Animation Slowdown Bug...any fix?

Post » Wed Jun 20, 2012 6:47 am

Recently when I play animations in the CK, they might start out ffast, but the moment I rotate they become really slow....makes it hard to test somethings...any one can help?
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oliver klosoff
 
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Post » Wed Jun 20, 2012 6:29 am

Have you tried a NEW game?

If it works fine in a new save game with your mods loaded this would tell you if the issue is in your savegame (like the Oblivion Animation timebomb bug) or if it is in your mods.

Not a solution but it could help to remove variables in trouble shooting this.

Recently when I play animations in the CK, they might start out ffast, but the moment I rotate they become really slow....makes it hard to test somethings...any one can help?
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kennedy
 
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Post » Wed Jun 20, 2012 9:08 am

Recently when I play animations in the CK, they might start out ffast, but the moment I rotate they become really slow....makes it hard to test somethings...any one can help?

This is the problem I have (or had) :P. I don't know what I did, but it just vanishes. I guess this is caused by Papyrus script being overloaded as too many Debug calls? On 'sendAnimationEvent'?
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Paula Ramos
 
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