[WIPz] Announcing Beyond Skyrim: High Rock

Post » Wed Jun 19, 2013 5:30 pm

BEYOND SKYRIM:

HIGH ROCK

THE DIRENNI WEST

You know how the old saying goes.

Find a new hill.

Become a King.

Introduction

The city-states of High Rock have always been the wild frontier of the Empire - living by their own laws and all too often engaged in their own bitter internal conflicts. But now the Empire is falling apart, and Cyrodiil has suddenly found itself depending on this most divided of provinces, its only remaining vassal. If the Empire is to survive, the current state of disunity cannot continue. But when the power struggles are all resolved, who will be left wearing the crown?

What is this mod all about?

Despite being one of the lands of Tamriel which is best described in lore, High Rock has not been featured in any single-player TES game since 1996. Our goal is to offer players a new interpretation of this province of the Empire that takes full advantage of Skyrim's engine to offer a fully explorable and interactive High Rock. This project was originally conceived as a tribute to the freestyle gameplay and intricate political storyline of The Elder Scrolls 2: Daggerfall. The goal is to move beyond a conventional Main Quest, in which the player takes the role of the Hero, and instead offer an open-ended storyline in which the player gets to side with any (or none) of the many factions fighting for control of High Rock. Don't expect any clearcut "right" side in this struggle - every faction will be a mixed bag of motivations and characters, each with its own distinct path to victory. Which faction ultimately triumphs will be determined by the personal alliances and choices made by individual players. Which will, of course, include the option of siding with none, or playing them off against each other.

That sounds complicated. How is it going to work?

Our aim is to simulate the power struggles of High Rock by creating a series of overarching quest programs which assign values to the interactions of the player with each faction, and keep track of whether these help or hinder that faction. As these relative differences pass certain thresholds, the game world will begin to change - the wealth and influence of rivals will begin to rise or fall, and smaller towns and villages will switch their allegiances, until one faction (or an alliance of several) gains overall dominance of High Rock.

As they travel around the Province, every one of the player's actions will have an effect on the balance of power in High Rock - from assassinating a politician in a rival faction, down to clearing nests of bandits to increase the flow of trade into an area, or even investing in local businesses and farms. This allows the player considerable freedom in deciding the outcome of the game, as well as providing considerable replay value.

Will you help the King of Daggerfall achieve his dream of ruling over a united High Rock? Or aid the Eltheric League of northern cities in their struggle to retain their self rule?

Will you help the merchant metropolis of Wayrest recover its lost wealth and power? Or perhaps you care little for the political struggles of humans, and prefer to join the Orc tribes of High Rock in their quest to recover their lost homeland?

And do not forget that the Altmer of Clan Direnni are watching all of this with amusemant from their vantage point on Adamantine Tower - and waiting for a chance to reclaim their ancient position of hegemony.


Screenshots:

Note: Some of these screenshots were taken during testing in the TES4 engine.

TES4 meshes and textures appearing in these screenhots will not be included in our final product.

http://www.darkcreations.org/forums/gallery/image/4561-the-streets-of-camlorn/

http://www.darkcreations.org/forums/gallery/image/4546-fishing-hamlet/

http://www.darkcreations.org/forums/gallery/image/4542-camlorn-abbey/

http://www.darkcreations.org/forums/gallery/image/4545-city-of-wayrest/

_______

http://www.darkcreations.org/forums/gallery/image/4543-catacombs-built-by-the-ancient-direnni-dynasty/

Original Soundtrack Samples:

https://soundcloud.com/guinolas/high-rock-catacombs-04

https://soundcloud.com/guinolas/high-rock-tavern-01


Videos:

https://www.youtube.com/watch?v=w4aMM3XlRt8

https://www.youtube.com/watch?v=G9-ulf4kVm0


F.A.Q.S:

When will this mod be ready?


Our emphasis is on quality rather than speed, and drawing on some of our members’ experiences with past modding projects, we are well aware that large mods like this are often subject to delays or unexpected obstacles. Consequently, we will not be committing ourselves to a release date at this time, though we will of course post updates as we work on the mod and the timelines involved become clearer.

Is this project anything to do with Tamriel Rebuilt?


Although in a sense Tamriel Rebuilt, as the prototype TES “province mod”, is the ultimate inspiration for our projects, we are not affiliated with them. They have, however, generously allowed us to make use their concept art and lore research for inspiration, as well as giving us permission to include some of their in-house literature in our mod.

Are you planning to do the rest of Tamriel?


Our project forms just one part of a much larger modding collaboration known as http://www.darkcreations.org/forums/forum/119-beyond-skyrim/, which currently consists of projects attempting to recreate all or parts of High Rock, Elsweyr, Hammerfell, Cyrodiil, Morrowind and Valenwood. Please check the threads of these other projects for more information.

Can I help?

Absolutely! We would gladly accept any offers of assistance with anything other than story writing (as we are currently over-subscribed in that one area). Whether your specialty is landscaping, interiors, exteriors, modelling or scripting, you would be most welcome. http://www.darkcreations.org/forums/forum/249-high-rock-the-direnni-west/, which are hosted on the http://www.darkcreations.org/ modding website. While you're over there, make sure to check out the other http://www.darkcreations.org/forums/forum/119-beyond-skyrim/ mods which share the forum (not to mention the many other independent mods which are also hosted there).

Credits:

Team Leads

Eldarie Deeza

Models and Textures

Sweetroll Ysolda Heno

Interior and Exterior Design

1shoedpunk TakoTatsujin Karhu LadyFalk

Scripting and Writing

Thingy Person Scaevus Vedam Dren

Lead Musician

guinolas

Quality Control

doritis


Morcroft for creating the All-Tamriel Heightmap

mr_siika for allowing us to make use of his stockpile of meshes
Tamriel Rebuilt for sharing some of their expertise
http://www.darkcreations.org/ modding website for hosting the http://www.darkcreations.org/forums/forum/119-beyond-skyrim/

User avatar
IM NOT EASY
 
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Post » Wed Jun 19, 2013 6:30 am

Take all my want.

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Lynette Wilson
 
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Post » Wed Jun 19, 2013 10:28 am

Other Beyond Skyrim projects will be re-announcing in the same manner once we're ready. Cyrodiil is probably next, and Morrowind is probably...two, three months away from a post like this. Hammerfell's looking decent, too, and Valenwood, while just starting out, is solidifying a vision of what they want to make.

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Eduardo Rosas
 
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Joined: Thu Oct 18, 2007 3:15 pm

Post » Wed Jun 19, 2013 2:52 pm

Gladly!!! ;)

I'm the NPC/Questmaker/Scripter for the Eastern Kingdoms. I joined because High Rock is my favourite province, and Tamriel Rebuilt has taught me that releases are often bottlenecked by a lack of scripters.

I'm glad to be working on a project with such a rich history.

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Marlo Stanfield
 
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Joined: Wed May 16, 2007 11:00 pm

Post » Wed Jun 19, 2013 1:50 pm

Yep, definitely looking forward to this one. My little Breton can finally go home after getting arrested crossing the border! Bloody Nords.

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louise fortin
 
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Joined: Wed Apr 04, 2007 4:51 am

Post » Wed Jun 19, 2013 8:40 am

All my wants. Take them. Take them now.

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OnlyDumazzapplyhere
 
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Post » Wed Jun 19, 2013 4:21 am

I'm loving this sudden burst of new Beyond Skyrim mods! I'm really looking forward to see what the team comes up with. But I do have to ask: will you guys be continuing with the project, even when new TES/Fallout games are released? It'd be a huge shame to see it shelved, like so many other projects.

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A Lo RIkIton'ton
 
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Post » Wed Jun 19, 2013 10:28 am

As and when that happens, it seems to me we have two options. Either soldier on in the current engine (Tamriel-Rebuilt style), or try to develop some means of transferring our custom assets across.

Either way, we'll cross that bridge when we come to it. But it is something that we've thought about.

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Lauren Dale
 
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Post » Wed Jun 19, 2013 5:15 pm

I know I'm in it for the Long Haul, and will be working on Morrowind through the next Fallout and through TESO's release. Hopefully, Morrowind will be at or near completion by the time TES6 rolls out, but I plan on finishing as much as possible. Since proper TES6 tools will take some time for the modding community to fix/make, Beyond Skyrim will most likely have people working on the TES5 version for a year or three after TES6 launches.

Right now, we've got one of the biggest asset libraries put together for one of these super-mods (largely thanks to the generosity of Oblivion and Skyrim modders), with new stuff being modelled all the time. Much of it will be easily 'ported to TES6 when the time comes.

The future, however, is a squirrily thing and hard to predict.

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Captian Caveman
 
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