What Bethesda means by "new" is not the same as we think. Todd has never specifically said that they rebuilt it from scratch. To my knowledge, they took the old engine and renderer, refined it, retooled it, and with all the changes and developments they saw happening,
Thanks for the interpretation. but what are you basing your knowledge about the new engine on? Haha, j/k. I don't want to send you off on a google search finding Todd quotes about the "new engine".
they renamed it "The Creation Kit".
You mean Creation Engine. The Kit is just an interface tool for world building and writing plugin/master files.
I would be willing to bet that a lot of the Gamebryo code is still present in the fundamental areas that count. Otherwise, the press, as well as myself, wouldn't be seeing the similarities and flaws that we are, and commenting on them.
I'm not betting anything. Sure it's believable and quite possible. But it isn't a fact. You got source? no? well then. I also believe it'll be confusing because all the references to the nif format and it's naming conventions will still be in place. I doubt they rewrote those blocks. I mean their reasoning for keeping to the nif format is, It works, and our modders know it well. Which implies they want to retain the data setup. :shrug: beyond that specifically, I thinks it's speculation.
I personally really hope that the gamebryo method of playing animations and the limitations of it's animation engine are sorted. There were weird things with character scale and animation speed, I didn't really understand how it worked. and then there is bit of diagonalness going on. :shrug: we'll see.
If Todd Howard said "we need to work on our animations because they don't look as good as they should", everyone would rejoice and agree.
Actually he did say something like that. Last summer, And I did rejoice.
Todd Howard: "There's always stuff to improve. If I had to take a step back, I think our worlds are very good, I think we're on the cutting edge as far as that goes. When it comes to the characters and the animation, I think there are other people who do it much, much better. That's something we've put a lot of time into - not just technology but people and talent, and how long we spend doing individual elements.
How other characters behave and look on the screen is the next thing people need to do better. There are people doing it really well, but by and large the environments look good and it's just getting people to behave in those environments better."