Announcing DaggerXL - A daggerfall engine recreation

Post » Mon Apr 04, 2011 10:51 pm

That's very good. Did you draw these on top of any Daggerfall face picture? The style is similar.

You can extract all faces and textures using one of Interkarma tools called Daggerfall Imaging.
http://www.dfworkshop.net/

Interkarma has also been updating his blog recently, by the way.


No, these pictures were drawn long ago - there are my friend and professor of Russian Medieval History from my university.
Thank you for the link!
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Chris Cross Cabaret Man
 
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Post » Tue Apr 05, 2011 8:55 am

For that Geocities site StoneFrog, you'll want to grab 'em quick, GeoCities is going down permenently in the next couple months.


Aye, so many websites containing older info on games which will all be lost :(
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El Khatiri
 
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Post » Mon Apr 04, 2011 10:30 pm

:ahhh:
Does anyone have a Daggerfall box from the US which they can scan at 300dpi and send me for a small fee via Paypal? :hubbahubba:
If yes, I'll PM you an email address, and you can send the scan & paypal email...

Rawr.:D
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u gone see
 
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Post » Mon Apr 04, 2011 10:20 pm

May I suggest rextextures on some of the old daggerfall textures down the line? Higher resolution textures would look awesome.
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Mr.Broom30
 
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Post » Mon Apr 04, 2011 9:29 pm

May I suggest rextextures on some of the old daggerfall textures down the line? Higher resolution textures would look awesome.

You can see the future changes being discussed in detail at the DaggerXL forums found through a link http://daggerxl.wordpress.com/
I'm sure texture debates are there somewhere :)
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loste juliana
 
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Post » Mon Apr 04, 2011 5:22 pm

The first DaggerXL demo has been released! Please go to the http://daggerxl.wordpress.com to try it out. :)
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Myles
 
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Post » Tue Apr 05, 2011 8:24 am

Wow. That is amazing! It's so much smoother running as far as I can tell! Keep up the good work, I am pumped for the full release!
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mishionary
 
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Post » Tue Apr 05, 2011 6:35 am

Good luck there, I'll be waiting too.
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CArla HOlbert
 
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Post » Mon Apr 04, 2011 5:41 pm

Looks pretty good, I think. I played for about ten minutes. Until it crashed when I tried to exit my inventory (I had done that a few times before, though, so I don't know what the problem was). I'm not worried about that though. I know this is an early version, of which I think is very nice.

The only thing I want to mention right off the bat is the ducking and jumping. The jumping doesn't seem very real and it would only work occasionally. The ducking didn't go down enough, I think. It was more of like a slight bend of the back.

Really cool, overall.
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Britney Lopez
 
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Post » Tue Apr 05, 2011 12:23 am

The first DaggerXL demo has been released! Please go to the http://daggerxl.wordpress.com to try it out. :)

Very cool! I?ll try it out later :)
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Leonie Connor
 
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Post » Mon Apr 04, 2011 11:08 pm

I'll be sure to check it out!

Okay, so I understand I'll need to download the free version of Daggerfall from Bethesda, and then patch the game before I can use DaggerfallXL. However, if I download DaggerfallXL, will I still have to do the DOSbox and all that I've heard about before I will be able to play Daggerfall? Also, since this DaggerfallXL is just a demo, how exactly does that work? Will the first dungeon be DaggerfallXL, but once I finish it the rest of the game will just be regular Daggerfall?
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Alexandra walker
 
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Post » Tue Apr 05, 2011 3:59 am

I'll be sure to check it out!

Okay, so I understand I'll need to download the free version of Daggerfall from Bethesda, and then patch the game before I can use DaggerfallXL. However, if I download DaggerfallXL, will I still have to do the DOSbox and all that I've heard about before I will be able to play Daggerfall? Also, since this DaggerfallXL is just a demo, how exactly does that work? Will the first dungeon be DaggerfallXL, but once I finish it the rest of the game will just be regular Daggerfall?

Unfortunately, Daggerfall must be patched to .213 before DaggerXL will work. Part of the patching process requires the CD, meaning you will likely have to use DOSBox to mount the DAGGER folder as a CD drive. It's probably best to use DOSBox to do the Daggerfall install in the first place, anyway. Once that's done, DaggerXL runs without needing DOSBox. The demo only supports Privateer's Hold. You can't leave the dungeon in the demo.
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Danny Blight
 
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Post » Tue Apr 05, 2011 3:57 am

Okay. So does that mean that the demo of DaggerXL is seperate from the rest of Daggerfall? Meaning if I make a character, my save information won't carry between the two?
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Angela
 
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Post » Mon Apr 04, 2011 8:30 pm

Okay. So does that mean that the demo of DaggerXL is seperate from the rest of Daggerfall? Meaning if I make a character, my save information won't carry between the two?

There is no save functionality in the demo, nor is there character creation. You'll be running around with a pre-generated character.

So to sum it up: Yes, DaggerXL is an entirely different application from Daggerfall. It happens to use Daggerfall assets, but that's it. It's not a patch for Daggerfall.
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Nathan Risch
 
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Post » Tue Apr 05, 2011 3:58 am

Played the demo for around 10 minutes, no crashes. Explored the dungeon, didn't seem to find any problems.

Some critique:

-Jumping looks off
-Text when viewing stats is out of place
-Very fluid motion
-Looks good
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Miss Hayley
 
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Post » Tue Apr 05, 2011 7:07 am

Tried the demo, it looks AWESOME! The only problem is:

I had to hit keys randomly to find out how to access my inventory, and found the key C to bring up character information sheet.

However, after equipping a sword, I don't know the key for bringing it to bear, couldn't find the right key. It's not there in key list you posted in blog. So I had to resort to running around and avoiding the creatures. Could you provide more information on which keys to press? :whistle:

Another problem is that when I press esc to exit, it gave me an error saying that a buffer is overflown, and Windows have to terminate it.

But very good work! I loved the lighting effects, the crisp resolution. Making me feel like I want to wait til this is done before I play Daggerfall again :meh:

Edit: I forgot about the HUD buttons! I'm too used to playing without HUD that I turned them off without thinking. :embarrass:

Edit2: I put in with instead of without :embarrass:
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Zoe Ratcliffe
 
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Post » Mon Apr 04, 2011 6:56 pm

Rather than using a fast key to access your inventory/weapon/character, I think the only way is to press enter and use the options at the bottom of the screen.
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Daniel Holgate
 
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Post » Mon Apr 04, 2011 10:14 pm

Tried the demo and it's extremely cool, well done! :)

TexFilter=0 is my favorite filter, not as blurry as the others.
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Mason Nevitt
 
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Post » Tue Apr 05, 2011 6:03 am

ok something I was wondering. I heard that this will somewhat allow for modding? am I right? if not disreguard my post. one thing I was wondering about this is if new citys could be made? because I see one country has no citys at all. and I would really much like to somehow make betony what it was in the betony demo. Its a long ways off but theoritically is it possible?
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katsomaya Sanchez
 
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Post » Mon Apr 04, 2011 11:07 pm

ok something I was wondering. I heard that this will somewhat allow for modding? am I right? if not disreguard my post. one thing I was wondering about this is if new citys could be made? because I see one country has no citys at all. and I would really much like to somehow make betony what it was in the betony demo. Its a long ways off but theoritically is it possible?
Yes there will be extensive modding support, including custom cities, dungeons, exteriors, models, etc.
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P PoLlo
 
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Post » Mon Apr 04, 2011 11:51 pm

Yes there will be extensive modding support, including custom cities, dungeons, exteriors, models, etc.


This is taking Dagger to a whole other realm. :obliviongate:
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Josh Dagreat
 
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Post » Tue Apr 05, 2011 5:38 am

I am amazed... This is simply amazing... will demo 2 support our normal daggerfall savegames?
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Francesca
 
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Post » Tue Apr 05, 2011 5:29 am

I am amazed... This is simply amazing... will demo 2 support our normal daggerfall savegames?


I doubt it. He hasn't added the world map, town navigation, quests, magic, etc. I think his next goal was to implement other dungeons and cities. I don't think save games will be implemented yet.
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Anna Watts
 
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Post » Mon Apr 04, 2011 8:52 pm

I doubt it. He hasn't added the world map, town navigation, quests, magic, etc. I think his next goal was to implement other dungeons and cities. I don't think save games will be implemented yet.
That's correct, save game support probably won't be in the next demo. And supporting Daggerfall save games is still a ways off (in fact it will probably be a Daggerfall save converter so that DaggerXL can use a custom more extend able format).
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FABIAN RUIZ
 
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Post » Tue Apr 05, 2011 2:09 am

That's correct, save game support probably won't be in the next demo. And supporting Daggerfall save games is still a ways off (in fact it will probably be a Daggerfall save converter so that DaggerXL can use a custom more extend able format).


I'm all for the custom extendable format! This whole project looks fantastic--potentially the single greatest thing to happen to Daggerfall since v213...
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Lisha Boo
 
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