Just for clarification, does the SI package work well with http://www.tesnexus.com/downloads/file.php?id=28378?
Sorry for very late reply, yes the SI package works well with it in general. I'm not sure if Bomret's mod touches the window textures like /architecture/city/dementia/dementiawindow.dds (or something). If it does, AWLS will use a non-Bomret version for the windows so the stone or walls right around the windows in Dementia won't look exactly as Bomret intended, but the difference is probably very minor. If you check it out and it is a big visual difference, let me know and I'll create a custom version for it.
First, I'd like to say how much I love AWLS. I wouldn't play without it. Brumbek's texture pack is beautiful, and the new http://www.invision.tesalliance.org/forums/uploads/1294101646/gallery_1515_117_64606.jpg are just awesome.
I wanted to report one issue I've noticed. The http://i304.photobucket.com/albums/nn174/Wren823/LeyawiinFGwindows.jpg, windows on the right side are upside down.
Plus, I have a question. I'm creating a mod using the LeyFG mesh, applied the animated windows with the IllumAnimation Tool, but how would I go about adding the animated chimney smoke?
Thanks for the comments, glad you like it. And wow, good catch on Leyawiin. I tried to fix all those spots. I'll fix that and upload new version. I'm not sure about adding chimney smoke, I didn't do that part of AWLS, but I believe you can just open an existing mesh and find the chimney smoke emitter block and copy and position it in your mesh.