Animation Keyframe or Mesh Translation via Papyrus

Post » Tue May 07, 2013 12:03 pm

Hi guys,

I am currently looking for a way to control an animation on an item the player is holding via script. Triggering the animation to play or stop isn't an issue however I would like to be able to specify which keyframe of the animation is to be played or "goto" depending on a variable I send from my script. For example

myvariable = 28

animation plays from / or goes to frame 28.

Is that something that is possible?

Failing that is there any way to translate/rotate a sub section or child (not animation driven just simple translation) of a model from a variable? I know it's possible to translate an object but is it possible to translate just part of an object. For example

MyVariable = 29

Childs Z rotation = 29.

Many thanks for any suggestions.

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