 1:58 am

Hello people, so I recently completely remade the Elsweyr AWLS pack. It was a ton of work, but it makes Elsweyr much nicer. Here's some pics:

Here's some pics:

http://i275.photobucket.com/albums/jj317/Brumbek/AWLS%20Oblivion%20Mod/AWLS-Elsweyr-DuneUC.jpg
http://i275.photobucket.com/albums/jj317/Brumbek/AWLS%20Oblivion%20Mod/AWLS-Elsweyr-DunePalaceNight.jpg
http://i275.photobucket.com/albums/jj317/Brumbek/AWLS%20Oblivion%20Mod/AWLS-Elsweyr-DunePalaceDay.jpg
http://i275.photobucket.com/albums/jj317/Brumbek/AWLS%20Oblivion%20Mod/AWLS-Elsweyr-DuneLC.jpg
http://i275.photobucket.com/albums/jj317/Brumbek/AWLS%20Oblivion%20Mod/AWLS-Elsweyr-Dune.jpg
http://i275.photobucket.com/albums/jj317/Brumbek/AWLS%20Oblivion%20Mod/AWLS-Elsweyr-CorintheUC.jpg
http://i275.photobucket.com/albums/jj317/Brumbek/AWLS%20Oblivion%20Mod/AWLS-Elsweyr-Corinth.jpg

Changelog:

Elsweyr AWLS overhaul (all changes except the first were problems with the original mod, not AWLS)
-Fixed AWLS error where many Elsweyr windows weren’t lit
-Consolidated all lit window states into one NiNode, when possible
-Totally reworked all window textures to fix countless issues
-Redirected all window textures to use custom Elsweyr windows instead of Chorrol windows
-Created custom-shaped textures to fit all non-square windows (looks so much nicer)
-Properly aligned all window textures, both interior and exterior buildings
-Fix countless alignment errors and other mesh errors the default Elsweyr meshes had
-Changed emissive color of exterior unlit windows to gray instead of black for better look
-Changed Corinthe interior emissive color of windows to white to avoid strange green glow
-Changed Dune Upper Class interior windows to not be as bright
-Added new windows to Dune Palace exterior, that should have been there originally
-Fixed errors in several non-AWLS meshes just because the errors were so egregious
-Fixed corrupted normal map for the tentmain texture used on some windows (no more weird black)
-Made all interior burlap windows have proper alpha transparency as originally intended (can see holes)
-Added slight glow that can be seen through exterior burlap window covers (Dune LC, Orcrest) at night
-All meshes optimized with PyFFI

Here's the file if you want to try it. It will soon be merged into AWLS I believe.

http://www.megaupload.com/?d=TA8JF1F5

I tested in-game and everything looked good, but with so many changes I hope everything works. Let me know if anyone finds issues. Man...this pack was a LOT of work...
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helliehexx
 
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