Animation Discussion

Post » Wed Mar 30, 2011 6:57 am

Melee combat will make up 50% or more of the combat experience. This is not a small issue.

And now I finally realize how you almost have 5000 posts on this forum in 4 months time. All your posts here so far have been arrogant, useless, single line sentences trying to make yourself seem more credible based on biased opinion and negativity towards criticism. You have not helped this debate veer in any direction what so ever, other than to increase your post count and slander my anolysis without a healthy rebuttal that didn't involve shallow sarcasm beyond a single sentence.


At no point was he arrogant... he was just expressing a different opinion to you.
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Jah Allen
 
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Post » Wed Mar 30, 2011 8:07 am

No, it can't. Go play the other two games from the Sands of Time Trilogy. Or any of the Jak and Daxter games. TONS of AAA Playstation 2 / Xbox 1 games have better animations than Oblivion, and possibly Skyrim. Games had better animations than Oblivion since before the Xbox360 was even a thing you could buy.

Those animations are better than Crysis too.
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Emzy Baby!
 
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Post » Wed Mar 30, 2011 1:48 pm

We're not expecting "next-gen animation." We're expecting animation good enough to be called last-gen.


This.

And again, not once did I expect Bethesda to blow my mind with how excellent their new animations were. But, once I saw the trailer and really dug into it, I was honestly not that impressive overall.

I think you seriously need to have a look at some video of birds in flight. Your observations are clouded by what you expect to see rather then basing them on actual real world mechanics which the animation is clearly based on.


Real world mechanics are much more fluid, flowing, natural and anatomically correct than that. Dragons are not made of wood. They're thick-skinned.. but they are not 4-jointed blocks that somehow fly and appear as a dragon. If they had such a hard time animating humans and other animals in their past games, how is it that everyone is so confident they'll be able to deliver with their dragons?

At no point was he arrogant... he was just expressing a different opinion to you.


And yes, he was. He was incredibly sarcastic, negative and short with me earlier on in this thread. It's okay though, I didn't mean any harm by it, as I'm sure he didn't either. No worries.
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Ludivine Dupuy
 
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Post » Wed Mar 30, 2011 4:44 am

Those animations are better than Crysis too.


Uhhh ... not really. Crysis' animations were actually pretty damn good from what I remember. At least the scripted sequences were.
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Laura Mclean
 
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Post » Wed Mar 30, 2011 3:20 am

Uhhh ... not really. Crysis' animations were actually pretty damn good from what I remember. At least the scripted sequences were.

Not as good as the Uncharted series though. All i'm saying is nothing will be perfect in any game.
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Sophie Morrell
 
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Post » Wed Mar 30, 2011 6:58 am

No, it can't. Go play the other two games from the Sands of Time Trilogy. Or any of the Jak and Daxter games. TONS of AAA Playstation 2 / Xbox 1 games have better animations than Oblivion, and possibly Skyrim.

At least you qualify your Skyrim assertations :P.

Kinda harsh to say Skyrim can't even be considered good enough for last gen. I just don't see it. If I was like yeah *I* can animate a dragon better then that I might talk smack. which is why I rip into Obs run cycle, and its gammy crouch sneak anim(srly? wtf is that)
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Tiffany Holmes
 
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Post » Wed Mar 30, 2011 4:42 am

The mechanics are fantastic! And it will only get better since they have alot of time to keep developing it. Don't sweat it, I'm sure BETHESDA have it unde rcontrol cause...er... its bethesda and they can do anything :')
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Stephanie Valentine
 
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Post » Wed Mar 30, 2011 10:37 am

At least you qualify your Skyrim assertations :P.

Kinda harsh to say Skyrim can't even be considered good enough for last gen. I just don't see it. If I was like yeah *I* can animate a dragon better then that I might talk smack. which is why I rip into Obs run cycle, and its gammy crouch sneak anim(srly? wtf is that)


Well whether or not we can animate dragons better is not the issue. We are not paid to animate dragons. We don't develop multi-million dollar projects. They do. So we expect them to deliver. And so far, Bethesda's track record in their animation department has been well below average. That's all I've been saying. And I wanted people to look at it fundamentally, and through a different lens.
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i grind hard
 
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Post » Wed Mar 30, 2011 1:46 pm

The mechanics are fantastic! And it will only get better since they have alot of time to keep developing it. Don't sweat it, I'm sure BETHESDA have it unde rcontrol cause...er... its bethesda and they can do anything :')


Not true. However I agree animations are very good.
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Scotties Hottie
 
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Post » Wed Mar 30, 2011 11:33 am

Real world mechanics are much more fluid, flowing, natural and anatomically correct than that. Dragons are not made of wood. They're thick-skinned.. but they are not 4-jointed blocks that somehow fly and appear as a dragon. If they had such a hard time animating humans and other animals in their past games, how is it that everyone is so confident they'll be able to deliver with their dragons?



And yes, he was. He was incredibly sarcastic, negative and short with me earlier on in this thread. It's okay though, I didn't mean any harm by it, as I'm sure he didn't either. No worries.


Ok, first of all it's not possible for Bethesda simulate the hundreds of bones and dozens of joints present in the average bird of flight. If you actually look at some video studies of birds in flight you will see that most birds (not all, smaller birds gave a greater range of motion because they produce less lift per stroke than larger birds) resemble the animation of the dragon very closely which is impressive considering the limited skeleton Beth is forced to work with. Bottom line is your observations are baseless and therefor invalid. Do some research.

Edit:..and don't make me come back here and tear your argument down point by point without at least watching a few different species in flight first as I have.
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Khamaji Taylor
 
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Post » Wed Mar 30, 2011 9:41 am

Wow, im pretty sure the OP could have written a small novel with the amount of literature he has typed in this one topic. This guy is all talk and no truth. He is not actually backing his point up with proof. All we have seen so far has looked great, he obviously just a morrowind nostalgic and is assuming Skyrim will be more like Oblivion. If you think Oblivion was so poorly recieved than maybe you should have some faith in bethesda and maybe just maybe they will correct te mistake they made in Oblivion.
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Chris Cross Cabaret Man
 
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Post » Wed Mar 30, 2011 5:34 am

Well whether or not we can animate dragons better is not the issue. We are not paid to animate dragons. We don't develop multi-million dollar projects. They do. So we expect them to deliver. And so far, Bethesda's track record in their animation department has been well below average. That's all I've been saying. And I wanted people to look at it fundamentally, and through a different lens.

I know Bethesda's past efforts in animation. I'm not impressed. ok... whats new?

I don't care about you alls animating, because likely, none of yall know what to do. When I refer to you animating something I'll let you know. I personally think the dragon flight loop looks good so far. but what do I know about flying dragons.

well actually... new animation engine, new animators, and from the trailer and reviews, it's getting positive feedback. dragon looked good to me. and it is alpha, I actually expect assets themselves to be developed more before relz. dragons being so major, I don't think they've called it a day with them yet. basically what' snot to like?
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Quick Draw III
 
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Post » Wed Mar 30, 2011 4:56 am

Yeah, absolutely. I agree. 99% of it was positive. But the main areas of criticism had to do with exactly what I'm saying. Why is it such a big deal if I bring it up for debate? If Todd Howard said "we need to work on our animations because they don't look as good as they should", everyone would rejoice and agree. But because I am a die hard fan trying to bring up healthy criticism, I get attacked for making "incredible" claims and "not being able to see properly", among other things. This is simply uncalled for. But yes, I do hope that the dev team at Beth can address many of these things before launch. We'll see.



And you know this, or are you assuming this?


Regardless of what your beliefs are on what people should and shouldn't enjoy about a game... again.. Bethesda is a massive team. Yes, their games are much larger than most in terms of content. That's why they have dedicated teams appointed to ironing out specific features. After all this time, not once have I been impressed by their game mechanics or the feel of their games while playing them, and this poses a problem. They get away with using their story as a backbone. Fantastic. More games should have great stories. But at the same token, they are also disguising their poorly designed game logistics with content instead of fine tuning everything for a healthy balance in mind. See what I'm getting at?

And I'm going to enjoy Skyrim immensely. I've said this 100 times now. I'm not hating on your favourite developer for the sake of being the odd one out. I'm being anolytical, and comparing it to the standard that has been available for half a decade now. They should at least be developing underlying mechanics that can compete. And instead, we let their AAA titles get away with pulling a veil over our eyes because we all enjoyed the story so much, even though our characters and NPCs were mindless, awkwardly flailing constructs of putty? Come on... see what I mean? I just expect more than this, and it is NOT the be all, end all.. it is just something I've noticed and I'm having a go with.





Listen buddy 99% of us dont play TES for the graphics and animations. I will make a poll for you. Dont you want bethesda spending more time on coding objects and refining the story and side missions. Do you really car that much about what it looks like when you take out your sword.


Some games have amazing graphics, TES may not. Yet it makes up for it with amazing gameplay, infact the BEST gameplay!!!!! So stop complaining, stop writing rebuttles in the form of short novels, and accept the fact that uder your standards the game doesnt have great graphics. Lastly didnt you just say the gameplay wasnt that good in OB but the graphics were!?!?! and you hate Oblivion. What do you want?
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Kelvin
 
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Post » Wed Mar 30, 2011 5:11 am

Listen buddy 99% of us dont play TES for the graphics and animations. I will make a poll for you. Dont you want bethesda spending more time on coding objects and refining the story and side missions. Do you really car that much about what it looks like when you take out your sword.


This is irrelevant. Animators are very unlikely to spend time programing, refining stories and side missions. might as well have them doing something right...? which would be animating things. :disguise:

It's not really a case of spending time on animations, and this somehow is cutting into refining code. It doesn't work like that. If they restructured their team for the next game to fire programers and level designers, and hire more animators, and thus they had less firepower in that department, then yeah kind of. but that never happened.
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Eric Hayes
 
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Post » Wed Mar 30, 2011 12:03 pm

[quote name='Ghogiel' timestamp='1303685825' post='17535097']
Animators are very unlikely to spend time programing, refining stories and side missions. might as well have them doing something right...? which would be animating things. :disguise:


You sure about this? Are you a programmer for the best selling RPG franchise in history. I dont think so. Todd Howard has mad eit clear that detail and complexity NOT graphics is the most important thing for beth.
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Evaa
 
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Post » Wed Mar 30, 2011 6:15 am

Listen buddy 99% of us dont play TES for the graphics and animations. I will make a poll for you. Dont you want bethesda spending more time on coding objects and refining the story and side missions. Do you really car that much about what it looks like when you take out your sword.

Some games have amazing graphics, TES may not. Yet it makes up for it with amazing gameplay, infact the BEST gameplay!!!!! So stop complaining, stop writing rebuttles in the form of short novels, and accept the fact that uder your standards the game doesnt have great graphics. Lastly didnt you just say the gameplay wasnt that good in OB but the graphics were!?!?! and you hate Oblivion. What do you want?


First, don't call me "buddy." The grown ups are talking.

Second, no one is forcing you to read what I've wrote. And I'm not the only person debating on my behalf. This is a debate. Don't like it, don't read it. Simples.

Third, I loved Oblivion. But in terms of the franchise, it was nothing spectacular or innovative aside from its graphical presentation. This was widely acknowledged in the press, even though it got exceptional reviews for its package as a whole. Again, testament to you not actually reading my posts, and simply calling me "all talk and no truth" because you cant tame your attention span for more than 30 seconds.

Lastly, I never once said I wanted Beth to focus on animations more than story. This is your own ignorance generating assumptions because you're upset that I'm criticizing your favourite game. Relax. Some of us in the real world expect multi-million dollar companies with massive teams like Bethesda to finally be able to deliver on all fronts. Not just their story.
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Marie Maillos
 
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Post » Wed Mar 30, 2011 10:10 am

Animators are very unlikely to spend time programing, refining stories and side missions. might as well have them doing something right...? which would be animating things. :disguise:


You sure about this?

yea pretty much.

For the most part job descriptions are fairly accurate.. except when they aren't.

I don't know anyone hired as an animator working as a programmer in a game studio. I'm sure it must have happened if they are good at both disciplines. I know artists who have worked as level designers and vice versa though, if that makes any difference. Just not specifically animators. if's kinda niche and not easy. I doubt programmers are regularly filling in for animators either.

Are you a programmer for the best selling RPG franchise in history. I dont think so. Todd Howard has mad eit clear that detail and complexity NOT graphics is the most important thing for beth.

err ok. what has that have to do with animators doing programming :/
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Chad Holloway
 
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Post » Wed Mar 30, 2011 4:34 am

Prince of Persia: The Sands of Time.

Morrowind and Oblivion's animations were sub-par for their time. Thinking anything else is deluded, as games years older than Oblivion and Morrowind had significantly better animations. Not so much morrowind, but hundreds of games before Oblivion had better animations. Oblivion's animations were WELL below average when it came out. Heads need to roll in Beth's animation department. They have consistently been the absolute weakest part of Bethesda's creative team. In every single Bethesda game I have played (everything starting with Morrowind) the animations have been the absolute weakest part of the game's art assets. People need to be replaced. The team they have now is not up to par with the rest of the industry or even the rest of Bethesda. You don't run a business by keeping people you like but do sub-par work around.

EDIT: "Bearable" or "Not glaringly horrible" are unacceptable. Bethesda is a big company with a LOT of money. They can afford better animators.


One game does not a standard make. They were like they should have been for their time.
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His Bella
 
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Post » Wed Mar 30, 2011 11:49 am

You sure about this? Are you a programmer for the best selling RPG franchise in history. I dont think so. Todd Howard has mad eit clear that detail and complexity NOT graphics is the most important thing for beth.


This is false. Incredibly false.

Todd Howard has stated several times in the past that graphics are just as important to a video game as its game play and story. That's why they're called "video games". I can't find all the quotes right now, but here's one from an interview in The US Daily while they were developing Fallout 3.

"In a recent conversation, Todd Howard, executive producer for publisher Bethesda Softworks, talked with us about how advancements in AI, physics, and graphics are just as vital as storytelling in modern RPG development."

There are many more, much better quotes than this. I'll try to find them. The point is that you're flaming, and you're also wrong.
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Sxc-Mary
 
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Post » Wed Mar 30, 2011 12:39 pm

is it funny that I think he's probably said something to the effect that detail and complexity is more important than graphics?

You really must quote the man though.
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Carlos Vazquez
 
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Post » Wed Mar 30, 2011 12:48 pm

This is false. Incredibly false.

Todd Howard has stated several times in the past that graphics are just as important to a video game as its game play and story. That's why they're called "video games". I can't find all the quotes right now, but here's one from an interview in The US Daily while they were developing Fallout 3.

"In a recent conversation, Todd Howard, executive producer for publisher Bethesda Softworks, talked with us about how advancements in AI, physics, and graphics are just as vital as storytelling in modern RPG development."

There are many more, much better quotes than this. I'll try to find them. The point is that you're flaming, and you're also wrong.

Man, you have the most dedication in defending your points (which are valid) than any other poster I've seen. Props to you :)

And like I said before, even though you bring up some very convincing arguements, it just all comes down to personal preference. Some people may be bothered by animations more than others.

But I think the whole game in general will bring the 2 sides together and we'll all have fun no matter what.

Yes, I'm an optimist ;)

(Not that I'm saying pessimists are bad, they bring good changes to the game as well.)
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Karen anwyn Green
 
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Post » Wed Mar 30, 2011 9:40 am

Man, you have the most dedication in defending your points (which are valid) than any other poster I've seen. Props to you :)

And like I said before, even though you bring up some very convincing arguements, it just all comes down to personal preference. Some people may be bothered by animations more than others.

But I think the whole game in general will bring the 2 sides together and we'll all have fun no matter what.

Yes, I'm an optimist ;)

(Not that I'm saying pessimists are bad, they bring good changes to the game as well.)


Haha, thanks mate :) I am passionate about my observations so far. There's a difference between flaming and just being passionate, which we've clearly seen much of both today in this thread lol.

And yes, you're right, the bottom line is that the game should be fun. But, myself being a realist, I tend to look at this through a different lens. I'm also an optimist. I find positive in almost everything. But for something like a video game that I am paying for, I have a certain standard I'd like to be met, otherwise the product as a whole suffers in my eyes. And I assure you, many of Skyrim's reviews will reflect this matter if some of these issues aren't dealt with.

But yes, it does come down to personal preference, and I know we're all going to enjoy Skyrim immensely. That is also another one of my points.

Thanks again for your feedback thus far!
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BRAD MONTGOMERY
 
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Post » Wed Mar 30, 2011 8:58 am

clearly most of us dont care that much

http://www.gamesas.com/index.php?/topic/1182568-what-do-you-prefer/
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Horse gal smithe
 
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Post » Wed Mar 30, 2011 8:07 am

clearly most of us dont care that much

http://www.gamesas.com/index.php?/topic/1182568-what-do-you-prefer/

I'm sorry, but that is a horrible poll and I see no point to it unless you want to be all "Na na na na Bo Bo" over it. Even then, you're not getting your point across because the options in that poll are flawed. Obviously people want both.
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Campbell
 
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Post » Wed Mar 30, 2011 12:49 pm

I'm sorry, but that is a horrible poll and I see no point to it unless you want to be all "Na na na na Bo Bo" over it. Even then, you're not getting your point across because the options in that poll are flawed. Obviously people want both.


This.

And I already started a great graphics thread a while back. Graphics came out on top as a crucial, defining factor in the overall experience within video games.

http://www.gamesas.com/index.php?/topic/1162409-do-graphics-matter/
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stacy hamilton
 
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