[RELz]Animated Window Lighting System - Thread 6

Post » Wed Mar 09, 2011 12:26 am

Dual nature for me...Has to me it represent Mania and Madness Side of World once again..

That's a good point. I'm sold. :D
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CRuzIta LUVz grlz
 
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Post » Wed Mar 09, 2011 12:23 am

That's a good point. I'm sold. :D

New version with complete SI options will be released tonight barring nuclear apocalypse.
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Lloyd Muldowney
 
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Post » Wed Mar 09, 2011 10:36 am

Oh, I guess I better get the boys in the silos to wait until tomorrow then :)
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Laura Shipley
 
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Post » Wed Mar 09, 2011 3:27 am

Oh, I guess I better get the boys in the silos to wait until tomorrow then :)

Well said!

Anyway, Version 5.1.3 is out now. Here's some pics of the different SI options. I'm mostly happy with it all. And apologies to CorePC for not releasing this sooner.

http://i275.photobucket.com/albums/jj317/Brumbek/si-palace-options.jpg
http://i275.photobucket.com/albums/jj317/Brumbek/si-dem-default.jpg
http://i275.photobucket.com/albums/jj317/Brumbek/si-dem-darkorange.jpg
http://i275.photobucket.com/albums/jj317/Brumbek/si-dem-tealfire.jpg
http://i275.photobucket.com/albums/jj317/Brumbek/si-dem-bluepurple.jpg
http://i275.photobucket.com/albums/jj317/Brumbek/si-mania-defaultorange.jpg
http://i275.photobucket.com/albums/jj317/Brumbek/si-mania-colors.jpg
http://i275.photobucket.com/albums/jj317/Brumbek/si-mania-crazyvividcolors.jpg

Go to the usual place to download, or http://www.tesnexus.com/downloads/download.php?id=61384.

Requests or suggestions are welcome.
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Cccurly
 
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Post » Wed Mar 09, 2011 9:42 am

And apologies to CorePC for not releasing this sooner.


no need for apologies, has it was not easy task and that was alot of windows after all and with how some of the meshes are in si, must have been a challenge sometimes..

off to visit the isle tonight..if something does not come up..
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loste juliana
 
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Post » Wed Mar 09, 2011 1:43 am

Anyway, Version 5.1.3 is out now. Here's some pics of the different SI options. I'm mostly happy with it all. And apologies to CorePC for not releasing this sooner.

Downloaded.
And once again I find myself preferring those your recommend, all of them!
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ezra
 
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Post » Wed Mar 09, 2011 10:14 am

Well said!

Anyway, Version 5.1.3 is out now. Here's some pics of the different SI options. I'm mostly happy with it all. And apologies to CorePC for not releasing this sooner.



Very nice, thank you.
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Sabrina garzotto
 
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Post » Wed Mar 09, 2011 7:39 am

Well said!

Anyway, Version 5.1.3 is out now. Here's some pics of the different SI options. I'm mostly happy with it all. And apologies to CorePC for not releasing this sooner.

http://i275.photobucket.com/albums/jj317/Brumbek/si-palace-options.jpg
http://i275.photobucket.com/albums/jj317/Brumbek/si-dem-default.jpg
http://i275.photobucket.com/albums/jj317/Brumbek/si-dem-darkorange.jpg
http://i275.photobucket.com/albums/jj317/Brumbek/si-dem-tealfire.jpg
http://i275.photobucket.com/albums/jj317/Brumbek/si-dem-bluepurple.jpg
http://i275.photobucket.com/albums/jj317/Brumbek/si-mania-defaultorange.jpg
http://i275.photobucket.com/albums/jj317/Brumbek/si-mania-colors.jpg
http://i275.photobucket.com/albums/jj317/Brumbek/si-mania-crazyvividcolors.jpg

Go to the usual place to download, or http://www.tesnexus.com/downloads/download.php?id=61384.

Requests or suggestions are welcome.


Nice work Brumbek!
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Melis Hristina
 
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Post » Wed Mar 09, 2011 8:02 am

man do those look awesome. I love colorful stuff more than a kid loves candies.
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Ezekiel Macallister
 
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Post » Wed Mar 09, 2011 12:26 am

Well said!

Anyway, Version 5.1.3 is out now. Here's some pics of the different SI options. I'm mostly happy with it all. And apologies to CorePC for not releasing this sooner.

Go to the usual place to download, or http://www.tesnexus.com/downloads/download.php?id=61384.

Requests or suggestions are welcome.

Ok my suggestion is to use BAIN friendly packaging.

I think you meant to do that, but since you packaged the mod one directory higher BAIN will not recognize it and sees it as grey/uninstallable. I had to extract and repackage at lower level to get it to work.
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Gemma Woods Illustration
 
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Post » Tue Mar 08, 2011 10:55 pm

Ok my suggestion is to use BAIN friendly packaging.

Right, that was a mistake. Thanks for noticing. I blame 7zip, btw. It's been reuploaded.
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no_excuse
 
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Post » Wed Mar 09, 2011 9:14 am

Right, that was a mistake. Thanks for noticing. I blame 7zip, btw. It's been reuploaded.

He he. Thanks for that, had me really confused because BAIN didn't recognise it, so I rezipped, and it still didn't recognise it.

Thanks for the continued suport of this flippin superb mod :tops:
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Solina971
 
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Post » Wed Mar 09, 2011 12:05 pm

I like the new SI windows, very nice I went for the dual-nature ones they look great.

Very nice mod, I remembering posting about this oh I don't know a couple months ago maybe but I have been away since then and was wondering if there was a solution found to the Advanced setting. The window lighting will shut on and off quite a bit when in town, there doesn't seem to be any clear pattern to it that I have noticed so far. I reverted to the Medium plug-in since posting about it a few weeks ago, and it has been working fine but I decided to try the advanced again when upgrading the textures/meshes and the issue still seems to be here.

I don't think it is a mod conflict or anything, i'm using a large but fairly standard load order. Anyone else have this issue/know the fix?

Thanks

(I can post my load order if needed, just let me know)
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Sharra Llenos
 
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Post » Wed Mar 09, 2011 1:13 pm

I like the new SI windows, very nice I went for the dual-nature ones they look great.

Very nice mod, I remembering posting about this oh I don't know a couple months ago maybe but I have been away since then and was wondering if there was a solution found to the Advanced setting. The window lighting will shut on and off quite a bit when in town, there doesn't seem to be any clear pattern to it that I have noticed so far. I reverted to the Medium plug-in since posting about it a few weeks ago, and it has been working fine but I decided to try the advanced again when upgrading the textures/meshes and the issue still seems to be here.

I don't think it is a mod conflict or anything, i'm using a large but fairly standard load order. Anyone else have this issue/know the fix?

Thanks

(I can post my load order if needed, just let me know)

Why do you search a pattern in a random factor? I thought I made it clear that the change of windows status was randomized a each crossing of a cell border. This is to simulate life. Now if you go back and forth across a cell border the windows will change or slightly flicker accordingly. The only reason why they would change if you are not moving is because of the weather (rain) during the day.

So there is no fix to have. It is not a bug but a feature.
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hannah sillery
 
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Post » Wed Mar 09, 2011 10:01 am

So there is no fix to have. It is not a bug but a feature.


That's not the issue he's getting at, I think. It's the issue I had reported before, where the lights would switch on and off on their own even if you were standing still right in front of the building. I forget who did it, but someone fixed the advanced ESP and linked to it in one of the old threads, and I've been able to confirm that the fixed advanced ESP solves that particular issue. I can link that again if you like, perhaps it could then be uploaded to the Nexus page as an update.

It does require the ESP to be deactivated for a clean save before the script update will take, but that's easy enough to do.
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REVLUTIN
 
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Post » Wed Mar 09, 2011 8:13 am

That's not the issue he's getting at, I think. It's the issue I had reported before, where the lights would switch on and off on their own even if you were standing still right in front of the building. I forget who did it, but someone fixed the advanced ESP and linked to it in one of the old threads, and I've been able to confirm that the fixed advanced ESP solves that particular issue. I can link that again if you like, perhaps it could then be uploaded to the Nexus page as an update.

It does require the ESP to be deactivated for a clean save before the script update will take, but that's easy enough to do.

It is linked on the first post here. Most people do not talk of the standing issue with rain but just running around and seeing windows changing.
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Spencey!
 
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Post » Wed Mar 09, 2011 5:13 am

It is linked on the first post here. Most people do not talk of the standing issue with rain but just running around and seeing windows changing.

I think I remember that the fixed .esp simply fixed some obvious syntax errors or something right? So it does seem like updating the mod to include this .esp is a good idea since it fixes problems without harming anything, right? Or do I remember incorrectly?
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N3T4
 
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Post » Wed Mar 09, 2011 6:44 am

That's not the issue he's getting at, I think. It's the issue I had reported before, where the lights would switch on and off on their own even if you were standing still right in front of the building. I forget who did it, but someone fixed the advanced ESP and linked to it in one of the old threads, and I've been able to confirm that the fixed advanced ESP solves that particular issue. I can link that again if you like, perhaps it could then be uploaded to the Nexus page as an update.

It does require the ESP to be deactivated for a clean save before the script update will take, but that's easy enough to do.


Yes, that is exactly what I was getting at. Sorry for the confusion, I will try the ESP on the first page. It is not particularly a big issue, I just thought I would mention it.. it does not seem to have to do with cell changes at all as it will happen just running OR standing around town, in the rain or not.

I remember seeing a couple people reporting the same issue as I, so that sounds like a good idea to upload to Nexus.

Is this ESP on the first post the one you are referring to? If not, sure I would appreciate a link.
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Andres Lechuga
 
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Post » Wed Mar 09, 2011 10:10 am

Is this ESP on the first post the one you are referring to? If not, sure I would appreciate a link.

Yes, the "Advanced ESP Replacer", bottom of the first post, that's the svcker. :thumbsup:
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JeSsy ArEllano
 
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Post » Wed Mar 09, 2011 4:36 am

http://www.tesnexus.com/downloads/file.php?id=19628
version 5.1.9

-Fixed the probable flickering of the windows while standing in the rain (Advanced Plugin).
-Reduced the chances of the change of status of the windows (Advanced Plugin).

Make a clean save from the plugin you are using before using this advanced one or you will probably have flickering issues.
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Chad Holloway
 
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Post » Wed Mar 09, 2011 4:04 am

Thanks for the update! :mohawk:
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Michael Russ
 
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Post » Tue Mar 08, 2011 9:39 pm

Thanks for the update! :thumbsup: I assume this means the replacement for the Advanced .esp in your first post is now obsolete?
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Neliel Kudoh
 
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Post » Tue Mar 08, 2011 11:23 pm

Thanks for the update! :thumbsup: I assume this means the replacement for the Advanced .esp in your first post is now obsolete?

Indeed it is. I will remove it from the first post.
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N3T4
 
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Post » Tue Mar 08, 2011 10:22 pm

version 5.1.9

-Fixed the probable flickering of the windows while standing in the rain (Advanced Plugin).
-Reduced the chances of the change of status of the windows (Advanced Plugin).

Make a clean save from the plugin you are using before using this advanced one or you will probably have flickering issues.


Thanks for the update
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Juan Cerda
 
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Post » Wed Mar 09, 2011 8:39 am

	-meshes & Textures for Blood and Mud (40 Bravil B&M and 40 B&M Textures)		with Chimneys (41 Bravil B&M Windows & Chimney) 		or not (41 Bravil B&M Windows Only)	-meshes & Textures from Qarl Textures Pack III for Blood and Mud 50 Bravil B&M QTP3 and 40 B&M Textures)		with Chimneys (51 Bravil B&M QTP3 Windows & Chimney) 		or not (51 Bravil B&M QTP3 Windows Only)


The readme tells about installing (for vanilla textures and meshes) "40 Bravil B&M" and "40 B&M Textures" toghether.

However, the common usage of repeating the same number in a BAIN package selection order is to denote an exclusive option (or).

It would be better to clarify this setup in the package by having different selection numbering, since "40 B&M Textures" selection is used in:
"-meshes & Textures for Blood and Mud" and "-meshes & Textures from Qarl Textures Pack III for Blood and Mud".
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Multi Multi
 
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