Animation request

Post » Sat Sep 11, 2010 10:03 pm

OK, this thing bugged me since oblivion came out. When you attack with a bow in 3rd preson, the character nocks the arrow and draws the bow, but the body faces the direcion he is shooting to, when he should be standing sideways (like 90 degrees from the direction of the shot), http://www.ucd.ie/archery/img/shoot/full-draw.gif.


Another question:http://www.youtube.com/watch?v=p-RrLowTRlA, you see the character holding the sheated sword in his left arm, so would it be possible to change the position of the sheated sword from left hip to right shoulder? I know there are over the shoulder weapon mods, but they all sheathe like two-handed weapon(use the same animation).
User avatar
Haley Merkley
 
Posts: 3356
Joined: Sat Jan 13, 2007 12:53 pm

Post » Sat Sep 11, 2010 1:46 pm

OK, this thing bugged me since oblivion came out. When you attack with a bow in 3rd preson, the character nocks the arrow and draws the bow, but the body faces the direcion he is shooting to, when he should be standing sideways (like 90 degrees from the direction of the shot), http://www.ucd.ie/archery/img/shoot/full-draw.gif.


Cant be done as that animation would not blend with the movement animations at all -. doing it and still being able to move while aiming with the bow drawn would require the Skeleton.nif be restructured so that the Spine is no longer a child of the Pelvis -> which in turn would require to completely remake every single animation for the NPC/Player -> not worth the effort.

Another question:http://www.youtube.com/watch?v=p-RrLowTRlA, you see the character holding the sheated sword in his left arm, so would it be possible to change the position of the sheated sword from left hip to right shoulder? I know there are over the shoulder weapon mods, but they all sheathe like two-handed weapon(use the same animation).


Yes and No teh game is hard coded to Sheeth weapons on their respective BackWeapon SideWeapon nodes -> the only other option then moving those nodes would be to add a new node and when you put the weapon away switch to a model that is attached to the other location.
User avatar
Kanaoka
 
Posts: 3416
Joined: Fri Jun 16, 2006 2:24 pm

Post » Sat Sep 11, 2010 10:49 am

OK, this thing bugged me since oblivion came out. When you attack with a bow in 3rd preson, the character nocks the arrow and draws the bow, but the body faces the direcion he is shooting to, when he should be standing sideways (like 90 degrees from the direction of the shot), http://www.ucd.ie/archery/img/shoot/full-draw.gif.


Cant be done as that animation would not blend with the movement animations at all -. doing it and still being able to move while aiming with the bow drawn would require the Skeleton.nif be restructured so that the Spine is no longer a child of the Pelvis -> which in turn would require to completely remake every single animation for the NPC/Player -> not worth the effort.

Another question:http://www.youtube.com/watch?v=p-RrLowTRlA, you see the character holding the sheated sword in his left arm, so would it be possible to change the position of the sheated sword from left hip to right shoulder? I know there are over the shoulder weapon mods, but they all sheathe like two-handed weapon(use the same animation).


Yes and No teh game is hard coded to Sheeth weapons on their respective BackWeapon SideWeapon nodes -> the only other option then moving those nodes would be to add a new node and when you put the weapon away switch to a model that is attached to the other location.
User avatar
sunny lovett
 
Posts: 3388
Joined: Thu Dec 07, 2006 4:59 am

Post » Sat Sep 11, 2010 11:02 pm

Aha, thanks for the reply.
User avatar
Alexandra Louise Taylor
 
Posts: 3449
Joined: Mon Aug 07, 2006 1:48 pm


Return to IV - Oblivion