yeah they are horriiiiible, but i think the new engine will be able to provide better animations
Animation
LightSpeed provides a powerful animation system that supports automatic animation playback and character-driven animation sequences with the ability to blend between multiple animations simultaneously. Gamebryo supports animating nearly any parameter that artists can animate in 3ds max and Maya and will export that animation (including materials and particles) to automatically work in the engine. Artists can also set up animation sequences that can be activated and blended to achieve an array of visual results, removing the burden of animation blending from programmers. Animation blending just works and is under full control of the artists and designers. Full unlimited layering of animations is also supported so creating characters with separate upper body animations is a snap! PhysX is also directly supported and viewable in the tool.
The Animation Tool augments the art pipeline by providing you with a feature-rich tool that helps you preview game character animations and configure their dynamic transitions. With the Animation Tool, you can do the following:
* Preview individual animation sequences
* Preview and edit animation sequence transitions
* Interactively drive character animations to mimic game behavior
* Preview animations on different models
* Configure transitions types and timing between animations, allowing animators full control without requiring custom programming
I think your right.