[RELz]Animated Window Lighting System - Thread 6

Post » Wed Mar 09, 2011 1:00 am

EDIT: as Stromgarde linked this report to the notice of version 5.20's release, it should be noted that this error persists in version 5.21 also. ;)


I just replied to the post that seemed most relevant to the support for the Elsweyr mod, but yes you're right it's certainly present in version 5.21 (which is what I'm running.)

By the way, are the Corinthe AWLS textures based on the grey texture pack? Just curious, because they seem so much darker than the windows in the other towns.
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Zach Hunter
 
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Post » Tue Mar 08, 2011 10:33 pm

Yup and that is a very good thing :)


Just a comment that I don't agree with AWLS not having these meshes with the animation. It is well known that you install and load the UOP and the supplementals early in your installation and load order so other mods can overwrite them. You are breaking this rule. Now I have to remember that for AWLS, I have to let the UOPS overwrite it, and furthermore, I have probably already installed the UOP and the supplementals by this point. I'd rather that you follow the custom of other mods and have your mod complete with all the files in the state it needs. I understand the UOPS including it since it doesn't affect vanilla, but I think these fixes should be included in AWLS as well.

If I didn't understand things correctly, then please clarify.
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Josephine Gowing
 
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Post » Wed Mar 09, 2011 1:08 am

I just replied to the post that seemed most relevant to the support for the Elsweyr mod, but yes you're right it's certainly present in version 5.21 (which is what I'm running.)

Cool. I just wanted Ismelda Lasombra to know that the problem is definitely a current one, which you just confirmed, confirmation is good :D
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Gaelle Courant
 
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Post » Tue Mar 08, 2011 9:50 pm

Well, maybe I am wrong - but are you sure that AWLS has ever had the meshes which got fixed by UOPS actually included? I suppose that it is not the case and therefore you still keep UOP/UOPS installed first, then AWLS, which probably does NOT overwrite the fixed meshes, as they are NOT in AWLS pack. And would you possibly be using UOP without UOSP, nothing is changed for you - you don't have the fixed meshes and neither does AWLS.

EDIT: To summarize things: There is no rule broken - why include a new mesh into AWLS when it already is in UOSP?

Just a comment that I don't agree with AWLS not having these meshes with the animation. It is well known that you install and load the UOP and the supplementals early in your installation and load order so other mods can overwrite them. You are breaking this rule. Now I have to remember that for AWLS, I have to let the UOPS overwrite it, and furthermore, I have probably already installed the UOP and the supplementals by this point. I'd rather that you follow the custom of other mods and have your mod complete with all the files in the state it needs. I understand the UOPS including it since it doesn't affect vanilla, but I think these fixes should be included in AWLS as well.

If I didn't understand things correctly, then please clarify.

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u gone see
 
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Post » Wed Mar 09, 2011 2:43 am

Well, maybe I am wrong - but are you sure that AWLS has ever had the meshes which got fixed by UOPS actually included? I suppose that it is not the case and therefore you still keep UOP/UOPS installed first, then AWLS, which probably does NOT overwrite the fixed meshes, as they are NOT in AWLS pack. And would you possibly be using UOP without UOSP, nothing is changed for you - you don't have the fixed meshes and neither does AWLS.


When I installed AWLS, several conflicts were reported - I chose to override them by AWLS. However in looking through this thread, it seems to indicate that I should have told OBMM not to override the conflicts - keeping the UOPS version instead. That's why I'm asking for clarification. I normally have other mods override the UOP and UOPS... I'm using both UOP and UOPS (3.3 in fact - I've done my best to see that thread hit 200 posts :)) Now if they are talking about completely different meshes, then I just want to make sure I understand which mod needs to override the other...
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Suzie Dalziel
 
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Post » Wed Mar 09, 2011 4:49 am

Well, these are cca 2 newly fixed meshes or so - it's not that something has been added to AWLS, but it has been added to UOSP instead. So go ahead, do it as allways - AWLS shoud overwrite UOP/UOSP as before - oh, how I love Wrye Bash's BAIN not to have to think about it, I just keep UOP/UOSP installed before anything else and BAIN takes care of overwriting for me :goodjob: .

When I installed AWLS, several conflicts were reported - I chose to override them by AWLS. However in looking through this thread, it seems to indicate that I should have told OBMM not to override the conflicts - keeping the UOPS version instead. That's why I'm asking for clarification. I normally have other mods override the UOP and UOPS... I'm using both UOP and UOPS (3.3 in fact - I've done my best to see that thread hit 200 posts :)) Now if they are talking about completely different meshes, then I just want to make sure I understand which mod needs to override the other...

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Donatus Uwasomba
 
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Post » Wed Mar 09, 2011 1:33 am

http://www.tesnexus.com/downloads/file.php?id=19628

I fixed the omod script issue with Elsweyr Desert of Aequina and also
Removed the non smoke meshes for an easier installation process.

To compensate, you now have 3 new plugins which remove the smoke from the houses completely. This way the non smoking option is still there but there is only one meshe to handle everything.

I also added the newest meshes from UOP in the pack so you can overwrite everything safely and still have the latest enhancement offered by UOP.
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brian adkins
 
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Post » Tue Mar 08, 2011 10:39 pm

http://www.tesnexus.com/downloads/file.php?id=19628

I fixed the omod script issue with Elsweyr Desert of Aequina and also

Actually not quite:

If DataFileExists "Kvatch Rebuilt.esm"	CopyDataFolder "80 Kvatch Rebuilt Windows Only\\Meshes" "Meshes" TrueEndIf

You don't have an "80 Kvatch Rebuilt Windows Only" folder, only an "80 Kvatch Rebuilt" one.
D'oh (always something with the freakin' OMOD scripts, ain't there? :lol: )


EDIT:
Oh; and the "00..." folders, with the "smoking/No smoking" folders inside: They don't work in BAIN (Don't show up in the sub-packages window at all,) so you can't install the .esp file through Wrye Bash in its current configuration.
Will need separate folders like this I think:
00 AdvancedESP Smoking
00 AdvancedESP No smoking
00 BaseESP Smoking
00 BaseESP No smoking
00 MediumESP Smoking
00 MediumESP No smoking
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Chloe Botham
 
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Post » Wed Mar 09, 2011 10:10 am

Actually not quite:

If DataFileExists "Kvatch Rebuilt.esm"	CopyDataFolder "80 Kvatch Rebuilt Windows Only\\Meshes" "Meshes" TrueEndIf

You don't have an "80 Kvatch Rebuilt Windows Only" folder, only an "80 Kvatch Rebuilt" one.
D'oh (always something with the freakin' OMOD scripts, ain't there? :lol: )


EDIT:
Oh; and the "00..." folders, with the "smoking/No smoking" folders inside: They don't work in BAIN (Don't show up in the sub-packages window at all,) so you can't install the .esp file through Wrye Bash in its current configuration.
Will need separate folders like this I think:
00 AdvancedESP Smoking
00 AdvancedESP No smoking
00 BaseESP Smoking
00 BaseESP No smoking
00 MediumESP Smoking
00 MediumESP No smoking

Gah!!!


I just can't even test the bain installation... I get an error if I drag the archive in the installers tab...

Well... I'll try to put numbers before the Smoking and No Smoking folders and with hope it will work.
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Carlitos Avila
 
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Post » Wed Mar 09, 2011 8:29 am

Gah!!!


I just can't even test the bain installation... I get an error if I drag the archive in the installers tab...

Well... I'll try to put numbers before the Smoking and No Smoking folders and with hope it will work.


BAIN skips all folders after 00 *** because the included folders smoking and not smoking are no "game folders" such as meshes or textures.

The rest works well for me. No error when dragging archive in the installer tab.

btw thanks for the update :)
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Neliel Kudoh
 
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Post » Wed Mar 09, 2011 7:42 am

BAIN skips all folders after 00 *** because the included folders smoking and not smoking are no "game folders" such as meshes or textures.

The rest works well for me. No error when dragging archive in the installer tab.

btw thanks for the update :)

That means I can't put them in sub folder then? can you try to name the sub-folders 10 and 20 for instance to see if BAIN will consider the esp in them then?
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jaideep singh
 
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Post » Wed Mar 09, 2011 1:31 pm

That means I can't put them in sub folder then? can you try to name the sub-folders 10 and 20 for instance to see if BAIN will consider the esp in them then?


BAIN only accepts one-level-down subfolders, IIRC, so you can have A.zip->Option 1->Mod.esp, but not A.zip->Option 1->Sub-option 1->Mod.esp.
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Bedford White
 
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Post » Wed Mar 09, 2011 6:40 am

BAIN only accepts one-level-down subfolders, IIRC, so you can have A.zip->Option 1->Mod.esp, but not A.zip->Option 1->Sub-option 1->Mod.esp.

Ok thanks...

Someone posted us a folder with sub-folders structure on Better Cities for the esp and I assumed it was working but I guess the guy was wrong.

EDIT: 5.3.1 is up with single folder for the esps and the fixed omod script for Kvatch Rebuilt.
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alyssa ALYSSA
 
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Post » Wed Mar 09, 2011 9:33 am

That means I can't put them in sub folder then? can you try to name the sub-folders 10 and 20 for instance to see if BAIN will consider the esp in them then?

What I did:

Changed the three 00 folders to the six below, each with just the WindowLightingSystem.esp file within each

00 AdvancedESP Smoking
00 AdvancedESP NoSmoking
00 BaseESP Smoking
00 BaseESP NoSmoking
00 MediumESP Smoking
00 MediumESP NoSmoking

Then wrote this as a "wizard,txt" file:
RequireVersions '1.2.0.416','0.0.18.6','','285'DeSelectAllSelectOne "Choose the version of the mod you want to install you want to Install", \		"Basic - No Smoking", "No Smoke on the Chimneys. Windows are lit from 8pm to 6am", '', \		"Medium - No Smoking", "No Smoke on the Chimneys. Detection of Night and Day with OBSE, Windows are lit all night and also during the day if it is raining", '', \		"Advanced - No Smoking", "No Smoke on the Chimneys. Detection of Night and Day with OBSE, Windows are lit from sunset to 1am and from 5am to sunrise. They are also lit during the day if it is raining", '', \		"Basic", "Windows are lit from 8pm to 6am", '', \		"Medium", "Detection of Night and Day with OBSE, Windows are lit all night and also during the day if it is raining", '', \		"|Advanced", "Detection of Night and Day with OBSE, Windows are lit from sunset to 1am and from 5am to sunrise. They are also lit during the day if it is raining", '', \		"None", "You prefer to have the basic meshes lit without any plugin to toggle them off", ''		Case 'Basic - No Smoking'			SelectSubPackage '00 BaseESP NoSmoking'			Break		Case 'Medium - No Smoking'			SelectSubPackage '00 MediumESP NoSmoking'			Break		Case 'Advanced - No Smoking'			SelectSubPackage '00 AdvancedESP NoSmoking'			Break		Case 'Basic'			SelectSubPackage '00 BaseESP Smoking'			SelectSubPackage '01 Smoke Textures'			Break		Case 'Medium'			SelectSubPackage '00 MediumESP Smoking'			SelectSubPackage '01 Smoke Textures'			Break		Case 'Advanced'			SelectSubPackage '00 AdvancedESP Smoking'			SelectSubPackage '01 Smoke Textures'			Break		Case 'None'			Note "No plugin will be installed.\n"			BreakEndSelectIf DataFileExists ('DLCShiveringIsles.esp')	SelectSubPackage '30 SI'EndIfIf DataFileExists ('Kvatch Rebuilt.esm')	SelectSubPackage '80 Kvatch Rebuilt'EndIfIf DataFileExists ('ElsweyrAnequina.esp')	SelectSubPackage '81 Elseweyr Desert of Anequina'EndIfIf DataFileExists ('Better Cities .bsa')	SelectSubPackage '82 Better Cities'EndIfSelectOne "Do you use Qarl Textures Pack III?", \	"|Yes", "Installs With textures that fit best with Quals textures.", '', \	"No", "Use this option if you don't use QTP III.", ''	Case 'Yes'		SelectSubPackage '10 QTP3'		If DataFileExists ('Blood&Mud.esp')			SelectOne "Do you use Qarl Textures Pack III for Blood & Mud?", \				"|Yes", "Installs forQarl Textures Pack III for Blood & Mud.", '', \				"No", "Use this option if you don't use QTP III & Blood & Mud.", ''				Case 'Yes'					SelectSubPackage '50 Bravil B&M QTP3'					Break				Case 'No'					SelectSubPackage '40 Bravil B&M'					Break			EndSelect			SelectSubPackage '40 B&M Textures'		Else			SelectSubPackage '60 Bravil QTP3'		EndIf		Break	Case 'No'		If DataFileExists ('Blood&Mud.esp')			SelectSubPackage '40 Bravil B&M'			SelectSubPackage '40 B&M Textures'		Else			SelectSubPackage '70 Bravil Vanilla'		EndIf		SelectSubPackage '20 Vanilla'		BreakEndSelect

(Not too sure on the "01 Smoke Textures", It's kind of just stuck on the end there in the OMOD script. Should those only be installed when using the smoking versions? that's what I did with them in the wizard anyway.)
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Susan
 
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Post » Wed Mar 09, 2011 2:54 am

What I did:

Changed the three 00 folders to the six below, each with just the WindowLightingSystem.esp file within each

00 AdvancedESP Smoking
00 AdvancedESP NoSmoking
00 BaseESP Smoking
00 BaseESP NoSmoking
00 MediumESP Smoking
00 MediumESP NoSmoking

Then wrote this as a "wizard,txt" file:
RequireVersions '1.2.0.416','0.0.18.6','','285'DeSelectAllSelectOne "Choose the version of the mod you want to install you want to Install", \		"Basic - No Smoking", "No Smoke on the Chimneys. Windows are lit from 8pm to 6am", '', \		"Medium - No Smoking", "No Smoke on the Chimneys. Detection of Night and Day with OBSE, Windows are lit all night and also during the day if it is raining", '', \		"Advanced - No Smoking", "No Smoke on the Chimneys. Detection of Night and Day with OBSE, Windows are lit from sunset to 1am and from 5am to sunrise. They are also lit during the day if it is raining", '', \		"Basic", "Windows are lit from 8pm to 6am", '', \		"Medium", "Detection of Night and Day with OBSE, Windows are lit all night and also during the day if it is raining", '', \		"|Advanced", "Detection of Night and Day with OBSE, Windows are lit from sunset to 1am and from 5am to sunrise. They are also lit during the day if it is raining", '', \		"None", "You prefer to have the basic meshes lit without any plugin to toggle them off", ''		Case 'Basic - No Smoking'			SelectSubPackage '00 BaseESP NoSmoking'			Break		Case 'Medium - No Smoking'			SelectSubPackage '00 MediumESP NoSmoking'			Break		Case 'Advanced - No Smoking'			SelectSubPackage '00 AdvancedESP NoSmoking'			Break		Case 'Basic'			SelectSubPackage '00 BaseESP Smoking'			SelectSubPackage '01 Smoke Textures'			Break		Case 'Medium'			SelectSubPackage '00 MediumESP Smoking'			SelectSubPackage '01 Smoke Textures'			Break		Case 'Advanced'			SelectSubPackage '00 AdvancedESP Smoking'			SelectSubPackage '01 Smoke Textures'			Break		Case 'None'			Note "No plugin will be installed.\n"			BreakEndSelectIf DataFileExists ('DLCShiveringIsles.esp')	SelectSubPackage '30 SI'EndIfIf DataFileExists ('Kvatch Rebuilt.esm')	SelectSubPackage '80 Kvatch Rebuilt'EndIfIf DataFileExists ('ElsweyrAnequina.esp')	SelectSubPackage '81 Elseweyr Desert of Anequina'EndIfIf DataFileExists ('Better Cities .bsa')	SelectSubPackage '82 Better Cities'EndIfSelectOne "Do you use Qarl Textures Pack III?", \	"|Yes", "Installs With textures that fit best with Quals textures.", '', \	"No", "Use this option if you don't use QTP III.", ''	Case 'Yes'		SelectSubPackage '10 QTP3'		If DataFileExists ('Blood&Mud.esp')			SelectOne "Do you use Qarl Textures Pack III for Blood & Mud?", \				"|Yes", "Installs forQarl Textures Pack III for Blood & Mud.", '', \				"No", "Use this option if you don't use QTP III & Blood & Mud.", ''				Case 'Yes'					SelectSubPackage '50 Bravil B&M QTP3'					Break				Case 'No'					SelectSubPackage '40 Bravil B&M'					Break			EndSelect			SelectSubPackage '40 B&M Textures'		Else			SelectSubPackage '60 Bravil QTP3'		EndIf		Break	Case 'No'		If DataFileExists ('Blood&Mud.esp')			SelectSubPackage '40 Bravil B&M'			SelectSubPackage '40 B&M Textures'		Else			SelectSubPackage '70 Bravil Vanilla'		EndIf		SelectSubPackage '20 Vanilla'		BreakEndSelect

(Not too sure on the "01 Smoke Textures", It's kind of just stuck on the end there in the OMOD script. Should those only be installed when using the smoking versions? that's what I did with them in the wizard anyway.)

Well the smoke textures is harmless enough being small and specific to AWLS so it doesn't matter much if installed. This is why the omod script install it all the time.

Anyway, I guess the actual script is running fine and I used different numbers for the 3 esp for less confusion.
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Natalie Harvey
 
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Post » Wed Mar 09, 2011 9:07 am

The instructions and folder structure is far too confusing, I screwed up my save and I have to reinstall because broken meshes won't let my game load.

It's my fault, but my I suggest you get someone native to english to write a guide for installation?
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CxvIII
 
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Post » Wed Mar 09, 2011 8:54 am

It's my fault, but my I suggest you get someone native to english to write a guide for installation?

Yeah please do it. But you might want to have someone translate what your say to English first.
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Hannah Whitlock
 
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Post » Wed Mar 09, 2011 8:01 am

Ismelda I just installed your new update 5.3.2 and all works well - Notice you skipped including a wizard.txt ... If this was intentional and you do not wish to support the method then forgive me - But in-case you just got frustrated trying to adapt it, heres an adaptation of Vargr's script above for the new folder layout

RequireVersions '1.2.0.416','0.0.18.6','','285'DeSelectAllSelectOne "Choose the version of the mod you want to install", \		"Basic - No Smoking", "No Smoke on the Chimneys. Windows are lit from 8pm to 6am", '', \		"Medium - No Smoking", "No Smoke on the Chimneys. Detection of Night and Day with OBSE, Windows are lit all night and also during the day if it is raining", '', \		"Advanced - No Smoking", "No Smoke on the Chimneys. Detection of Night and Day with OBSE, Windows are lit from sunset to 1am and from 5am to sunrise. They are also lit during the day if it is raining", '', \		"Basic", "Windows are lit from 8pm to 6am", '', \		"Medium", "Detection of Night and Day with OBSE, Windows are lit all night and also during the day if it is raining", '', \		"|Advanced", "Detection of Night and Day with OBSE, Windows are lit from sunset to 1am and from 5am to sunrise. They are also lit during the day if it is raining", '', \		"None", "You prefer to have the basic meshes lit without any plugin to toggle them off", ''		Case 'Basic - No Smoking'			SelectSubPackage '02 BaseESP No Smoking'			Break		Case 'Medium - No Smoking'			SelectSubPackage '01 MediumESP No Smoking'			Break		Case 'Advanced - No Smoking'			SelectSubPackage '00 AdvancedESP No Smoking'			Break		Case 'Basic'			SelectSubPackage '02 BaseESP Smoking'			SelectSubPackage '90 Smoke Textures'			Break		Case 'Medium'			SelectSubPackage '01 MediumESP Smoking'			SelectSubPackage '90 Smoke Textures'			Break		Case 'Advanced'			SelectSubPackage '00 AdvancedESP Smoking'			SelectSubPackage '90 Smoke Textures'			Break		Case 'None'			Note "No plugin will be installed.\n"			BreakEndSelectIf DataFileExists ('DLCShiveringIsles.esp')	SelectSubPackage '30 SI'EndIfIf DataFileExists ('Kvatch Rebuilt.esm')	SelectSubPackage '80 Kvatch Rebuilt'EndIfIf DataFileExists ('ElsweyrAnequina.esp')	SelectSubPackage '81 Elseweyr Desert of Anequina'EndIfIf DataFileExists ('Better Cities .bsa')	SelectSubPackage '82 Better Cities'EndIfSelectOne "Do you use Qarl Textures Pack III?", \	"|Yes", "Installs With textures that fit best with Quals textures.", '', \	"No", "Use this option if you don't use QTP III.", ''	Case 'Yes'		SelectSubPackage '10 QTP3'		If DataFileExists ('Blood&Mud.esp')			SelectOne "Do you use Qarl Textures Pack III for Blood & Mud?", \				"|Yes", "Installs forQarl Textures Pack III for Blood & Mud.", '', \				"No", "Use this option if you don't use QTP III & Blood & Mud.", ''				Case 'Yes'					SelectSubPackage '50 Bravil B&M QTP3'					Break				Case 'No'					SelectSubPackage '40 Bravil B&M'					Break			EndSelect			SelectSubPackage '40 B&M Textures'		Else			SelectSubPackage '60 Bravil QTP3'		EndIf		Break	Case 'No'		If DataFileExists ('Blood&Mud.esp')			SelectSubPackage '40 Bravil B&M'			SelectSubPackage '40 B&M Textures'		Else			SelectSubPackage '70 Bravil Vanilla'		EndIf		SelectSubPackage '20 Vanilla'		BreakEndSelect


The above works fine (just one minute ago tested it)

Here's Vanilla with SI, no QTP3 (using CorePC Vibrant), no B&M, Smoking (picture is of Cheydinhall Abandoned house by Khettienna, adopting your meshes and brumbeks textures)

http://www.bild.me/bild.php?file=4436446ScreenShot82.jpg
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Jerry Jr. Ortiz
 
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Post » Wed Mar 09, 2011 3:50 am

Ismelda I just installed your new update 5.3.2 and all works well - Notice you skipped including a wizard.txt ... If this was intentional and you do not wish to support the method then forgive me - But in-case you just got frustrated trying to adapt it, heres an adaptation of Vargr's script above for the new folder layout

RequireVersions '1.2.0.416','0.0.18.6','','285'DeSelectAllSelectOne "Choose the version of the mod you want to install", \		"Basic - No Smoking", "No Smoke on the Chimneys. Windows are lit from 8pm to 6am", '', \		"Medium - No Smoking", "No Smoke on the Chimneys. Detection of Night and Day with OBSE, Windows are lit all night and also during the day if it is raining", '', \		"Advanced - No Smoking", "No Smoke on the Chimneys. Detection of Night and Day with OBSE, Windows are lit from sunset to 1am and from 5am to sunrise. They are also lit during the day if it is raining", '', \		"Basic", "Windows are lit from 8pm to 6am", '', \		"Medium", "Detection of Night and Day with OBSE, Windows are lit all night and also during the day if it is raining", '', \		"|Advanced", "Detection of Night and Day with OBSE, Windows are lit from sunset to 1am and from 5am to sunrise. They are also lit during the day if it is raining", '', \		"None", "You prefer to have the basic meshes lit without any plugin to toggle them off", ''		Case 'Basic - No Smoking'			SelectSubPackage '02 BaseESP No Smoking'			Break		Case 'Medium - No Smoking'			SelectSubPackage '01 MediumESP No Smoking'			Break		Case 'Advanced - No Smoking'			SelectSubPackage '00 AdvancedESP No Smoking'			Break		Case 'Basic'			SelectSubPackage '02 BaseESP Smoking'			SelectSubPackage '90 Smoke Textures'			Break		Case 'Medium'			SelectSubPackage '01 MediumESP Smoking'			SelectSubPackage '90 Smoke Textures'			Break		Case 'Advanced'			SelectSubPackage '00 AdvancedESP Smoking'			SelectSubPackage '90 Smoke Textures'			Break		Case 'None'			Note "No plugin will be installed.\n"			BreakEndSelectIf DataFileExists ('DLCShiveringIsles.esp')	SelectSubPackage '30 SI'EndIfIf DataFileExists ('Kvatch Rebuilt.esm')	SelectSubPackage '80 Kvatch Rebuilt'EndIfIf DataFileExists ('ElsweyrAnequina.esp')	SelectSubPackage '81 Elseweyr Desert of Anequina'EndIfIf DataFileExists ('Better Cities .bsa')	SelectSubPackage '82 Better Cities'EndIfSelectOne "Do you use Qarl Textures Pack III?", \	"|Yes", "Installs With textures that fit best with Quals textures.", '', \	"No", "Use this option if you don't use QTP III.", ''	Case 'Yes'		SelectSubPackage '10 QTP3'		If DataFileExists ('Blood&Mud.esp')			SelectOne "Do you use Qarl Textures Pack III for Blood & Mud?", \				"|Yes", "Installs forQarl Textures Pack III for Blood & Mud.", '', \				"No", "Use this option if you don't use QTP III & Blood & Mud.", ''				Case 'Yes'					SelectSubPackage '50 Bravil B&M QTP3'					Break				Case 'No'					SelectSubPackage '40 Bravil B&M'					Break			EndSelect			SelectSubPackage '40 B&M Textures'		Else			SelectSubPackage '60 Bravil QTP3'		EndIf		Break	Case 'No'		If DataFileExists ('Blood&Mud.esp')			SelectSubPackage '40 Bravil B&M'			SelectSubPackage '40 B&M Textures'		Else			SelectSubPackage '70 Bravil Vanilla'		EndIf		SelectSubPackage '20 Vanilla'		BreakEndSelect


The above works fine (just one minute ago tested it)

Here's Vanilla with SI, no QTP3 (using CorePC Vibrant), no B&M, Smoking (picture is of Cheydinhall Abandoned house by Khettienna, adopting your meshes and brumbeks textures)

http://www.bild.me/bild.php?file=4436446ScreenShot82.jpg

As I said earlier I can't install anything with BAIN as it doesn't work for me. I have no clue what the wizard text is and no one explained it to me, nor where i should put it for it to work properly. I thought it was some sort of omod script example. I thought BAIN didn't handle scripts at all... Gimme some clues and I'll do it :) I'm 100% OBMM user, so if no one tells me how to do proper BAIN archives I can only rely on my old knowledge.
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Nymph
 
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Post » Wed Mar 09, 2011 2:06 am

As I said earlier I can't install anything with BAIN as it doesn't work for me. I have no clue what the wizard text is and no one explained it to me, nor where i should put it for it to work properly. I thought it was some sort of omod script example. I thought BAIN didn't handle scripts at all... Gimme some clues and I'll do it :) I'm 100% OBMM user, so if no one tells me how to do proper BAIN archives I can only rely on my old knowledge.


Aah :) My apologies - Just copy the above into a wizard.txt file (notepad), save it in the root of the archive alongside your word doc readme. When its all compressed, Wrye bash finds the wizard.txt in the root of the archive and if the user right clicks on the installer they get a wizard option which runs it like an omod script to make the correct sub-package selections and installs the mod. All the user then has to do is arrange their install order, load order, build bashed patch etc.

Edit: A picture paints a thousand words...... http://www.bild.me/bild.php?file=3831612Untitled.jpg
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Quick Draw III
 
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Joined: Sat Oct 20, 2007 6:27 am

Post » Wed Mar 09, 2011 12:12 am

Aah :) My apologies - Just copy the above into a wizard.txt file (notepad), save it in the root of the archive alongside your word doc readme. When its all compressed, Wrye bash finds the wizard.txt in the root of the archive and if the user right clicks on the installer they get a wizard option which runs it like an omod script to make the correct sub-package selections and installs the mod. All the user then has to do is arrange their install order, load order, build bashed patch etc.

Edit: A picture paints a thousand words...... http://www.bild.me/bild.php?file=3831612Untitled.jpg

Thanks. Finally some scripting came to BAIN. I added your wizard file and will upload (again) the file very soon.
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Devin Sluis
 
Posts: 3389
Joined: Wed Oct 24, 2007 4:22 am

Post » Wed Mar 09, 2011 3:53 am

Thanks. Finally some scripting came to BAIN. I added your wizard file and will upload (again) the file very soon.


No problem but its Vargr's really, not mine ... This is it in use.....

http://www.bild.me/bild.php?file=1695799Untitled2.jpg

http://www.bild.me/bild.php?file=8653420Untitled3.jpg
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Austin Suggs
 
Posts: 3358
Joined: Sun Oct 07, 2007 5:35 pm

Post » Wed Mar 09, 2011 10:30 am

More than likely this is a dumb question, but I won't let that stop me asking...

I have always installed AWLS and associated mods in this order...

Better Cities v4.6.1c
Better Cities Resources A and B v4.6.1

Animated Window Lighting System - Meshes v5.3.2
Animated Window Lighting System - Textures v5.1.3

Elsweyr the Deserts of Anequina v2.0


So my questions are...

1. Is this installation sequence OK?
2. Should I be installing AWLS Textures before Meshes (so that the textures in the Meshes archive overwrite the ones in Textures?
3. Should I be installing AWLS after Elsweyr the Deserts of Anequina?

Many thanks for a fantastic mod and any guidance or help you can provide.
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Josh Sabatini
 
Posts: 3445
Joined: Wed Nov 14, 2007 9:47 pm

Post » Wed Mar 09, 2011 9:10 am

More than likely this is a dumb question, but I won't let that stop me asking...

I have always installed AWLS and associated mods in this order...

Better Cities v4.6.1c
Better Cities Resources A and B v4.6.1

Animated Window Lighting System - Meshes v5.3.2
Animated Window Lighting System - Textures v5.1.3

Elsweyr the Deserts of Anequina v2.0


So my questions are...

1. Is this installation sequence OK?
2. Should I be installing AWLS Textures before Meshes (so that the textures in the Meshes archive overwrite the ones in Textures?
3. Should I be installing AWLS after Elsweyr the Deserts of Anequina?

Many thanks for a fantastic mod and any guidance or help you can provide.

AWLS always need to overwrite other meshes because AWLS got the animation in the meshes. It wont overwrite Better Cities because everything is in BSA and there are not so many meshes in AWLS for Better Cities, but for Elsweyr, you do need to overwrite its meshes with AWLS' ones.

And you should install the textures pack of AWLS after the meshes if you want to use special color for the mages guild symbol window. Otherwise it doesn't matter at all.
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Chris Jones
 
Posts: 3435
Joined: Wed May 09, 2007 3:11 am

Post » Tue Mar 08, 2011 9:14 pm

And you should install the textures pack of AWLS after the meshes if you want to use special color for the mages guild symbol window. Otherwise it doesn't matter at all.


:foodndrink: In which case - I need to have brumbeks installing after your meshes ( :facepalm: I had not noticed that )

Edit: Just had a wander around after a re-shuffle of my installation order - I love how easy it is to customize each city with different windows......

http://www.bild.me/bild.php?file=2595702ScreenShot84.jpg

http://www.bild.me/bild.php?file=3341197ScreenShot85.jpg

http://www.bild.me/bild.php?file=4062637ScreenShot86.jpg

http://www.bild.me/bild.php?file=4272636ScreenShot87.jpg

http://www.bild.me/bild.php?file=8359428ScreenShot88.jpg

http://www.bild.me/bild.php?file=9857924ScreenShot90.jpg

http://www.bild.me/bild.php?file=4774365ScreenShot92.jpg
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ashleigh bryden
 
Posts: 3446
Joined: Thu Jun 29, 2006 5:43 am

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