Animation Problem

Post » Mon Mar 14, 2011 1:53 pm

Yo,
I re-textured Umaril's model with the idea to make an end-boss for my quest line. It worked out fine except... I can't seem to attach the animations.
I want to use the Xivilai animation, like Umaril. So I copied all the KF files and the Skeleton.nif from Xivilai and pasted them with my own boss' NIF files.
Then when I select that Skeleton.nif in the creature window it gives the error: BadInitAnimation. Missing 'Idle' animation.

I've tried the Attack .KF spell in NifSkope, but the results stay the same.

Can someone tell me what I'm doing wrong?

Thanks,
Vitro
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TWITTER.COM
 
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Post » Tue Mar 15, 2011 2:38 am

Do NOT use the attach kf spell in NIfscope ! Copy in a fresh skeleton.nif if you attached the kf.


And make sure that you have copied idle.kf into your folder where skeleton.nif resides.

Its better to copy and rename the whole meshes\creatures\xivilai folder and then copy in your mesh.nif
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Silencio
 
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Post » Mon Mar 14, 2011 2:36 pm

Nice! Thanks man, it works perfectly now!

Thanks alot, I'd hug you to death if I could!
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Nicole Coucopoulos
 
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Post » Mon Mar 14, 2011 11:07 pm

Its better to copy and rename the whole meshes\creatures\xivilai folder and then copy in your mesh.nif

if you are not editing the animations or skeleton. I think it would much better just put your creature nif into the xivilai folder. Making duplicates is unnecessary.
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Stefanny Cardona
 
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