Hai guise,
I'm having a problem getting an animation I created with 3ds max 2012 to function correctly in game. I have just modified the 'shd_BlockIdle' animation by raising and rotating the left forearm to create a high block idle animation.
The animation works correctly in game except that the shield does not orient itself properly in the hand of my character. It is positioned correctly but it's not rotated correctly to fit in the my characters hand. In 3ds max I imported the steel shield nif and gave it an attachment constraint and an orientation constraint as well as a position constraint but it won't work.
Does anyone have any solutions to this problem?