» Wed Aug 10, 2011 1:02 am
If it's a replacer, it won't work in the animations folder, the files have to be in the main meshes folder. As for LizTail's kit, it's a mixed bag: sometimes it fixes things, sometimes it breaks things. If you're having tail or toe bone issues, load up the .kf file(s) in NifScope and try deleting the bones in question. That error means that the animation has bones (or a bone) it doesn't know what to do with and deleting the offending bone(s) usually fixes the error. The problem with LT's kit is that it adds an extra toe bone and a tail bone, which can (and has) caused animation errors.